TheImperatorKnight
Rep: 30.4   votes: 1
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Posted: Fri Jun 06, 2014 8:06 pm Post subject: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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First Impressions Video
In the link above is my video where I tell you my first impressions of the game. In my opinion, they've done a good job  |
I have a Close Combat Youtube Channel
My Small Maps Mod for Close Combat: Gateway to Caen. Install guide and discussion |
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Pzt_Kanov
Rep: 13.4   votes: 9
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Posted: Fri Jun 06, 2014 8:28 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Thanks. |
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Stwa
Rep: 308.9   votes: 16
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Posted: Fri Jun 06, 2014 8:29 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Nice video. Game looks good.  |
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jakebullet70
Rep: 39.3   votes: 1
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Posted: Fri Jun 06, 2014 8:39 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Thanks allot! I will buy on Steam tonight |
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jakebullet70
Rep: 39.3   votes: 1
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Posted: Sat Jun 07, 2014 12:40 am Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Just bought it and played a few games... I like it. Yes its the old CC engine and yes the AI is stupid and yes its too much money...
But for us die hard CC fans...
It's pretty darn good. |
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vobbnobb
Rep: 73   votes: 6
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Posted: Sat Jun 07, 2014 2:48 am Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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You know people are going to try to play this without reading the manual.. I admit I did not on PITF. I Read it and was way better off and I mean wayyy. |
My WW2 CC Series TimeLine
http://tinyurl.com/n2vrec5 |
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TheImperatorKnight
Rep: 30.4   votes: 1
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Posted: Sat Jun 07, 2014 9:31 am Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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jakebullet70 wrote (View Post):
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Just bought it and played a few games... I like it. Yes its the old CC engine and yes the AI is stupid and yes its too much money...
But for us die hard CC fans...
It's pretty darn good.
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That's exactly how I feel. They didn't promise us a better AI this time around, so although it is stupid, I think they did the best they could have with it. I've actually seen it attacking (a few others have said this too) which it never did in PitF!
vobbnobb wrote (View Post):
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You know people are going to try to play this without reading the manual.. I admit I did not on PITF. I Read it and was way better off and I mean wayyy.
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The manuals are quite informative. The main thing is suppression. If you suppress the enemy more than they suppress you, you'll win. |
I have a Close Combat Youtube Channel
My Small Maps Mod for Close Combat: Gateway to Caen. Install guide and discussion |
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Sapa
Rep: 76.3   votes: 8
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Posted: Sun Jun 08, 2014 8:12 am Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Thankyou for the game
First impressions: Smaller maps (at least in the beginning of the Campaign) makes the AI better (playing as Germans), no surprise for me really
The new effects, and maps looks great. One question doo..when a vehicle gets hit it has the same effect as mortar explosion..right?
seems like the "running like girls" is better (maybe because i am on defend as Germans)?
Mortar "hits 90%" seems better.
Vehicle pathing is great (why shouldnt it after all the complains and three? patches for Last Stand Arnhem....
The vehicles and sounds is perfect, thankyou for this!
Why is it soo hard to name the SS units in Teams file as SS? every game i have to change the name??
I dream about all this great features in a game called Operation Typhoon with winter maps and the struggle for Moscow back in -41
Will keep om playing
Thanks again!
Mats |
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Pzt_Kami
Rep: 44.2  
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Posted: Sun Jun 08, 2014 9:13 am Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Once again (just like in PitF) there are no MP44 in the game ? I'm sure there were enough of this weapon at the time to be implimented in the game. PanzerShreck is also very rare ! I don't get the logic behind so many missed weapons in this game |
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russ109
Rep: 12.9  
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Posted: Sun Jun 08, 2014 11:57 am Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Sapa wrote (View Post):
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Thankyou for the game
First impressions: Smaller maps (at least in the beginning of the Campaign) makes the AI better (playing as Germans), no surprise for me really
The new effects, and maps looks great. One question doo..when a vehicle gets hit it has the same effect as mortar explosion..right?
seems like the "running like girls" is better (maybe because i am on defend as Germans)?
Mortar "hits 90%" seems better.
Vehicle pathing is great (why shouldnt it after all the complains and three? patches for Last Stand Arnhem....
The vehicles and sounds is perfect, thankyou for this!
Why is it soo hard to name the SS units in Teams file as SS? every game i have to change the name??
I dream about all this great features in a game called Operation Typhoon with winter maps and the struggle for Moscow back in -41
Will keep om playing
Thanks again!
Mats
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Mats, I echo what you are saying after playing several battles. I have noticed on one map that the AI plays better attacking from the right to left then it did attacking from the bottom towards the top.
The AI still leaves a lot to be desired, but it always will. I have already played more games on the latest release then I have with PITS all the time I have owned that game. Gateway to Caen is a much better game then PITS In fact this has got be back in to playing CC again!
I like the sound of your mod "Operation Typhoon", look forward to playing it
Take care mate |
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Dima
Rep: 87.3   votes: 16
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Posted: Sun Jun 08, 2014 12:32 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Pzt_Kami wrote (View Post):
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Once again (just like in PitF) there are no MP44 in the game ? I'm sure there were enough of this weapon at the time to be implimented in the game. PanzerShreck is also very rare ! I don't get the logic behind so many missed weapons in this game
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The first unit came to Normandy with MP.43 was 1.SS-PzD. Schrecks were rare within Pz and PzGren divisions till late July-August. |
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Sapa
Rep: 76.3   votes: 8
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Posted: Sun Jun 08, 2014 2:54 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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[quote="russ109";p="75352"][quote="Sapa";p="75341"]Thankyou for the game
First impressions: Smaller maps (at least in the beginning of the Campaign) makes the AI better (playing as Germans), no surprise for me really
The new effects, and maps looks great. One question doo..when a vehicle gets hit it has the same effect as mortar explosion..right?
seems like the "running like girls" is better (maybe because i am on defend as Germans)?
Mortar "hits 90%" seems better.
Vehicle pathing is great (why shouldnt it after all the complains and three? patches for Last Stand Arnhem....
The vehicles and sounds is perfect, thankyou for this!
Why is it soo hard to name the SS units in Teams file as SS? every game i have to change the name??
I dream about all this great features in a game called Operation Typhoon with winter maps and the struggle for Moscow back in -41
Will keep om playing
Thanks again!
Mats[/quote]
Mats, I echo what you are saying after playing several battles. I have noticed on one map that the AI plays better attacking from the right to left then it did attacking from the bottom towards the top.
The AI still leaves a lot to be desired, but it always will. I have already played more games on the latest release then I have with PITS all the time I have owned that game. Gateway to Caen is a much better game then PITS In fact this has got be back in to playing CC again!
I like the sound of your mod "Operation Typhoon", look forward to playing it
Take care mate[/quote]
I Love You Too Ian! <3 |
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Stwa
Rep: 308.9   votes: 16
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Posted: Sun Jun 08, 2014 4:29 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Sapa wrote (View Post):
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seems like the "running like girls" is better (maybe because i am on defend as Germans)?
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Did you mean this essential feature has been removed?
I hope not, this feature is very important to the AI, IMHO. |
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Sapa
Rep: 76.3   votes: 8
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Posted: Sun Jun 08, 2014 5:51 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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i think that this "essential feature " was the beginning of the end for CC together with mortars hitting all the time
will make an update when i get som Panthers and attacks  |
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Stwa
Rep: 308.9   votes: 16
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Posted: Sun Jun 08, 2014 6:21 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Quote:
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I think that this "essential feature " was the beginning of the end for CC together with mortars hitting all the time. -sapa
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NO WAIT
CC continues on, with old timers (such as yourself) buying the new games.
And for the record, my mortars always hit as well, and so do the off map mortar and artillery barrages.  |
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Pzt_Kami
Rep: 44.2  
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Posted: Sun Jun 08, 2014 6:54 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Dima wrote (View Post):
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The first unit came to Normandy with MP.43 was 1.SS-PzD. Schrecks were rare within Pz and PzGren divisions till late July-August.
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Fine. But what's the reason for Churchill Crocodile's insane flamer range as well as its armour being inprevious even to Panthers powerful gun??! |
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Stwa
Rep: 308.9   votes: 16
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Posted: Sun Jun 08, 2014 6:59 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Pzt_Kami wrote (View Post):
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Fine. But what's the reason for Churchill Crocodile's insane flamer range as well as its armour being inprevious even to Panthers powerful gun??!
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The game was made by Commonwealth types.  |
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johnsilver
Rep: 61.3   votes: 4
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Posted: Sun Jun 08, 2014 7:58 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Pzt_Kami wrote (View Post):
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Dima wrote (View Post):
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The first unit came to Normandy with MP.43 was 1.SS-PzD. Schrecks were rare within Pz and PzGren divisions till late July-August.
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Fine. But what's the reason for Churchill Crocodile's insane flamer range as well as its armour being inprevious even to Panthers powerful gun??!
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It's not impervious, but is a tough nut to crack, even for the Tiger 1 amd 88mm Flak36. BOTH have the "Yellow circle" on frontal shots and the AI acts like it knows what to do with those Croc's.. Push them out front of the other tanks. |
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Dima
Rep: 87.3   votes: 16
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Posted: Sun Jun 08, 2014 8:20 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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Pzt_Kami wrote (View Post):
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Fine. But what's the reason for Churchill Crocodile's insane flamer range as well as its armour being inprevious even to Panthers powerful gun??!
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Probably because the brits have developed a very good heavy flamethrower with very long range?
Churchill VII frontal armour was a hard nut for 8.8cm L/56 (Tiger/Flak) at any ranges, basically inpenetratable further than 100m, but 7.5cm L/70 (Panther) could perforate it no problem at up to 500m. |
Last edited by Dima on Sun Jun 08, 2014 9:05 pm; edited 1 time in total |
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Cathartes
Rep: 101.3   votes: 15
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Posted: Sun Jun 08, 2014 8:56 pm Post subject: Re: Gateway to Caen - FIRST IMPRESSIONS by TIK |
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johnsilver and Dima are correct. The Churchill Crocodile is a beast of a tank, and for a German player it should be your priority to kill them or avoid them. They are not easy to defeat except with a Panther, but when the Germans first face them in the campaigns, it's not like they have Panthers immediately on hand to deal with them. The Churchill Mk.VII armor is exceptional (type used with Crocodile) Your best bet is to run from them or try to outflank them with other tanks or anti-tank guns. A panzerfaust will also do them in, but it's not the easy to sneak your infantry close to them with that flaming tonque of death. The British have a handful of them only spread throughout a few battlegroups, and once they are gone, they are no longer a bother. These tanks represent the support of the 141 RAC (the Buffs) present during Operation Epsom and supporting the 15 Scottish Infantry Division and 31 Tank Brigade. Historically they were only used the first couple days of Operation Epsom and then pulled back.
EDIT: and yes, the flamethrower range with this tank is very impressive. |
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