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platoon_michael

Rep: 35
votes: 25


PostPosted: Tue Jun 17, 2014 6:37 pm Post subject: Gateway to Caen Maps Reply with quote

Fontenay-Caen road



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platoon_michael

Rep: 35
votes: 25


PostPosted: Tue Jun 17, 2014 7:14 pm Post subject: Re: Gateway to Caen Maps Reply with quote

Cassiono Objective


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platoon_michael

Rep: 35
votes: 25


PostPosted: Tue Jun 17, 2014 7:42 pm Post subject: Re: Gateway to Caen Maps Reply with quote

MUE


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platoon_michael

Rep: 35
votes: 25


PostPosted: Tue Jun 17, 2014 9:25 pm Post subject: Re: Gateway to Caen Maps Reply with quote

St-mauvieu


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Cathartes

Rep: 101.3
votes: 15


PostPosted: Tue Jun 17, 2014 9:38 pm Post subject: Re: Gateway to Caen Maps Reply with quote

looks like you worked out the trees just fine.  well done.
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platoon_michael

Rep: 35
votes: 25


PostPosted: Tue Jun 17, 2014 9:44 pm Post subject: Re: Gateway to Caen Maps Reply with quote

Marcelet


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michazech

Rep: 6.5


PostPosted: Thu May 09, 2019 7:11 pm Post subject: Re: Gateway to Caen Maps Reply with quote

Hello!
...and thank you for this game.
I have a little problem and a question
In the Colleville Map are the Victory- and/or Connection-Points to Tourville and Mondrainville interchanged and get the wrong way out
The Strategic Map shows Tourville on the right side of Mondrainville but you have to leave the Colleville Map in the lower left to Tourville and the Mondrainville-Connection-Point is bottom center right of it

How can i fix it on my own?
I remember a tool for CC5(?) to create or change/mod victory locations and connetions, but dont now where to find it?
Thanks for further helps
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Jatke

Rep: 1.1


PostPosted: Thu Jul 11, 2019 6:22 pm Post subject: Re: Gateway to Caen Maps Reply with quote

michazech wrote (View Post):
Hello!
...and thank you for this game.
I have a little problem and a question
In the Colleville Map are the Victory- and/or Connection-Points to Tourville and Mondrainville interchanged and get the wrong way out
The Strategic Map shows Tourville on the right side of Mondrainville but you have to leave the Colleville Map in the lower left to Tourville and the Mondrainville-Connection-Point is bottom center right of it

How can i fix it on my own?
I remember a tool for CC5(?) to create or change/mod victory locations and connetions, but dont now where to find it?
Thanks for further helps


Good catch! The tool youre looking for is BED9 here in Downloads/Toolbox. Mafi didnt update the tool to handle the re-scaled PITF/GTC map graphics. The workaround is to rescale the PITF/GTC maps, using his 5CC map tool, to 5 pixels per meter, export a new .OVM, then point the BED9 tool to the folder containing those rescaled .OVMs and the original .BTDs. However, manually editing the VLs in the .BTDs is as simple as opening them in Notepad, backspacing over the existing data, entering new data and saving. Open the revised Map12.btd (Colleville) this way to compare it with the original (new Map12.btd attached). The Tourville VL (and 2 others) has been moved based on your recommendation.


Last edited by Jatke on Thu Jul 11, 2019 7:06 pm; edited 1 time in total
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Jatke

Rep: 1.1


PostPosted: Thu Jul 11, 2019 6:30 pm Post subject: Re: Gateway to Caen Maps Reply with quote

Pic of revised Colleville .BTD
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michazech

Rep: 6.5


PostPosted: Sun Jul 14, 2019 2:44 am Post subject: Re: Gateway to Caen Maps Reply with quote

Thank you Jatke
Fortunatily i´ve found it out by myself and of course by just open the BTDs and editing in Notepad.

By this way i was also able to create more and new connection-VL´s so that the opponents be able to criss-cross the battlefield and enter the maps not just across the edge but also over the corners.
Whit these more options you will be able to sideslip blocking positions or infiltrate enemy lines as well
That give more opportunities and all that beautifully designed maps have less death corners
The other way round there are more directions of attack and lines of defense worth thinking about


Together with Scnellemeyers vehicle mod for more speed (found in "cover-less buildings" forum) Gateway to Caen is ready to take off
Besides i found it useful to add some german MarderIII-Tankdestroyers and 5mm Granatwerfer (found halffinished in graphic- and base-foulder), british mortarcarrier and towed 17pdr ATGuns (created with GTC workbook)
Whit the Unitstructure tool i was able to gather smaller, more different taskforces, also created with GTC workbook in addition whit some "empty/leer-units"
So it is possible to create even smaller reconforces and in the same time have full access to the mostly part of the battlegroup if needed
In singleplayer all that modifications work well

Picture of some Forces below
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat Gateway to Caen


 
   
 


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