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They CAN improve more than a few things at a time. They have elected by their OWN choice, NOT to do so. First the contract with Atomic and Destineer, required them to re-release certain titles. The Matrix business model that was in effect prior to the re-releases called for a minimal approach to make each game operational with the newest OS and DirectX.
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What we need is an improved game. Lots of people say the AI needs improving, and that's been an issue for years now. I keep going on about an improved/dynamic strategic map, and many people talk about 3D and things like that. -TMK
Oh really, an ISSUE to whom Close Combat was envisioned and developed with MULTIPLAYER in mind. Single player was there mostly to tide you over or let you practice between multiplayer games.
It just so happened that comparatively speaking the CC AI turned out to be pretty good, all things considered. I can point you to even map and counter games with AIs that suck so bad, it makes CCs AI look brilliant in comparison. And the AI, is NO different than the rest of CC. It has not seen significant enhancements for well over a decade.
It wasn't until the total demise of multiplayer gaming (for CC), that the real whining about the AI commenced in earnest. Mass multiplayer games (many military and FPS) are just WAY more popular. No one want's to watch jerky tanks moving on a 2d map where you have to strain your eyesight to discover the elevations in the terrain.
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CCMT is not popular with gamers because CCMT is not a game.
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No one wants to play 1x1 multiplayer, much less multiplayer that involves more people.
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