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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Wed Apr 10, 2013 11:27 am Post subject: Stock Mod for WAR Reply with quote

Hello,
I got to messing around with WAR and it eventually lead me to this.
I know I get tired of playing TT's VETBoB so I assume everyone else does.

There are two different methods for installing this Mod.
A) Bernard's Mod Installer version=1 file. Can not play through GameRanger
B) ModSwap version=2 files (1 tool,1 plugin) Can play through GameRanger

Bernards Mod Installer Version
This is a self-extracting file that installs Stock Mod using the new/D switch Matrix created for WaR.
This will install the Mod into its own sub-folder inside your original WaR game and creates its own shortcut.This allows you to have two shortcuts on your desktop.
1 for the original WaR game
And one for Stock Mod.
The drawback to this is you can NOT play through GameRanger with the type of installation.
You will have to obtain your opponents I.P. address.Load the game using the new Stock Mod Icon then Go to the Stock Mod Multiplayer screen.Then host a game.


ModSwap Plugin Version
This version needs to be used in conjunction with ModSwap.It installs the plugin file over your original game and allows you play directly through GameRanger.


ModSwap Utility
This is the tool you need to install the ModSwap Plugin Version.
It is a self-extracting file that installs ModSwap.
After it is finished create a new folder and name it (plugins)
Place the Stock Mod plugin inside the new plugin folder you just created.
Double click the ModSwap Icon to run the program.
From there click.File then Install.
(You may have to find the correct path the first time you use Modswap.After the first time it will always find that path)
When prompted to install say yes.
This will install the plugin.
Now you can play directly through Gameranger and use the original WaR Icon when you want to play the AI.
When you want to go back to the original game of WaR just open ModSwap.
Ht File.then Un-Install.





Made when WAR was Patched at 4.50.15b

In some cases to get the new desktop Icon to display properly it may be necessary to right click the desktop Icon,click properties,change Icon,then select the new Icon when using Stock Mod Link.
ModSwap Version does not use the above feature.

WAR will at times give you the 00:00 CTD made famous from CCV.
I believe it to happen mostly on the Last Battle of a GC.
I.E. The one before your upcoming Strat moves.
Your file will still be useable but it is sometimes possible that you may have to fight that last Battle.
It is very rare that happens,but I suggest you always be prepared.

I strongly suggest when playing to offer/accept a Truce around the 5 second mark.



KG Peiper,
Added King Tiger to all setting for 1 day (you'll have to watch your Force Pool in order to use it)
Changed SS Zugtrupp 4 man team to SS Zugtrupp 2 man team during GC

KG Knittel,
Changed Team Class's 7,8 to be SS teams,these were not SS Teams in the Stock Game.

KG Hansen,
Changed Team Class 11 to SS,these were not SS Teams in the Stock Game.

295th/18th VG,
Added (1) 251/1 Rocket Half-Track to Dec.16th.
Changed PG Zugtrupp 4man Team to PG Zugtrupp 2 man Team during GC
Changed Volksgrenadiere (MG) to VG - Ersatz during GC
Changed schweres MG42 to leichtes MG42 Ersatz during GC

KG Cochenhausen / 2nd Pz,
Added (1) 251/1 Rocket Half-Track to Dec.16th.

KG Bayer / 116th Pz,
Added (1) 251/1 Rocket Half-Track to Dec.16th.

KG Kullman / 12.SS,
Reduced amount of JadgPanther.
Added King Tiger,amount based upon difficulty settings.

KG Bremer / 12.SS,
Changed Team Class's 8,9 to SS Half-Tracks,these were not SS Teams in the Stock Game.

KG Krag / 2.SS,
Changed Team Class's 8,9 to SS Half-Tracks,these were not SS Teams in the Stock Game.

KG Telkamp / 9.SS,
Changed SS Zugtrupp 4 man Team to SS Zugtrupp 2 man Team during GC.
Changed SS Panzergrenadiere to SS - Ersatz during GC

115th / 15th PzG,
Changed PG Zugtrupp 4 man Team to PG Zugtrupp to 2 man Team during GC.
Changed Panzergrenadiere to PG - Ersatz during GC.
Changed schweres MG42 to leichtes MG42 during GC.
Changed Panzerschreck Team to PG Panzerjäger Team during GC.

104th / 15th PzG,
Changed PG Zugtrupp 4 man Team to PG Zugtrupp to 2 man Team during GC.
Changed Panzergrenadiere to PG - Ersatz during GC.
Changed schweres MG42 to leichtes MG42 during GC.
Changed Panzerschreck Team to PG Panzerjäger Team during GC.

77th / 26th VG,
Added Heavy Mortar Team to Day 1.
Changed PG Zugtrupp 4 man Team to PG Zugtrupp to 2 man Team during GC.
Changed Panzergrenadiere to PG - Ersatz during GC.
Changed schweres MG42 to leichtes MG42 during GC.
Changed Panzerschreck Team to PG Panzerjäger Team during GC.

78th / 26th VG,
Changed PG Zugtrupp 4 man Team to PG Zugtrupp to 2 man Team during GC.
Changed Panzergrenadiere to PG - Ersatz during GC.
Changed schweres MG42 to leichtes MG42 during GC.
Changed Panzerschreck Team to PG Panzerjäger Team during GC.

14th / 5th FJ,
Same as above just using FJ Teams.

15th / 5th FJ
Same as above just using FJ teams.

48th / 12th VG,
Added (1) 251/1 Rocket Half-Track to Dec.16th.
Added SdKfz 250/8,Light HT Inf Gun.But it changes to 7.5cm PaK 40 During GC.
Changed PG Zugtrupp 4 man Team to PG Zugtrupp to 2 man Team during GC.
Changed Panzergrenadiere to PG - Ersatz during GC.
Changed schweres MG42 to leichtes MG42 during GC.
Changed Panzerschreck Team to PG Panzerjäger Team during GC.

89th / 12th VG,
Added SdKfz 251/16,Half Track Flame but changes to 7.5cm leIG18 during GC.
One team gets removed and replaced with a VG Scharfschütze (K98) during GC.
Changed PG Zugtrupp 4 man Team to PG Zugtrupp to 2 man Team during GC.
Changed Panzergrenadiere to PG - Ersatz during GC.
Changed schweres MG42 to leichtes MG42 during GC.
Changed Panzerschreck Team to PG Panzerjäger Team during GC.

190th / 62nd VG,
Added (1) 251/1 Rocket Half-Track to Dec.16th.
Added SdKfz 251/16,Half Track Flame but changes to 7.5cm leIG18 during GC.
Added Stug III G but it changes to 7.5cm PaK 40 during GC.
One team gets removed and replaced with a VG Scharfschütze (K98) during GC.
Changed PG Zugtrupp 4 man Team to PG Zugtrupp to 2 man Team during GC.
Changed Panzergrenadiere to PG - Ersatz during GC.
Changed schweres MG42 to leichtes MG42 during GC.
Changed Panzerschreck Team to PG Panzerjäger Team during GC.

14th Armored Cavalry Group,
Added Command M-3 Halftrack.

109th / 28th Infantry,
Added Command M-3 Halftrack.

110th / 28th Infantry,
Added Command M-3 Halftrack.

112th / 28th Infantry,
Added Command M-3 Halftrack.

334th / 84th Infantry,
Added Command M-3 Halftrack.

117 / 30th ID,
Added Command M-3 Halftrack.

CCA 2nd Armored,
Changed M5A1 to Vet-Light Tank M5A1.
Changed M36 Jackson to Vet-M36.
Changed M3A1 Half-track to Vet-M3A1.
Changed 57mm AT Gun to Calliope.
Changed M8A1 Scott to Vet M7 Priest.
Changed M4A3(76) Sherman to Vet-Medium Tank M4A3(76).
Changed M4A3(75) to Vet M4A3E2 Sherman.

104 / 26th ID,
Changed M10 Wolverine to Vet M10 Wolverine.
Changed M4A3(75) Sherman to Vet M4A3E2 Sherman.
Added Vet M3 Half-track.

318 / 80th ID,
Changed M4A3(75) Sherman to Vet M4A3E2 Sherman.
Changed M36 Jackson to Vet M36 Jackson.
Added Vet-M3A1.

CCA / 4th Armored,
Changed 57mm AT Gun to Calliope.
Changed M8A1 Scott to Vet M7 Priest.
Changed .30Cal to .50 Cal.

CCR / 4th Armored,
Same as above.

291st Engineering Combat Battalion,
Added Command Halftrack.
Added Sherman Mine Roller.
Added M20 Scout Car.
Added Willys MB .50 Cal Jeep.
Added Tank Dozer.

424nd / 106th Infantry,
Added M3 Half-track.
Added M20 Scout car.

394th / 99th Infantry,
Added M3 Half-track.
Added M20 Scout car.

422nd / 106th Infantry,
Added M3 Half-track.
Added M20 Scout car.

423rd / 106th Infantry,
Added M3 Half-track.
Added M20 Scout car.

38th / 2nd Infantry,
Added M3 Half-track.
Added M20 Scout car.

26th / 1st Infantry,
Added M3 Half-track.
Added M20 Scout car.

Expanded Campaign Text includes:
Auto-refresh FPs (ala stock CC4)
Base cohesion cost for movement
Base cohesion cost for combat
Base fatigue cost for movement
Base fatigue cost for combat
Night Battles
Differential support option based on setting.
Auto-add/remove teams to/from FPs on team type change
BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots
Maximum distance from starting map a BG can look for a supply depot to reform on


ScrnGadg,
Changed graphics to display the Dates of Dec. rather than # of Turns.
Added the Heavy Tank Icons from CCIV.
Added the Winter Camo Icons.
Corrected the Graphics for Fatigue/Cohesion and rest battlegroup on the Strategic Screen.
Corrected the COMSIDESELECT_006.This was the best I could do to fix the Sherman Tank displaying the German Halftrack wheels on the Saved Game file for Op's./GC when playing as Allies.But it works.
Created the DBCOHESION_000.This is the one needed on the Campaign Debrief screen.
Corrected the Strategic Map Icon for KG Krag from VG to SS STRBGICONS14_000
Corrected the Strategic Map Icon for KG Telkamp from VG to SS STRBGICONS15_000

Images.
Changed Splash Screen.
Changes Scenario editor Screen to display Dates rather than Turns.
Added Medals to the Soldier Screen.
Added "Stock Mod" text to the multiplayer Main and Command Screens.Otherwise it could be little difficult to determine the differences.

Maps.
Replaced Schonburg with Original map that came with Disk.
Swapped North and South Eifel Maps.
Replaced Dasburg with the Forrieres map from CCIV.
Relocated VL's on South Eifel.
Relocated VL's on Habscheid.
Added new .MMM and OVM's that display Trees.

Effects.
Use's Sapa's Effects file.
No change in game play but is a huge enhancement by having Vehicles/Tanks burn through out the Battle.

Tanks.azp
Increased the Vehicles.txt to include different tanks/Half-tracks.
I.E.
Most VG Battle groups now use the Stock Tanks/Vehicles from CCIV.Still a work in progress.
All SS Battle Groups are the only one's using Camouflage Patterns on Tanks/Vehicles.(Still a work in progress)
Created Tank Dozer.
Created Willy's MB 50.Cal Jeep.

Campaign File.
Added Night Battle to Dec.16th.
Reduced Fuel Supply for Axis to Limited.
# Auto-refresh FPs (ala stock CC4) 1 (0=No,1=YES)

Data:
Motar HE Base Accuracy changed from 331 (75%) to to 256 (50%)
Wurfgerat 40 Changed reload time from 9000 to 200.Now has 12 rounds.
Changed Accuracy from 36 (1%) to 256 (50%)
Half Tracks:
Changed Integrity from 40-50 to 100
Changed set up time from 600 to 200 for Schweres MG42 and Schweres MG34
Created Vehicle Crew US BZ (Bazooka) and added them to all M3 Half-Tracks. But Not Command HT's.
Changed Turret Crew Cover Top on all HT's from 0 to 140 (from 0 to 15%) in hopes of better protecting them
from Mortars until Mortar Data has been better adjusted.
Added Captured PzF60 to both AB Command Teams and AB Recon Teams.

Elements:
Changed Elements 95,96,120,121,174-178 Vehicle Moved Push to 0 to prevent the AI from placing AT_Guns deep in the woods.(Element #'s based on workbook not actual Element #'s).

StratMap.txt
Corrected the displaying of a Road Connection issue between Champs and Senonchamps.
There is no connection.


Workbook.
New workbook created and broken down by BG's and all Images/Icons used.



Any input/suggestion/likes/dislikes about the Mod good or bad is appreciated.


Last edited by platoon_michael on Wed Feb 25, 2015 3:57 pm; edited 21 times in total
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Wed Apr 10, 2013 6:11 pm Post subject: Re: Stock Mod for WAR Reply with quote

Looks great, PM!
Haven't touched WAR in ages...might reinstall for this.

I'm guessing the amateurish map coding glitches are kept intact?  Smile
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salhexe

Rep: 70.1
votes: 6


PostPosted: Wed Apr 10, 2013 8:28 pm Post subject: Re: Stock Mod for WAR Reply with quote

Thanx Smile
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Thu Apr 11, 2013 10:08 am Post subject: Re: Stock Mod for WAR Reply with quote

Updated changes made to the Allied Battle Group base plans in first post.



In order to get the new desktop Icon to appear you will have to right click properties,change Icon then choose the Icon pictured,then hit apply.

I did not recode any of the maps,I've considered it but I'm not so sue you would get anything better.
I believe the issue with Tanks shooting through houses and that Tree's now block LOS (Not just the Trunk as was the case) was addressed with the various patches from Matrix but I can't say the same for LOS,especially on open/level ground.
At times the LOS just doesn't make sense.
I can't remember who it was either AT_Zappi or AT_Stalky who did about 10 maps when WAR first came out but I don't seem to have those anymore.

In addition to LOS issues is that WAR will at times give you the 00:00 CTD made famous from CCV.
I believe it to happen mostly on the Last Battle of a GC.
I.E.
The one before your upcoming Strat moves.
Your file will still be useable but it is sometimes possible that you may have to fight that last Battle.
It is very rare that happens,but I suggest you always be prepared.

I suggest when playing to offer/accept a Truce around the 5 second mark.


If your an A.I. only player such as myself I suggest changing the amount of support to the Maximum (10) as the A.I. does not always supply BG's that need support,instead it will sometimes supply BG's that will never see Battle and in some instances supply them with 2/3 support options.
I also suggest to always accept a Truce from the A.I.
This is your best case scenario to keep as many Allied BG's on the strategic map during a GC as possible.
Or add more Fuel Depots to allow the Allied BG's more chances to enter the game.


Last edited by platoon_michael on Sat Jun 08, 2013 3:19 am; edited 1 time in total
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Thu Apr 11, 2013 3:20 pm Post subject: Re: Stock Mod for WAR Reply with quote

You can view every map from this Mod here without VL's

WAR Maps
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Fri Apr 12, 2013 1:08 am Post subject: Re: Stock Mod for WAR Reply with quote

Dec.17th 1944 and things are progressing as planned.

Rather than the typical AAR I've decided to name/follow each squad and see how well they do or don't do during the GC.
I've resorted to renaming the squad based on Day/Turn
I.E. Zugtrupp D1T1  
Should D1T1 perish and a new squad is needed they are named Zugtrupp D1T2
And so on and so on.

Here you can see that Winterbach has managed to keep his Team alive on DEC 16th
Will they make it till the end?

Or die a Horrible death due to Winterbach's heavy drinking?



D1T20010.jpg
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D1T20010.jpg



UO0062.jpg
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UO0062.jpg


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Bungarra

Rep: 137.6
votes: 5


PostPosted: Sat Apr 13, 2013 10:34 pm Post subject: Re: Stock Mod for WAR Reply with quote

Much appreciated PM

Thanks for the hard work involved


You know if you don't live it.... You can't give it.
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Sun Apr 14, 2013 12:29 am Post subject: Re: Stock Mod for WAR Reply with quote

Thanks,
The list of changes looks more impressive than what it really is.
The graphics for correcting the Dates was the most time consuming.


I still need to correct a few Vehicles like the Hetzer but the one from CCIV really doesn't look that good to me.

And then the Workbook.
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Wed May 01, 2013 12:12 pm Post subject: Re: Stock Mod for WAR Reply with quote

Update first post with complete changes and new file.
the 3 most glaring are.
Replaced Dasburg with original Forrieres map from CCIV,added a Train and several Tanker,Rail Cars.
New Elements file to help prevent the AI from placing AT_Guns deep inside wooded area's
Changed Auto-add/remove teams to/from FPs on team type change? (0 = NO, 1 = YES) to 1 in hopes that the Tiger Tanks show up on date expected.(Still needs testing to be sure if this works properly)
Also fixed the issue with one of the Wrecks not being properly applied in the vehicle.txt

Still a work in progress with the most needed being new vehicles that match the original CCIV Vehicles and not have the WAR Camo applied.
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Stwa

Rep: 308.9
votes: 16


PostPosted: Wed May 01, 2013 2:08 pm Post subject: Re: Stock Mod for WAR Reply with quote

MUHAHAHAHA  Exclamation

I created a StwaClassic in WAR, and then I move just my tanks.azp file to it, and then the WAR Vehicle.txt and modified the vehicle names to match what was in my tanks file.

Now WAR gets all the stock CC5 and CC4 vehicles.  Arrow
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johnsilver

Rep: 61.3
votes: 4


PostPosted: Thu May 09, 2013 6:55 pm Post subject: Re: Stock Mod for WAR Reply with quote

platoon_michael wrote (View Post):
Update first post with complete changes and new file.
the 3 most glaring are.
Replaced Dasburg with original Forrieres map from CCIV,added a Train and several Tanker,Rail Cars.
New Elements file to help prevent the AI from placing AT_Guns deep inside wooded area's
Changed Auto-add/remove teams to/from FPs on team type change? (0 = NO, 1 = YES) to 1 in hopes that the Tiger Tanks show up on date expected.(Still needs testing to be sure if this works properly)
Also fixed the issue with one of the Wrecks not being properly applied in the vehicle.txt

Still a work in progress with the most needed being new vehicles that match the original CCIV Vehicles and not have the WAR Camo applied.


Forrieres map always was a fun one and much better than stock Dasbburg in this Mod. Thanks for the switch. Seems like it's also in another WAR mod as well, but forget whose it is.

Am glad that you take interest in improving maps when improvements are available.

Just now getting restarted on the stock campaign and will run it through until the end this time around.


PeG-WW2 Campaigns Page
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johnsilver

Rep: 61.3
votes: 4


PostPosted: Thu May 09, 2013 10:39 pm Post subject: Re: Stock Mod for WAR Reply with quote

Question for those playing this mode: How many have noticed/remembered the H/Mortar lethality vs gun emplacements? Started keeping track. 1st shot kills last 5 of 6 targeted, the lone 3" gun not outright destroyed on 1st shot, was damaged and then destroyed on shot #2.


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Stwa

Rep: 308.9
votes: 16


PostPosted: Thu May 09, 2013 10:48 pm Post subject: Re: Stock Mod for WAR Reply with quote

Use AT guns on larger maps if possible so it is harder for the mortar's to hit them.  Or don't give the enemey a mortar. Or give the enemy mortar crew crummy training and experience. Or mess with the weapon data for the mortars.  Idea
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Fri May 10, 2013 12:23 am Post subject: Re: Stock Mod for WAR Reply with quote

I'll try the data from GJS.
I've tried a few things and yes I see that so far it has no effect.I don't have a good understanding how to correct it.
Just lost my M36 Jackson to the 2nd Mortar round.
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johnsilver

Rep: 61.3
votes: 4


PostPosted: Fri May 10, 2013 3:29 am Post subject: Re: Stock Mod for WAR Reply with quote

platoon_michael wrote (View Post):
I'll try the data from GJS.
I've tried a few things and yes I see that so far it has no effect.I don't have a good understanding how to correct it.
Just lost my M36 Jackson to the 2nd Mortar round.


It's really odd. 8CM fires in wide patterns, the 12cm is the one that seems to instantly acquire a target right away. Maybe you fixed the 8cm?


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johnsilver

Rep: 61.3
votes: 4


PostPosted: Sun May 19, 2013 12:47 am Post subject: Re: Stock Mod for WAR Reply with quote

Quote:
WAR will at times give you the 00:00 CTD made famous from CCV.
I believe it to happen mostly on the Last Battle of a GC.


Finally ran into this (Dasburg) on Day 4 and was really sticking it to the Axis here. Weird that on the Vetmod that bug hardly ever came around.

BTW: If this helps on the mortar thing was being discussed earlier. Targert the 12cm teams.. At all costs and eliminate them.. Axis only has one per unit for the BG that has 'em anyway. That is easier than yourself editing and it's a fun game for us to watch, track and eliminate the threat.


PeG-WW2 Campaigns Page
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon May 20, 2013 11:45 am Post subject: Re: Stock Mod for WAR Reply with quote

johnsilver wrote (View Post):
[quote]
Finally ran into this (Dasburg) on Day 4 and was really sticking it to the Axis here. Weird that on the Vetmod that bug hardly ever came around.

BTW: If this helps on the mortar thing was being discussed earlier. Targert the 12cm teams.. At all costs and eliminate them.. Axis only has one per unit for the BG that has 'em anyway. That is easier than yourself editing and it's a fun game for us to watch, track and eliminate the threat.


Ran into what?
And what bug?

I did not edit the 12cm Mortars.
I wanted those to be devastating.
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johnsilver

Rep: 61.3
votes: 4


PostPosted: Tue May 21, 2013 2:02 am Post subject: Re: Stock Mod for WAR Reply with quote

platoon_michael wrote (View Post):
johnsilver wrote (View Post):
[quote]
Finally ran into this (Dasburg) on Day 4 and was really sticking it to the Axis here. Weird that on the Vetmod that bug hardly ever came around.

BTW: If this helps on the mortar thing was being discussed earlier. Targert the 12cm teams.. At all costs and eliminate them.. Axis only has one per unit for the BG that has 'em anyway. That is easier than yourself editing and it's a fun game for us to watch, track and eliminate the threat.


Ran into what?
And what bug?

I did not edit the 12cm Mortars.
I wanted those to be devastating.


The CTD bug if don't agree to a cease fire.

I thought was going to do something on the 12cm mortars, still? It is fun to have a mission to do nothing but seek & destroy those pesky 12cm.

The 12cm (throwing this out there) were awful at targeting anything and had very wide patterns in Nomada's Ardennes FF mod. I am going to use his data and give it a quick run shortly in your mod, probably his 8cm also as they were horrid at hitting anything targeted also. When I use mortars also, pair them up and get a better idea of how far apart the targeting pattern is.

Just asking before go in and modify your work here.


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Stwa

Rep: 308.9
votes: 16


PostPosted: Tue May 21, 2013 11:56 am Post subject: Re: Stock Mod for WAR Reply with quote

johnsilver wrote (View Post):
It is fun to have a mission to do nothing but seek & destroy those pesky 12cm.


You almost sound like a CCMT type.  Laughing

I too, would think that it would be fun to have a mission to do nothing but seek & destroy those pesky 12cm mortars.
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johnsilver

Rep: 61.3
votes: 4


PostPosted: Tue May 21, 2013 4:22 pm Post subject: Re: Stock Mod for WAR Reply with quote

Hi STWA,

Some maps it's easier said than done on. Hosingen can be a bear playing as the Axis, but taking out the 12cm team on that map in the Stock mod is a fun target.. Sweeping down from the woods in the far NE corner of the deploy zone.

Assenios (as you have in the picture) would be a good one. Manhay and Winterspelt would be a couple of difficult maps also.


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in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!