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Are abandoned vehicles and guns lost or captured?

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 Author
Message
 
Berger

Rep: 2.6
votes: 1


PostPosted: Mon Apr 13, 2020 6:59 pm Post subject: The Scnellemeyer mods compilation thread Reply with quote

minimod to increase cover of buildings

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=87017&highlight=minimod+increase+cover+buildings#87017
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Berger

Rep: 2.6
votes: 1


PostPosted: Mon Apr 13, 2020 7:00 pm Post subject: Re: The Scnellemeyer mods compilation thread Reply with quote

vehicle mod to make all vehicles more agile and less likely to zig-zag

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=12029
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ScnelleMeyer

Rep: 163.3
votes: 11


PostPosted: Sat Apr 18, 2020 8:16 am Post subject: Re: The Scnellemeyer mods compilation thread Reply with quote

Contour mod for GtC to is ready - If you want a head start on your opponent - check it out here:

http://www.closecombatseries.net/Hosted/ScnelleMeyer/Gateway%20to%20Caen/Mods/
 
From mod readme:
What will this mod do?

This mod will change and add map elevation contours to all GtC overview maps (OVM) that has terrain elevation changes.
These changes will also be reflected in the minimaps.


What will you see ingame?

Maps without contours are flat except for hedges.

The following 7 maps has 1m contour intervals - that is - each line represent 1m of elevation change.

9  - POINT_100
12 - COLLEVILLE
16 - GRAINVILLE-SUR-ODON
18 - MONDRAINVILLE
20 - TOURMAUVILLE
22 - GAVRUS
23 - HILL_112

These maps are marked ingame, lower right corner with "CI: 1m".


- All other maps with contours have 0,5m contour intervals to best visualize minute changes in elevation.

Link to post:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=11555&postdays=0&postorder=asc&highlight=contour&start=0
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ScnelleMeyer

Rep: 163.3
votes: 11


PostPosted: Sat Apr 18, 2020 8:17 am Post subject: Re: The Scnellemeyer mods compilation thread Reply with quote

I have made an overview map mod to better appreciate height differences on PIFT maps.
This will enable you to make tactically better decisions.

Install instructions in zip.

Its available for download here: http://www.mediafire.com/file/t2bdecqzqs2879b/PITF_Mapcontour_mod.zip


Link to forum post:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=11706&highlight=contour
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ScnelleMeyer

Rep: 163.3
votes: 11


PostPosted: Sat Apr 18, 2020 8:29 am Post subject: Re: The Scnellemeyer mods compilation thread Reply with quote

Made a data mod for LSA to increase the agility and speed of vehicles, increase cover of buildings and increase the effect of snipers.

Link to mod > http://www.mediafire.com/file/os3w7so67kbq3o9/SNIPER.zip/file

Link to forum post: http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=11796
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michazech

Rep: 9.7


PostPosted: Thu Apr 23, 2020 5:27 pm Post subject: Re: The Scnellemeyer mods compilation thread Reply with quote

Hello ScnelleMeyer,
Thank you for all the small but nice changes and ideas in the Close Combat game , such as vehicle speed, indirect artillery fire, etc.
In my opinion, they give the game great improvements for the development and application of the units and thereby a detailed representation of the use of their special forces

Hoping for a hint, I would like to add a question at this point:

Is there still a WAR mod for LSA somewhere?

All links given here
(like http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9410
or http://www.4shared.com/zip/6UbflyMY/WaR.html)
are unusable.


I already had it on an external hard drive and it went down with it
it is a big loss for me
????
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michazech

Rep: 9.7


PostPosted: Thu Apr 23, 2020 5:31 pm Post subject: Re: The Scnellemeyer mods compilation thread Reply with quote

Hello ScnelleMeyer,
Thank you for all the small but nice changes and ideas in the Close Combat game , such as vehicle speed, indirect artillery fire, etc.
In my opinion, they give the game great improvements for the development and application of the units and thereby a detailed representation of the use of their special forces

Hoping for a hint, I would like to add a question at this point:

Is there still a WAR mod for LSA somewhere?

All links given here
(like www.closecombatseries.net/CCS/modules.php?name=Profile&mode=viewprofile&u=1157
www.closecombat.org/Downloads/index.php?dirpath=./Unfinished-Mods/LSA/&order=0
or www.4shared.com/zip/6UbflyMY/WaR.html)
are unusable.


I already had it on an external hard drive and it went down with it
it is a big loss for me
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Berger

Rep: 2.6
votes: 1


PostPosted: Fri Apr 24, 2020 10:31 am Post subject: Re: The Scnellemeyer mods compilation thread Reply with quote

michazech wrote (View Post):


Is there still a WAR mod for LSA somewhere?


Yes
Link to forum post --> http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=83559&highlight=mod#83559
 
Link to mod --> https://www.dropbox.com/s/0ln7hc8enu6ys89/CCLSAModArdennev1.00.exe?dl=0
 
Bonus: Close Combat Last Stand Arnhem WAR german S vetmod 1.1 (by salhexe)
Link to forum post--> http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=83558&highlight=mod#83558
 
Link to vetmod --> https://www.dropbox.com/s/ysnp1kbajwgvg3t/Close%20Combat%20Last%20Stand%20Arnhem%20WAR%20german%20S%20vetmod%201.1.zip?dl=0
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michazech

Rep: 9.7


PostPosted: Fri Apr 24, 2020 10:51 pm Post subject: Re: The Scnellemeyer mods compilation thread Reply with quote

Hello Berger,
... and thank you very much

That couldn't have worked better. Requested and received almost immediately.

The Ardennes offensive is sure to help me keep cool in the summer heat.

????????

Looking forward
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