Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

Do incapacitations count as a soldier's kills?



Votes 529
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Player`s News
    Site News
    Terrain Challenge
    Boot Camp
    Combat Camera
    MOOXE @ Youtube
    Private Messages
    Your Account

Anonymous - $25.00

Anonymous - $25.00

Anonymous - $25.00

Anonymous - $100.00

Anonymous - $15.00

Anonymous - $100.00

Anonymous - $20.00

Anonymous - $10.00

Anonymous - $1.00

ZAPPI4 - $20.00

Find our site useful? Make a small donation to show your support.

Search for at
Close Combat Series Advanced Search


Rep: 4

PostPosted: Mon Jan 04, 2016 11:39 pm Post subject: watching the google multiplay matchers . tik Reply with quote

hi im hoping to get into a couple off multiplayer games at the moment i carnt .
couple off things ive noticed .
cc is a historically correct game , hence as said the germans equipment armour tends to be better
troops tend to improve if you can keep them alive they fight better , the following game or when their next reused
and they tend to tire out you carnt just constantly move troops fast , ie were representing a actual bloke running with full kit over perhaps rough terrain , b even contantly moving them / walking can  get individual squad members winded/
themaps tend to represent the area the battles were fought over , going through hedgerows can disable tanks because the hedgerows in normandy were massive , but moving a tank on crawl tends to work better at bursting through /
theirs a game were tik says whats he doing the tank / it twisted its way through aa stone wall i guess the tank driver was as such demolising the wall before driving over it so he dident get stuck on it ?
and i guess to win over all one has to fight over open ground to the next  village etc , im still a little rusty aas ive not played cc for a while .
i guess if one wants particulaqr maps their used to be a battle generator so i guess maps could be made to suit ???  
and if tik and otheirs manage to as such get a group off multi players going then , games can be picked to play using dice a d10 can represent 10 players and a d30 can represent 30 games , so if my player number was 5 the d5 plays d8 on d17 map , i guess it wouldent be too difficult to sort something out along those lines ??/
sorry for the long post all and hope to get back on for a couple off games with you all  Smile
Back to top
View user's profile Send private message

Rep: 130.8
votes: 19

PostPosted: Tue Jan 05, 2016 12:10 am Post subject: Re: watching the google multiplay matchers . tik Reply with quote

Stone walls like small hedges (and sometime large depending on the game/mod, can be driven over with a risk of becoming stuck.

CC3/COI allowed for individual maps to be added to the map directory then battles can be created using the new maps with the editor. A point system is used along with historical availability for the time period to limit what players can use.

While CC4/5 and WAR/TLD/LSA/etc. have a strategic layer and only maps used within the strategic layer can have battles created for them in the editor (if they do not already exist). Historical availability for a BG at the time of the battle depicted is used to limit what players can use. The Matrix releases WAR/TLD display the point value but do not enforce it while LSA has a full point system with enforcement as an option.

Edit: all the above games support operations in addition to single battles which allows for some of the experience, fatigue and the quantity of troops/vehicles to come into play while taking much less time than a full campaign.
Back to top
View user's profile Send private message

Rep: 73
votes: 6

PostPosted: Tue Jan 05, 2016 4:24 am Post subject: Re: watching the google multiplay matchers . tik Reply with quote


My WW2 CC Series TimeLine
Back to top
View user's profile Send private message
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Modding Workshop -> Art of Combat


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Forums ©

In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!