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Would you like to play?
Yes
83%
 83%  [ 5 ]
No
16%
 16%  [ 1 ]
Total Votes : 6

ke_mechial

Rep: 73
votes: 2


PostPosted: Sat Feb 27, 2016 1:11 pm Post subject: CCMT: Operation Just Cause Reply with quote

I wanted to start a new topic since I have been considering converting CC2: Just Cause to work in a recent CC Release.

I came to conclusion. CCMT would be suitable. Actually CCM: AT would be excellent (night battles, civilians) but no Databook, did anyone try?.
1) Custom Deployment Zones.
2) No Need for Stratmap
3) Mounting soldiers on Vehicles
4) Readily Available Vehicles in game (LAV-25, M113, etc.)

with the expense of not having Campaign and Ops

What needs to be done:
1) Sounds are already great, just export them to CCMT.
2) Same True for Weapon Graphics.
3) Maps needs to be converted
4) Can vehicles graphics (panamian armoured vehicles are not available) be converted?
5) Uniform colors are already great, what is the best tool for editing them in CCMT?
6) New battles needs to be created using available information.
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ScnelleMeyer

Rep: 135.4
votes: 9


PostPosted: Sat Feb 27, 2016 5:31 pm Post subject: Re: CCMT: Operation Just Cause Reply with quote

Great Idea ke_mechial - I would love to see more CCMT or CCMAT mods!

Good luck on this project.

I have attached a "workbook" - were I have guessed at the new Coloumns of CCMAT - maybe it can save some work if you go that route.

CCMAT requires maps to be square at 120 x 120 tiles.

Vehicle graphics can probably be converted from CC2 - It was done for CC2 Redux for CCMT by Zon I believe.

CCMT uniform color editor is attached.



CCMT Uniform Color Editor.zip
 Description:
Color editor

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 Filename:  CCMT Uniform Color Editor.zip
 Filesize:  413.09 KB
 Downloaded:  256 Time(s)


CCMAT Data Workbook for WEB.zip
 Description:
Workbook

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 Filename:  CCMAT Data Workbook for WEB.zip
 Filesize:  239.52 KB
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ke_mechial

Rep: 73
votes: 2


PostPosted: Sat Feb 27, 2016 6:29 pm Post subject: Re: CCMT: Operation Just Cause Reply with quote

Thanks Meyer!
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Bel8910

Rep: 71.2
votes: 5


PostPosted: Sat Apr 16, 2016 7:36 am Post subject: Re: CCMT: Operation Just Cause Reply with quote

Ke_mechial...if you still need vehicle graphics, I have a whole slew of modern one, just let me know what you need!
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ke_mechial

Rep: 73
votes: 2


PostPosted: Mon Apr 18, 2016 9:51 pm Post subject: Re: CCMT: Operation Just Cause Reply with quote

Bel8910 wrote (View Post):
Ke_mechial...if you still need vehicle graphics, I have a whole slew of modern one, just let me know what you need!


Thanks Bel! I will surely.
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Bel8910

Rep: 71.2
votes: 5


PostPosted: Tue Apr 19, 2016 5:12 am Post subject: Re: CCMT: Operation Just Cause Reply with quote

just let me know what you need!


Vehicles.zip
 Description:

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 Filename:  Vehicles.zip
 Filesize:  49.8 KB
 Downloaded:  212 Time(s)

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mick_xe5

Rep: 19.4
votes: 5


PostPosted: Wed Apr 20, 2016 3:00 am Post subject: Re: CCMT: Operation Just Cause Reply with quote

CCM AT/JTAC will also handle up to 480x120 tile maps and , if I remember correctly, 240x240. There were 5 of these 3840m x 960m maps created.

 

The minimap on Big Badlands above is gridded at 100m increments. I believe the CCM AT/JTAC version available here at CCS.net doesnt include the FireSupport Server and Fire Support Controller .exes necessary to utilize Close Air Support or Indirecr fires.
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mick_xe5

Rep: 19.4
votes: 5


PostPosted: Thu Apr 21, 2016 7:33 pm Post subject: Re: CCMT: Operation Just Cause Reply with quote

3 of the 4x1 km maps (Big Badlands, Big Urbania, Big Wonderland) are available at CSO's CCM downloads
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