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Are abandoned vehicles and guns lost or captured?

Lost if Captured


Votes 80
Comments: 1

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Rep: 14.6
votes: 2

PostPosted: Tue Feb 04, 2020 1:47 am Post subject: TBF - AI vs AI Reply with quote

The attached custom scenario and associated .bsf file are a fun look at CC as it hasnt been seen outside of development. A peak into the AI's tactical thought process and a taste of what's possible with scripting. The AI will play both sides no matter which side you choose. Player can select game settings, units, sub-units and gear. Battle will start immediately upon entering the Deploy phase.

At your option you can control only the command unit on either side. Although many tactical 'themes' in each battle will be similar, this scenario is guaranteed to have a different result each time its played.

With a few dev tweaks, potentially a new way to play - players could create battle plans (unit selection, deployment and any individual or sequential pre-battle orders), save and upload the file. Other players could download the save, create their battleplans for the opposing side, and play out a player-designed, AI-controlled battles.

Unfortunately, saved versions of scripted scenarios dont link correctly to their .bsf script. And the byte that determines which side is available to be played would need to be toggled from Allied to Axis as has been possible in previous CC versions.

Copy AvA.bsf to Close Combat - The Bloody First\Campaigns\MAIN\DATA\BATTLES\

Copy AvA.txt to \Documents\My Games\CloseCombatTheBloodyFirst\Scenarios\

Play the AvA scenario, a meeting engagement in Caumont. Enjoy the spectacle.
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