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TRIVIA: Are soldiers credited for killing surrendered troops?



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Rep: 24.4

PostPosted: Sat Oct 05, 2019 10:10 am Post subject: bloody first first look Reply with quote

a friend rushed out to purchase this , and wished he hadn't
looking over his shoulder while playing , I could only comment . what were they thinking !!
im not here to write a review , but keep your cash in your pocket, not worth the effort or the expense .
we waited a long time for NOTHING
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Rep: 30.6

PostPosted: Sun Oct 06, 2019 12:24 am Post subject: Sorry, but yah.... wish I hadn't. opinions wanted Reply with quote

Not tight.  so sad.  i waited soooo long.  Its just wonky and slow and the mouse movement and interaction sucks and the guys move too slow and its just weird.   so bummed.  lIts hard to describe whats bad about it other than to just say its clumsy and wonky.   It needs to run at least 50% faster.    The last good CC was TLD.  

They had a winning formula with COI, WAR, TLD, LSA...all rocked. them someone just has to change the formula and put out a crap factory like PITF....but do they learn their lesson? no so then CAEN comes alone, which was only slightly better...then.....this.  im not a hater either.  I really wanted to love it. Id play PITF any day over this.

If anyone ever listens to these postings, that is involved with making these CC games, here is the opinion of someone who's played since CC2 was a brand new game.  I posted this in another thread and ill post it again now.  i'd love some feedback. anyone else have an opinion?

My absolute favorite aspect of Close Combat is the part of Cross of Iron/CC3 that allowed you to assign a certain amount of points for each side in a  battle and when you play you basically get to go shopping with a specific amount of points and you can set it so all possible teams/vehicles are available.  You can make the battle last days on the same map, OR you could attach any maps you wanted to it and create your own timeline.  And there are HUNDREDS of maps.  My cousin and I would (and still do) bet 100$ on a 500 point (sometime more sometimes less) 3 day battle with an additional 50 points per day if a truce was agreed too.  Its fantastic.  The shopping for teams is half the fun.  If this could be added to any MOD in TLD, that would be my dream game.  That's the problem is the TLD kharkov/Der kessesl, etc. MODS are so superior in performance and maps and play, that its hard to go back and play cross of iron.  The create a scenario part of TLD and the others after COI just doesn't allow for the same level of creativity.  There was also a Free Deploy mod way back fro CC3 that allowed you to deploy your troops anywhere on the maps.  So the battle could go north to south, or vice versa or you could have someone be surrounded.   I would love to see that in TLD and the other new ones.... Does anyone else agree or am I alone on this one?
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Rep: 30.1
votes: 3

PostPosted: Mon Oct 21, 2019 1:51 am Post subject: Re: bloody first first look Reply with quote

Generalsauce...im trying to get a hold of you...I believe were in the same time zone. drop me an e mail at mmacklam [at] telus [dot] net and lets chat.

as for your comments above....I don't agree with you but I don't disagree either. im not a fan of CC3 or COI per say...I don't like the linear strat map....and they did it again in TBF....sigh.
LSA was the pinical of CC IMO...it had ALL the stuff we wanted and then they started to take stuff out after that...IE: PITF and GTC...why would they do that??? it had a great strat and cool game and BG options....merging....borrowing....stacking......etc...the list goes on.
matrix told me that LSA was too hard for a newbie to figure out so they took a bunch of the options out for PITF.....WTF???? too hard to figure out!!!! my god......

the LSA / GJS mod is awesome if I don't say so myself. it can be played on GR too. all the cool LSA stuff.......

don't get me wrong...I like CC3 and COI but id rather play with the NON Linear strat.

im waiting to buy TBF...ive play tested all the CC games for matrix...after we have bought them of course...and im not doing it again. and it appears its a buggy disappointment again so far....ill wait till they patch it a few times and then get it....sigh....

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Rep: 39.2
votes: 1

PostPosted: Tue Oct 22, 2019 6:59 am Post subject: Re: bloody first first look Reply with quote

steiner says: "Matrix told me that LSA was too hard for a newbie to figure out so they took a bunch of the options out for PITF."

What stuff did they take out of PITF? Unlike most everyone else, I really like it. Now I am wondering what is missing?

I believe that GtC could have so much better. But when they settled on only 32 maps when it could have been 64 I felt cheated.

"No plan ever survives first contact with the enemy." Moltke
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Rep: 128.9
votes: 15

PostPosted: Thu Oct 24, 2019 2:27 am Post subject: Re: bloody first first look Reply with quote

LSA was the last CC where the 2nd battle group on map could lend units to the battle and those units could arrive at their own entry VL if the BG came onto the map from a different map than the front line BG.
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Rep: 51.5
votes: 1

PostPosted: Wed Oct 30, 2019 10:41 am Post subject: Re: bloody first first look Reply with quote

From what I see reported on the Matrix forum, this game was not ready for release. Does not seem to have been tested properly, even though it's been X years in the making. Waiting patiently to jump in.
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