Posted: Sun Jan 15, 2017 3:17 am Post subject: Re: GTC weird voice cues
Dont think these GTC vox cues are getting mixed up. Seems to be intentional that the player hears a variety of enemy 'under fire' calls. IMO the intent was to give the player more positive feedback in combat to offset the more subdued 'kill' cues and lack of bloody killed sprites. In defensive battles I hear from the enemy more than my own troops. So I replaced the enemy voice file with a modified version of Sounds.sfx. Instead of enemy chatter I just hear extra random gun fire.
The xEvox mod removing enemy chatter can work playing either side.
Another annoying vox cue is "Enemy spotted!". I swapped that out in the vox files I use for a double squelch break. Also, the deploy screen drumroll is "Securing the area" and the Begin 'honk' is "We need to fall back!".
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