Marine Gazette article about CloseCombat by Major B.McBreen
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Close Combat Series -> The Mess

#1: Marine Gazette article about CloseCombat by Major B.McBreen Author: HetserLocation: rigaud quebec,canada PostPosted: Sat Feb 23, 2013 5:17 am
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“Close Combat” and Learning Infantry Tactics

I have learned more about small-unit infantry tactics from the “Close Combat” simulation than I
have from fourteen years of Marine Corps infantry experience.

“Close Combat” is a computer combat simulation published by Atomic Games. The focus of the
simulation is on infantry combat at the small-unit level. The series currently consists of five versions:
Close Combat I: Omaha Beach, II: A Bridge Too Far , III: The Russian Front, IV: Battle of the Bulge, and
V: Invasion Normandy.

I am an infantry major with fourteen years commissioned service, seven years with 5th Marines, three
years in schools, and three years as an infantry training officer with the Marine Corps Warfighting Lab. I
have deployed overseas with 2nd Battalion, 5th Marines four times. I have commanded two infantry
platoons and one rifle company. I have served as a battalion operations officer and regimental operations
officer. I am a student of tactics. I have taught NCOs and officers infantry tactics. I have participated and
led tactical decision training.

None of these activities or learning experiences can match the effective and focused tactical learning that
I have experienced through repetitive fighting of the small unit scenarios in “Close Combat.”

“Close Combat” permits a player to fight hundreds of scenarios, make thousands of tactical decisions,
experiment with different tactics, and learn from his mistakes. I would be a far more qualified platoon
commander now than I was twelve years ago. Through fighting the “Close Combat” simulation, I have
internalized significant platoon-level tactical lessons:

    •   Long unsupported assaults are deadly . Assault for short distances, against a lightly armed or
         well-suppressed position.     A single enemy soldier can destroy a squad across 100 meters of open
         ground.

    •   A long covered approach is always better than a short open route. Be careful of covered
         approaches that cannot be covered by an overwatching unit.

    •   Every unit needs obscuration. Smoke save lives. Every assault and every withdrawal should use
         smoke.

    •   Fire and maneuver is the key tactic. Use the majority of your force to overwhelmingly suppress
         the enemy, and a small assault unit to rapidly close on the objective.

 (If you want more, and there are plenty of examples of basic tactics for the hard corps, let me know and I will try to post a link or the whole essay, space permitting. I would say that this throws a whole new validation- illumination on Close Combat.)

#2: Re: Marine Gazette article about CloseCombat by Major B.McBr Author: HetserLocation: rigaud quebec,canada PostPosted: Wed Feb 27, 2013 10:19 pm
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Here is the URL to the Marine Gazette and the influence CC1,2,3,4,5 have had on training tactics.

http://www.2ndbn5thmar.com/dm/CCMWorkbookMcBreen2002.pdf



Close Combat Series -> The Mess


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