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Drizzt

Rep: 121
votes: 9


PostPosted: Mon Jan 26, 2015 1:21 pm Post subject: Working on TLD version of this great mod Reply with quote

Hi Manoi and Dima,

From two weeks I’m working to porting this beatiful mod to TLD-WAR. Do you have problems if, at the end of the work, I will release it? I will not change almost nothing, just some issues to run better and properly under TLD. Of course, I will respect your decision (this post is not intended as public discussion: your reply, negative or positive, will finish the discussion).

Some questions (relevant for when I will be near to end of the work):

- Considering reinforcement bug found by Dima in TLD I think to create fixed forcepools (CC5 Stalingrad day 0, difficulty line): what do you suggest about reinforcement system considering how to work this feature in TLD? Personally I prefer don’t set more then one possibility to reinforce, but having said this: which battlegroups should I choose to respect historical proportions (all the russian Bgs like in CC5, or not)? Maybe also some german Bgs?

- About artillery support (org naval gun fire): do you confirm CC5 stalingrad russian artillery maps or do you suggest to add some other maps? And for germans which maps do you suggest to choose (considering that TLD let you set artillery also for the germans)?

- When I will finish the work, can you help me to create the remnant battles (one per map)?

Thanks in advance.

Drizzt
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Manoi

Rep: 85.8
votes: 7


PostPosted: Mon Jan 26, 2015 1:44 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

Hi Drizzt,

No problem for me. I'm very happy that you bring back this mod!

For the reinforcement question : I let Dima answer... Smile What I can say it is that a lot of Russian and German BGs were depleted in september 1942 (except the Russian ones that cross the Volga during the battle).

Aritillery support : in fact there was a lot of artillery in Stalingrad : the position of the German artillery was mainly in the western suburbs of the city and Russian ones were on the east side of the Volga but both were able to strike anywhere in the city, so I would say that artillery should be assigned on all the maps (if it is possible with TLD : I don't know if there is a limitation!).

For the battle I can help but you will have to correct my briefings and improve my english!
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ke_mechial

Rep: 82.3
votes: 2


PostPosted: Mon Jan 26, 2015 3:32 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

Wow this would be awesome... TLD: Stalingrad
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Pzt_Crackwise

Rep: 64.9
votes: 1


PostPosted: Mon Jan 26, 2015 4:32 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

Looking forward to it!
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DoktorPaj

Rep: 28.4


PostPosted: Mon Jan 26, 2015 5:16 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

This is great news!
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ke_mechial

Rep: 82.3
votes: 2


PostPosted: Mon Jan 26, 2015 6:19 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

I hope to play these mods this year and started already reserving time to play in summer Smile:

- Ortona '43 Last Update
-  Rheinland '45
- Bel's WWI (hopefully it comes out)
- DFox's Tunisia Mod
- and this one Stalingrad

Hopefully did not miss any new mod news...
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Tejszd

Rep: 129.8
votes: 19


PostPosted: Mon Jan 26, 2015 7:47 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

Sounds great Drizzt!

At some point hopefully all the CC5 mods will get to TLD/WAR.

I also commend you for asking the original mod makers and the respect you are showing for their vision/work!
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johnsilver

Rep: 61.3
votes: 4


PostPosted: Mon Jan 26, 2015 9:03 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

This would (to me) probably be the highlight mod release of 2015. Since probably can't expect to ever see Stalingrad:DK ever ported to TLD/WAR, this would be my 2nd choice that would like to see and am anxiously awaiting another fine mod Drizzt.
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Drizzt

Rep: 121
votes: 9


PostPosted: Tue Jan 27, 2015 1:51 am Post subject: Re: Working on TLD version of this great mod Reply with quote

to Manoi: Many thanks for you words about my work! And thanks for the suggestions. Yes, I can set artillery support on all maps if necessary.
About battles: I really appreciate your help: feel free to create them for the CC5 version when you have will/time, then I will port them when I will be near to end of my work (it would be good if every BG will be present at least in one battle). Ehi your english is perfect!
I have also planned to give the campaign status to west, south and North sector ops: if you want, you can also create 4-5 small (very focused) historical operations (like Grain elevator and train station A1).
Data, sounds and video are finished. I'm on graphic now. About leaderpics, I have found that Bgs number 29 and number 45 have the same commander name: one of them was with black photo so I have corrected it (I speak about these only to be sure that I don't have done something of wrong). Than I have found a problem: Bgs number 34 and number 50 have the same photo but two different commander names: who is the commander in that photos?
Thanks again for your support.

to Johnsilver: to be honest with you, TLD Der Kessel is finished (and improved for TLD) but, as I have said in past, will not be released to respect PJ point of view.

Drizzt
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Manoi

Rep: 85.8
votes: 7


PostPosted: Tue Jan 27, 2015 9:25 am Post subject: Re: Working on TLD version of this great mod Reply with quote

Hi Drizzt

I don't own CC5 anymore and have only the Stalingrad files from CCS site.

For the photo it is possible that some corrections were made by Dima. Can you give me the names of the BG in place of the numbers so I can check them.
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DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Tue Jan 27, 2015 10:01 am Post subject: Re: Working on TLD version of this great mod Reply with quote

Maybe TLD/DK can be released by ANONIMOUS PLAYER


heia Safari!!
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Pzt_Crackwise

Rep: 64.9
votes: 1


PostPosted: Tue Jan 27, 2015 10:06 am Post subject: Re: Working on TLD version of this great mod Reply with quote

Hi Drizzt, I wish you guys could release SDK for TLD regardless. It is for the greater good and I think pzjager would also be happy to see that he is remembered as such a great modder.
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Drizzt

Rep: 121
votes: 9


PostPosted: Tue Jan 27, 2015 12:08 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

To Manoi: Ok about battles, maybe you can write a txt with Bgs names, the map involved (with the indication if map is on russian hands, german hands, or contested) and a small comment? Or, if you prefer, I will give you access to the beta (when will be ready). As you prefer.

Bg n. 29 = 1045th / 284th Rifle XX - Commander: Polk. Batyuk N.F.
Bg n. 45 = 1043rd / 284th Rifle XX -  Commander: Polk. Batyuk N.F.
This is the first correction: Bg number 29 commander has the black photo, but a photo it was present for the number 45, so I have used this photo also for the number 29.

BG n. 34 = 883rd  / 193rd Rifle XX - Gen.Maj. Smekhotvorov
BG n. 50 = 282nd Reg / 10th NKVD - Commander Polk. Sarayev
Both Bgs have the same photo but different names: who is in the photo? (Smekhotvorov or Sarayev?). I will use the black photo for the other one.

To help you, I say you that Gadget Munger tool works perfectly without Microsoft Java virtual machine (obsolete and not present in modern PC, but necessary to let work some other old tools), so you can see/extract tga files if you need it.

Drizzt
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Tue Jan 27, 2015 1:24 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

Hello Drizzt,

Great news your working on a Stalingrad Mod conversion to TLD/WAR.

I too had wanted to do this and at one point converted all the graphics.
I was stumped on the Data and the Scenario Editor screen,and then unfortunately lost everything in a HD crash.
This will be a Great Mod to play on the re-releases.


I do however feel your statement about knowing that SDK is completed but wont be uploaded was very disappointing.
That too is a Great Mod to play.

I cant see how with holding it because of respect to PJ Jager holds any real merit.

If memory serves me correctly, the gripe he had with the community is the same one firefox has had for years.

"DON'T HOST MY MOD!,Without my permission!
Which has always been considered childish to me.

Its an ever shrinking community,and to have people find/Register/then download from multiple sites just seems to be a mistake.

But it is your choice.

I just wish you hadnt said anything if you werent going to upload it.
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Drizzt

Rep: 121
votes: 9


PostPosted: Tue Jan 27, 2015 1:37 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

to Michael: All people here know that I had worked on it (public posts about it). I'm sure Johnsilver has named it (Der Kessel) to have information. A honest reply he has received. It's not a public discussion about this argument. I'm free to speak, I think: wish what you want/prefer.

Drizzt
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Manoi

Rep: 85.8
votes: 7


PostPosted: Tue Jan 27, 2015 2:39 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

Drizzt wrote (View Post):
To Manoi: Ok about battles, maybe you can write a txt with Bgs names, the map involved (with the indication if map is on russian hands, german hands, or contested) and a small comment? Or, if you prefer, I will give you access to the beta (when will be ready). As you prefer.

Drizzt


I prefer to work on base of the beta! ;)

The picture is probably of Sarayev but I will check this.


Last edited by Manoi on Tue Jan 27, 2015 8:44 pm; edited 1 time in total
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Tue Jan 27, 2015 7:05 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

Say what you want.

But in all honesty you made a selfish mistake for the wrong reasons.
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Drizzt

Rep: 121
votes: 9


PostPosted: Tue Jan 27, 2015 7:38 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

to Manoi: Thanks, corrected (anyway I can easily re-correct if necessary).

to Michaels: the funny part of your reply it's the word "selfish". Even if I don't agree with your point of view, I can understand it. Instead, selfish it's a gratuite offense (and of course totally false). It's a measure of your "good-faith" when you explain your point view.

Drizzt
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Tue Jan 27, 2015 7:49 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

Nah there was no good faith intended.
My intentions were and will be in this thread to show how selfish you are based upon your own post and your own thoughts regarding the release of a Mod that was released to CC community,just not distributed in the way the Original author wanted.

You have now picked up on that very same shallow idea and have stuck with it.

Your actions spoke for themselves.
You made the Mod conversion.
You made the point that its been done but unavailable to the very community who supports CC.

You made that decision based on how PJ Jager felt about the very community that supports CC only because Close Combat Series allowed people to download the Mod rather than go to His site to download it.


Its your choice,You did the work....Not us.
But to flaunt it right under our nose and do so based upon what may or may not have happened in this TINY Community  is just down right selfish.
As far as I'm concerned it speaks volumes about you.
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Drizzt

Rep: 121
votes: 9


PostPosted: Tue Jan 27, 2015 8:04 pm Post subject: Re: Working on TLD version of this great mod Reply with quote

It's really funny how much false you can be about my intentions. "Drizzt is against CCS!!" Seriously.. move on.

Drizzt
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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