Posted: Fri Sep 09, 2016 2:16 am Post subject: Tracked! Modding?
Is there a way to adjust the likelihood of a vehicle becoming tracked in Gateway to Caen or is it tied to the executable? As it stands I'm more afraid of hedges than anti-tank guns at the moment.
The values for immobilization are in the elements file.
Use the databook to find and edit the values.
You star! Thank you :)
I was looking in the Vehicles settings thinking there'd be a % chance or listing of vulnerability along the lines of track thickness etc. I didn't think to check that it would be tied to the environment settings. Time for yet more tinkering! ...Now if only I could back-port the sprites for the tanks into CC3 XTank exported some very "interesting" colours but nothing usable.
Posted: Fri Sep 09, 2016 4:20 am Post subject: Re: Tracked! Modding?
No problem mate.
GtC tank graphics are 32 bit .tga (with an alpha channel).
To get GtC tanks to CC3 and other versions, you need to save the .tga files as 16bit tga. and then repack the images with the proper tool.
Posted: Sun Sep 11, 2016 5:48 pm Post subject: Re: Tracked! Modding?
To be precise: columns 'bog chance' and 'immobilize chance' . Bog chance slows the vehicle or stops it completely without immobilizing, with the option of becoming mobile again at some point.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!