ThomasLidstrom wrote (View Post): |
Hello everybody,
I have been a "lurcher" at CCS for a long time. I have mainly downloaded various mods and patches for different versions of CC, but rarley done anything in the forums The last year or two I have noticed a really big decline in uploads to CCS. For me this is a clear sign that this site is dying. I have no problems uploading myself, but then I do not make any mods. What can be done to yet again increase the amount of uploads, and hence the number of visitors, and hence the number of members? |
general_solomon wrote (View Post): |
I think to bring new players and older fans back is to start up a youtube channel with multiplayer full battle recordings. as well as let's play video of campaigns and mods.
I love this place. hope it never goes away. I just think the leaders of this forum should use newer technology to attract new members. Clans should record battles and post them on the ccs youtube channel. |
Silverpen wrote (View Post): |
The 2D versus 3D issue is gimmicky just like the complete 3D bust again in movie theatres. |
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They CAN improve more than a few things at a time. They have elected by their OWN choice, NOT to do so. First the contract with Atomic and Destineer, required them to re-release certain titles. The Matrix business model that was in effect prior to the re-releases called for a minimal approach to make each game operational with the newest OS and DirectX. |
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What we need is an improved game. Lots of people say the AI needs improving, and that's been an issue for years now. I keep going on about an improved/dynamic strategic map, and many people talk about 3D and things like that. -TMK
Oh really, an ISSUE to whom Close Combat was envisioned and developed with MULTIPLAYER in mind. Single player was there mostly to tide you over or let you practice between multiplayer games. It just so happened that comparatively speaking the CC AI turned out to be pretty good, all things considered. I can point you to even map and counter games with AIs that suck so bad, it makes CCs AI look brilliant in comparison. And the AI, is NO different than the rest of CC. It has not seen significant enhancements for well over a decade. It wasn't until the total demise of multiplayer gaming (for CC), that the real whining about the AI commenced in earnest. Mass multiplayer games (many military and FPS) are just WAY more popular. No one want's to watch jerky tanks moving on a 2d map where you have to strain your eyesight to discover the elevations in the terrain. |
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CCMT is not popular with gamers because CCMT is not a game. |
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No one wants to play 1x1 multiplayer, much less multiplayer that involves more people. |
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Achtung Panzer Kharkov 43 is exactly a close combat in 3D! |
Stwa wrote (View Post): |
YOU ARE COMPLETELY CLUELESS |
schrecken wrote (View Post): |
There was a plan once at Matrix to add all new features to each game... just not use them if they were not required in a certain release... but that was long ago. |
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No one that has been involved with CC over the years (its development or production) has considered the games to be primarily single player. |
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the AI in close combat is that we as consumers can modify it to become a ruthless attacker or a tenacious defender. And that is just by modifying some lines in the data files! |
Stwa wrote (View Post): |
Regarding the age question, Same to ya. |
Stwa wrote: |
BTW, since 2004, I can count the number of multiplayer battles, in which I have participated, on one hand. |
Pzt_Kanov wrote (View Post): |
I think small ops are better since they can be actually finished though. |
platoon_michael wrote (View Post): |
wow,
CSO_Sbufkle Where's SR_Drill? I have his last login at Matrix to be 3 years ago |
Ivan_Zaitzev wrote (View Post): |
Matrix has declared the fan forums of Steel Panthers as the official Steel Panthers Forum, so there's a chance they will do the same with Close Combat.
Nice to see you around Sbufkle! |
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