Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1179
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Sat Dec 06, 2014 11:46 am Post subject: Vol'takes, a new RTS comes to Steam Greenlight Reply with quote

These days, you can see how Vol'takes has been added to the Steam Greenlight where new games without a seller are added and if they receive many votes, they can be added to the Steam list.

If you want play one day Vol'takes, I recomend you enter the link, log in at Steam and click at "I like".

http://steamcommunity.com/sharedfiles/filedetails/?id=239319387

Other addition is the game web site.

http://www.voltalkes-game.com/

Vol'takes is new RTS  designed with the Glyph engine created by Petroglyph to make the game Star Wars Empire at War, it has been added to Steam Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=239319387 and with the support of all the Steam players, surely it will be incorporated into the catalog of Steam.

The game itself is in development and it will be very similar to the old Star Wars Empire at War but with some initial differences, it will run better in modern computers, we will be able edit it easier and even more because the creators will support at 100% the mods. Initially, the game will not add the ground combat because they want to do on a first step, the game more like the old Star Wars Rebellion game, although this is not a game of Star Wars. The ground combat can be added later but probably it will be different and with maps more bigger as Supreme Commander by example.

These are the main game features:

Gameplay Features

• more than 40 different units

• hardpoint-based strike options guarantee deep tactical gameplay

• no simple paper-scissor-stone mechanics

• intense and long battles with hundrets of units under your command

• plan your attacks in a huge galactic scale on long term objectives

• 2 different game layers in real time - a strategic galaxy map and tactical battle enviroments

• 5 different fractions

• 2 playable fractions

Singleplayer Features

• singleplayer campaign with 60-80 hours of gameplay

• open world (galaxy) gameplay

• player decisions have an huge impact on story development and unlock different units and allies

• many different side missions, that want to be found and mastered

• different strategic and tactical options guarantee gameplay rich in variety

• tactical use of Power-Ups

• long lasting support after launch with new maps, missions and units

Multiplayer Features

• Units unlock after progress in singleplayer campaign

• Unlock of powerful hero units

• 2 playable fractions

• different tech-trees

• hardcore hero units (they die once, they're gone)

• tactical buffs and debuffs

• buff crafting system

• huge shipyards develop new units and heroes

• coop multiplayer with 4 players vs 4 NPC's

• up to 4 vs 4 player battles

As you can see Vol'takes has a very similar characteristics to other current RTS but offering a level of superior playability for this type of games where you can conquer a galaxy. There are many games where you can make this but very few where you can fight a very good tactical battle mixed with perfect galactic management but not too extensive to bore. Games like these, they are very few and less were you can stop or increase the speed of the action.

Personally, the best is edit the game. This game will be able edited at 100% and easier than Star Wars Empire at War. There will not be problems making mods from Star Wars or other universes. Even the models Empire at War will run in this new game without many o no one change.

If you want a example about the type of mods, can visit my sites http://firefoxccmods.com/ http://www.moddb.com/mods/foc-alliance-22x

So I ask only one favor, vote this game on Steam and at the end, it will become a reality and we will enjoy more our lives.

http://steamcommunity.com/sharedfiles/filedetails/?id=239319387
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> The Mess


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!