Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
TRIVIA: Are soldiers credited for killing surrendered troops?

Yes
No
Unsure



Results
Polls

Votes 2438
Comments: 2

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    TIK @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
m2carbine - $20.00
02/14/2020

Dima - $25.00
01/26/2020

mikwarleo - $20.00
01/25/2019

0202243 - $10.00
12/04/2018

tycoon1969 - $10.00
07/31/2018

Anonymous - $10.00
06/24/2018

spudweasel - $5.00
05/19/2018

Schmal_Turm - $10.00
05/07/2018

gravyface - $5.00
02/06/2018

Anonymous - $0.00
11/14/2017

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
Jatke

Rep: 8.5
votes: 2


PostPosted: Tue Feb 04, 2020 1:47 am Post subject: TBF - AI vs AI Reply with quote

The attached custom scenario and associated .bsf file are a fun look at CC as it hasnt been seen outside of development. A peak into the AI's tactical thought process and a taste of what's possible with scripting. The AI will play both sides no matter which side you choose. Player can select game settings, units, sub-units and gear. Battle will start immediately upon entering the Deploy phase.

At your option you can control only the command unit on either side. Although many tactical 'themes' in each battle will be similar, this scenario is guaranteed to have a different result each time its played.

With a few dev tweaks, potentially a new way to play - players could create battle plans (unit selection, deployment and any individual or sequential pre-battle orders), save and upload the file. Other players could download the save, create their battleplans for the opposing side, and play out a player-designed, AI-controlled battles.

Unfortunately, saved versions of scripted scenarios dont link correctly to their .bsf script. And the byte that determines which side is available to be played would need to be toggled from Allied to Axis as has been possible in previous CC versions.

Copy AvA.bsf to Close Combat - The Bloody First\Campaigns\MAIN\DATA\BATTLES\

Copy AvA.txt to \Documents\My Games\CloseCombatTheBloodyFirst\Scenarios\

Play the AvA scenario, a meeting engagement in Caumont. Enjoy the spectacle.
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat The Bloody First


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!