Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
TRIVIA: Are soldiers credited for killing surrendered troops?

Yes
No
Unsure



Results
Polls

Votes 3134
Comments: 2

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

ZAPPI4 - $20.00
10/10/2020

__Creeper__ - $10.00
07/08/2020

Bazookajoe - $25.00
06/02/2020

Pete - $25.00
04/11/2020

Anonymous - $10.00
03/08/2020

m2carbine - $20.00
02/14/2020

Dima - $25.00
01/26/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


Goto page : 1, 2, 3, 4, 5, 6, 7  Next
 Author
Message
 
DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Sun Feb 15, 2015 5:26 am Post subject: new explosions PITF/GTC into old CC's??? Reply with quote

Hi all!!!
It is this idea possible to make??
Port the new explosions PITF/GTC to old CC's?

Thanks!!


heia Safari!!
Back to top
View user's profile Send private message
 
Pzt_Kanov

Rep: 30.7
votes: 9


PostPosted: Tue Feb 17, 2015 12:18 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Dont think you can use them as is, as the new graphics use transparency and stuff which are not read by the old cc's exes.

Maybe with some editing of the new explosion frames a new effect could be achieved.
Back to top
View user's profile Send private message GameRanger Account
 
ScnelleMeyer

Rep: 169.7
votes: 11


PostPosted: Thu Jul 23, 2015 7:43 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Did you have any luck with porting the explosions DAK?
Back to top
View user's profile Send private message
 
DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Thu Jul 23, 2015 8:14 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

No comrade:(
Sorry


heia Safari!!
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 169.7
votes: 11


PostPosted: Sat Jul 25, 2015 1:53 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Too bad.

I looked into it.

Problem is I cant get CCFX to work so I can repack FX files and test out the changes.

How can one repack FX files?
Back to top
View user's profile Send private message
 
DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Sat Jul 25, 2015 2:08 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

I only know CCFx


heia Safari!!
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 169.7
votes: 11


PostPosted: Sat Jul 25, 2015 3:22 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Could you explain me how to use it DAK ?
Back to top
View user's profile Send private message
 
Pzt_Kanov

Rep: 30.7
votes: 9


PostPosted: Sat Jul 25, 2015 6:12 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Meyer, have you tried CCMunger? is posted over at the Pitf's mod forum.

It opens all the files of the game from pitf and GtC. I don't know if it can open the fx files of other CC's like CCMT or TLD though. It can definetly open the .gdg and sound files since I've tried the tool on other games to open the files I mentioned.
Back to top
View user's profile Send private message GameRanger Account
 
ScnelleMeyer

Rep: 169.7
votes: 11


PostPosted: Sat Jul 25, 2015 7:25 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

In my experience CCMunger does not work on the older files - just PITF/GTC. - I have tried the fx files with it.

I can unpack the Effects files with CCSpriter - What I need to get my head around is how to Repack the TGAs into fx files.

Read the readme for CCFX tool about 57 times but there is something i dont do right.
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 169.7
votes: 11


PostPosted: Sat Jul 25, 2015 11:35 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Finally got the CCFX working - Will investigate those GtC explosions now:)
Back to top
View user's profile Send private message
 
DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Sun Jul 26, 2015 9:48 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Good luck comrade and do not forget the alpha channels;)


heia Safari!!
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 169.7
votes: 11


PostPosted: Sun Jul 26, 2015 3:18 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

There is progress - Kind of..

It seems the GTC explosion graphics has the Alpha channel reversed compared to the older titles.

I tried a few things... I reversed the Alpha channel mask in PS.. got some results but still get these wild colours on part of the explosion graphics

Anyone know what causes this? is it because the mask is not pure white in those parts of the graphic?



Best part.jpg
 Description:
 Filesize:  227.4 KB
 Viewed:  386 Time(s)

Best part.jpg



Phsyco colours.jpg
 Description:
 Filesize:  227.69 KB
 Viewed:  553 Time(s)

Phsyco colours.jpg


Back to top
View user's profile Send private message
 
Pzt_Kanov

Rep: 30.7
votes: 9


PostPosted: Sun Jul 26, 2015 6:15 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Don't you have to get rid of that alpha mask?
Back to top
View user's profile Send private message GameRanger Account
 
ScnelleMeyer

Rep: 169.7
votes: 11


PostPosted: Sun Jul 26, 2015 6:53 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Nope, Graphics in Effects are 32bit with an alpha channel in old releases too.

They reversed the mask in GTC though.

I think the phsycedelic colours came because everything in the  RGB channel not covered by the alpha "mask" must be BLACK in the older versions.
I have much better results now than in the pictures in my previous post, so it is definately doable to convert the GTC explosion graphics.
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 169.7
votes: 11


PostPosted: Sun Jul 26, 2015 11:09 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Success!

Explosions from GtC in CCMT !

I dont think you can have as many variants of each size as in GtC though. In CCMT there are exp20, 30, 30m, 40, 40m, 60 and 60m.
The GtC explosions are nice, but I think they have too much smoke in them.



Artillery.jpg
 Description:
 Filesize:  217.93 KB
 Viewed:  368 Time(s)

Artillery.jpg



Mortars.jpg
 Description:
 Filesize:  210.02 KB
 Viewed:  340 Time(s)

Mortars.jpg



RW.jpg
 Description:
 Filesize:  203.71 KB
 Viewed:  315 Time(s)

RW.jpg



FW.jpg
 Description:
 Filesize:  205.26 KB
 Viewed:  329 Time(s)

FW.jpg




Last edited by ScnelleMeyer on Mon Jul 27, 2015 1:05 am; edited 1 time in total
Back to top
View user's profile Send private message
 
Pzt_Kanov

Rep: 30.7
votes: 9


PostPosted: Mon Jul 27, 2015 12:58 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Holy shit dude, you're pretty good!

Thanks for this.
Back to top
View user's profile Send private message GameRanger Account
 
ScnelleMeyer

Rep: 169.7
votes: 11


PostPosted: Mon Jul 27, 2015 1:09 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Thanks man - But its really just a little bit of tinkering and learning how to use photoshop:)
Back to top
View user's profile Send private message
 
Pzt_Kanov

Rep: 30.7
votes: 9


PostPosted: Mon Jul 27, 2015 1:47 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

If you think the gtc have too much dust, the ones from pitf have somewhat more flash to it, although overall I think the gtc effects are better.

With your acquired knowledge coverting the effects, do you think the cc2 explosions could be improved (as to make them crispier) and used in cc3,4,5 etc?

Cheers.
Back to top
View user's profile Send private message GameRanger Account
 
DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Mon Jul 27, 2015 9:05 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

BRAVO!!!!

Ithink that this Effects.azp isvalid for CC's

I change this effects.azp for an a mod;)


heia Safari!!
Back to top
View user's profile Send private message
 
Pzt_Crackwise

Rep: 64.7
votes: 1


PostPosted: Mon Jul 27, 2015 9:31 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Wow! The things I like the most about GtC are the explosions and sounds. So this is an awesome thing what you have here! Smile
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Modding Workshop
Goto page : 1, 2, 3, 4, 5, 6, 7  Next


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!