Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1179
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


Goto page : Previous  1, 2, 3, 4, 5, 6, 7
 Author
Message
 
ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Sun Feb 05, 2017 11:40 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Hey Hicks - As far as I know they are a function in the .exe - so its not possible to get to them unfortunately.
Never noticed any diference in tracers between the games  - What's the difference?
Back to top
View user's profile Send private message
 
mooxe

Rep: 221.1
votes: 25


PostPosted: Mon Feb 06, 2017 12:03 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Its a different graphic and the tracer travels much faster.
Back to top
View user's profile Send private message Visit poster's website
 
ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Mon Feb 06, 2017 12:11 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

I see - The new ones are probably better looking then.. - Will be next to impossible to locate in .exe I imagine.
Back to top
View user's profile Send private message
 
mooxe

Rep: 221.1
votes: 25


PostPosted: Mon Feb 06, 2017 12:12 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

I wouldn't say better. I'd just say different.
Back to top
View user's profile Send private message Visit poster's website
 
Hicks

Rep: 31.6
votes: 2


PostPosted: Mon Feb 06, 2017 12:58 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Thanks for the confirmation.
Back to top
View user's profile Send private message
 
GameRat

Rep: 44.8
votes: 2


PostPosted: Sun Sep 24, 2017 8:30 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

ScnelleMeyer hi,
can you please explain how you extracted and repacked the effects.azp ... what program, etc?
Thanks
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Mon Sep 25, 2017 2:49 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Sure I can Gamerat. You will have to wait a few days though... Will get back to you ASAP.
Back to top
View user's profile Send private message
 
GameRat

Rep: 44.8
votes: 2


PostPosted: Mon Sep 25, 2017 5:59 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Thanks ScnelleMeyer
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Mon Sep 25, 2017 8:12 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Ok, I got time for a quick write up from memory and some notes for CCFx. (This is for WAR,TLD and LSA. -For GtC or PITF use CCMunger for unpack/repack .Azp file)

1. Unpack .Azp with Rtb tool (v2.39) - You end up with a bunch of .fx files.
2. To extract and later repack the contents of a .fx file - use CplFilths "CCFx" program.
3. Repack to .Azp with Rtb tool.



Schnelle's notes on CCFX.zip
 Description:
CCFX notes in addition to Readme

Download
 Filename:  Schnelle's notes on CCFX.zip
 Filesize:  487 Bytes
 Downloaded:  337 Time(s)

Back to top
View user's profile Send private message
 
GameRat

Rep: 44.8
votes: 2


PostPosted: Mon Sep 25, 2017 8:58 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Thanks
got a few questions:

I was trying to move the Exp20 file from the original LSA effects.azp ...  into the GJS 8.0 effects.azp. Note: The effects.azp in GJS 8.0 is the same as the GtC one you made for LSA.
I unpacked both azp files with rtb, and did the swap of Exp20.
I repacked with rtb ... but when the game used the Exp20 explosion, the game tiles where the explosions hit had colored lines and then the game crashed.
Not sure what the issue is ... perhaps a problem with win10 and rtb?

Also, tried using CCFx, but got error with dos prompt not recognizing CCFX.
I used it a long time ago but can't remember how to get it to work.
You open dos prompt and then type what before entering the CCFX command?

Kind of frustrating, cause I remember using CCFX years ago for the Brecourt aerial map into CC3 project ... but can't remember the process and didn't keep notes. haha, close combat
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Tue Sep 26, 2017 4:57 am Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

First question: -You cant just swap the files, because data needs to be written to the FXData.fx file to account for the number of images etc.

- So the file to be swapped in needs to be unpacked with CCFX and then repacked as per my attached notes above:
"CCFX OG FX data has to be in the same FOLDER.
TGA's (32 bit with Alphachannel) to be packed is placed in a subfolder."

Second question: The way I do it in W7: Shift+Right click - Open command window.  - Then type the command. - NOTE: CCFX.exe, FXDATA.FX file and the .FX file to be UNPACKED must be in the same FOLDER.

It took me a good number of hours to figure out how to do this myself. - The CCFX readme was definately lacking some content...
Back to top
View user's profile Send private message
 
GameRat

Rep: 44.8
votes: 2


PostPosted: Tue Sep 26, 2017 1:43 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Thanks for explaining that ... appreciate it.

Makes sense what you say about the file swap and rtb.

As for CCFx, I tried "shift + right click" the exe ... that brings up a menu, then selected open.  A small dialogue box appears for an instant then disappears. So unfortunately, am unable to use the program. Maybe it's a problem with windows 8 and after.

Thanks though
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Tue Sep 26, 2017 7:03 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

No problem GR, - Shift + Right click is not ON the .exe itself, but just in the free space inside the folder if that makes any sense?

- I am not sure about it, but Java might have to be installed to make CCFx work.
Back to top
View user's profile Send private message
 
GameRat

Rep: 44.8
votes: 2


PostPosted: Tue Sep 26, 2017 11:39 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

dug around in some old CSO forum stuff and found info of how to start ccfx from the cmd prompt.
Just needed to type in "cd C:\fxedit" ... which opens the folder on my C drive where ccfx and fx stuff is located.

But now I get an error "The Microsoft virtual machine cannot be found Class not registered"

Anyone know how to get Microsoft virtual machine on Windows 10? I've downloaded and installed java but that didn't help.
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Wed Sep 27, 2017 6:36 pm Post subject: Re: new explosions PITF/GTC into old CC's??? Reply with quote

Cool! - I never knew about that command for CCFx.
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Modding Workshop
Goto page : Previous  1, 2, 3, 4, 5, 6, 7


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!