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GameRat

Rep: 31.8
votes: 2


PostPosted: Sun Jul 19, 2020 2:57 am Post subject: LSA GJS 9.1 Game Ranger version Reply with quote

note: Cathartes converted GJS to LSA June 6, 2013 ... which was version 6.0 beta. Thanks to him and everyone else who created the original GJS mod.

Gold Juno Sword 9.1 for LSA

I wasn't intending to update this past version 9.0, but buuface came up with a good idea that makes it possible to move all the German BG's back to Major Depots ... and therefore, they will return to the Strategic map after being disbanded.
And with help from Steiner, German BG's were re positioned and tested.

GJS 9.1 also includes some tweaks for some things that were noticed while playing version 9.0

Helpful documents:
Battle Group info document and printable Strategic map (with map names).
In Help folder:
C:\Matrix Games\Close Combat Last Stand Arnhem\DATA\Help

I created a document that outlines a basic strategy for moving German BG's to the Front Line ... using Steiner's strategy. This document also includes a ranking system. Document title is: LSA GJS 9.1 German Battle Groups Guidance
I'll add the text to this topic.

New for version 9.1

Battle Groups:
German Battle Groups (BG's) arrival to the Stategic Map have been moved back to Major Depots. This enables them to respawn, if they get disbanded.

Weapons:
Vickers - very slight decrease of kill rating
PIAT - Kill rating back to GJS 6.0 value of 102, and Long Range decreased to 90 m
Mortars - accuracy increase, and slightly quicker firing time
German 10.5 cm and 15 cm - slight increase Blast Radius

Allied Teams:
PIAT - Two man team, expect Canadian which is Three man team

Force Pools:
26 12. SS Pz. Div. - Reinforcement scedule deleted
KG Meyer - Reinforcement scedule deleted
KG Luck - one Reinforcement only

Artillery and German Airstikes:
German Air strikes back in game
Allied Artillery strikes reduced

Difficulty setting note:
Use Line vs. Line - for more even game play
Use Allied Line vs. German Veteran - for historical game play

Thanks to Steiner for working together on this since version 7.0
Thanks to buuface for figuring out a way to re position German BG's, and testing.

GameRat

Thanks to Mooxe for hosting the file for download here at CCS

Download here:
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4279


Last edited by GameRat on Sun Jul 19, 2020 3:10 am; edited 1 time in total
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GameRat

Rep: 31.8
votes: 2


PostPosted: Sun Jul 19, 2020 3:00 am Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Gold, Juno, Sword mod 9.1 Install instructions:
Install LSA, update to the latest patch

1. Close Combat Last Stand Arnhem game
2. LSA patch version: v6.00.01

3. Install LATEST modswap, will not work with older one:
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4182
 
4. Create a folder in "C:\Matrix Games" and name it "Plugins"
5. Then put the "LSA_GJS_v9.1_plugin.lsa" file in the "Plugins" folder
6. Double click on "CCModSwap.EXE"
7. Select "File", then click "Install"
8. Double click the ""LSA_GJS_v9.1_plugin” file
9. click "OK" to install

Battles, Operations, Campaigns:
After installing GJS 9.1, you launch the game using the regular CC LSA icon (menu).

The main focus of the mod is the Grand Campaign. It's in the Campaigns tab ... DDay Historic H2H

There is also two Operations ... Fighting the 12SS and Operation Perch
And one Battle ... Villers Bocage


Last edited by GameRat on Wed Jul 29, 2020 11:36 pm; edited 3 times in total
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GameRat

Rep: 31.8
votes: 2


PostPosted: Sun Jul 19, 2020 3:00 am Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

LSA GJS 9.1 German Battle Groups
Strategic map moves guidance and Combat Effectiveness rating
Information listed for each Battle Group (BG):
Date of arrival on Strategic map
BG name, Combat Effectiveness Rating number, Arrival map, suggested “move to” map.

Combat Effectiveness Rating:
note: plus sign (+) after rating number, indicates BG has PanzerSchreck infantry
note: P or T after rating number indicates Panther or Tiger in BG
note: V after rating number indicates an armor BG has a Vehicle column

5: more than five Panthers/Tigers or Tanks with Vehicle column
4: more than ten Tanks /Assault Guns/ Tanks Destroyers or less than five Panthers/Tigers
3: less than ten Tanks, and/or Assault Guns/ Tanks Destroyers, or (small number of late arriving Panthers)
2: Assault Guns/Anti-Tank Guns, with or without Vehicles
1: ATG’s and Vehicles

June 6, night turn
KG Oppeln / 21 Pz. Div. - Rating 5V - Aunay-Sur-Odon > Benouville
I./25 / 12 SS Pz. Div. - Rating 3 - Aunay-Sur-Odon > Buron
KG Luck / 21 Pz. Div. - Rating 3 - Thury Harcourt > Ranville

June 6, 07:00
SS-Pz.Aufkl.Abt 12 - Rating 1 - Villers Bocage > Bayeux
25 / 12 SS Pz. Div. - Rating 3 - Garvus > Rauray
II./12 / 12 SS Pz. Div. - Rating 5V - Garvus > Hermanville
II./22 / 21 Pz. Div. - Rating 4 - Aunay-Sur-Odon > Bieville
KG Rauch 192 / 21 Pz. Div. - Rating 2 - Aunay-Sur-Odon > Abbaye D’Ardenne
II./ 192 / 21 Pz. Div. - Rating 3 - Thury Harcourt > Cagny
II./ 125 / 21 Pz. - Rating 3 - Vimont > Bavent

June 6, 15:00
KG Meyer / 352 Infanterie Div. - Rating 2+ – Creully > Thaon or Bayeux
Pz.Aufkl.Abt 21- Rating 1 - Vimont > Bavent

June 7, 07:00
II./902 - Rating 3+ - Villers Bocage > Lingevres or Tilly
26 / 12 SS Pz. Div. - Rating 4P - Garvus > Bretteville
III./26 / 12 SS Pz. Div. - Rating 3P - (Panthers arrive June 11) - Garvus > Bretteville area
KG 716. Infanterie Div. - Rating 3 - Aunay-Sur-Odon > Caen

June 7, 15:00
II./130 Lehr - Rating 5T+ - Villers Bocage > Lingevres or Tilly
Pz.Aufkl.Abt 130 Lehr - Rating 1+ - Villers Bocage > Bretteville area
June 8, 07:00
901 Lehr - Rating 4+ - Villers Bocage > Lingevres or Tilly
II./901 Lehr - Rating 4+ - Villers Bocage > Hermanville
857 / 346 Infanterie Div. - Rating 3 – Vimont > Cagny
858 / 346 Infanterie Div. - Rating 3 – Vimont > Caen

June 8, 15:00
902 Lehr - Rating 4+ - Villers Bocage > Hermanville
June 9, 07:00
I./12 12 SS Pz. Div. - Rating 5P - Garvus > move where needed
June 10, 07:00
1./6 Lehr - Rating 5P+ - Villers Bocage > move where needed
June 13, 07:00
schwere SS-Pz.Abt. 101 - Rating 5T (no infantry) - Villers Bocage > move where needed
June 26, 07:00
I./3 2 Pz. Div. - Rating 5P - Garvus > move where needed


Last edited by GameRat on Sun Jul 19, 2020 3:15 am; edited 2 times in total
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mooxe

Rep: 168.2
votes: 23


PostPosted: Sun Jul 19, 2020 3:11 am Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Thank you for posting the changes and install instructions GameRat.

Patch 6.00.01 available in downloads section at http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4282
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buuface

Rep: 55.3
votes: 1


PostPosted: Sun Jul 19, 2020 3:37 am Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Well done David and thank you for continuing to develop the mod.

And big Thanks to Mooxe for hosting the files here.

A group GC using GJS 9.1 is being organised in the discord server here:

https://discord.gg/cZUXg8
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stiener

Rep: 33.7
votes: 3


PostPosted: Sun Jul 19, 2020 5:21 am Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Thanks Gamerat !!!! and Buuface !! and of course Mooxe !! CC is still going strong.....discord is full of new and old faces these days! looking forward to this group LSA / GJS 9.1 GC.  Cool


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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GameRat

Rep: 31.8
votes: 2


PostPosted: Sun Jul 19, 2020 2:45 pm Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

And big thanks to you Steiner!
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reconscout

Rep: 46.6


PostPosted: Mon Jul 20, 2020 5:40 pm Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Thank you all so much Very Happy


that which does not kill you makes you stronger
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GameRat

Rep: 31.8
votes: 2


PostPosted: Thu Jul 23, 2020 2:51 pm Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

buuface put together some battles and ops for LSA GJS 9.1
It's a plugin file and can be installed using ModSwap ... Install GJS 9.1 first.

download link:
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4283
 
note: Battles and Operations are easy to locate "in game" ... since they all start with "GJS"

From the readme file:

July 2020
LSA_GJS_9.1_BattlePack1

BattlePack1 has Battles and Operations for LSA GJS 9.1
The Plugin file installs the Battles and Operations into CC LSA "Battles" and "Operations" Menu tabs "in game".

Note: LSA GJS 9.1 mod is required to be installed first ... before BattlePack1

After LSA GJS 9.1 mod is installed:
1. put the "LSA_GJS_9.1_BattlePack1_plugin.lsa" file into your "Plugins" folder, (where GJS 9.1 Plugin file is located).
2. Then launch CCModSwap
3. click file
4. click install
5. double click the "LSA_GJS_9.1_BattlePack1_plugin.lsa" file
6. click Ok

Thanks to buuface for creating these Battles and Operations
Thanks to Steiner for helping

Also included with this Plugin, is document:
"LSA GJS 9.1 German Battle Groups Guidance"
Located:
C:\Matrix Games\Close Combat Last Stand Arnhem\DATA\Help

GameRat


Last edited by GameRat on Sun Jul 26, 2020 10:23 pm; edited 1 time in total
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Pzt_Crackwise

Rep: 62.6
votes: 1


PostPosted: Fri Jul 24, 2020 6:23 pm Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Thanks a lot for your efforts and the clear instructions!
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Tejszd

Rep: 103.1
votes: 16


PostPosted: Fri Jul 24, 2020 6:59 pm Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Thank you!
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mooxe

Rep: 168.2
votes: 23


PostPosted: Sun Jul 26, 2020 8:19 pm Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Battle pack added;

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4283
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GameRat

Rep: 31.8
votes: 2


PostPosted: Sun Jul 26, 2020 10:21 pm Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

mooxe wrote (View Post):
Battle pack added;

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4283  


Thanks Mooxe Smile
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Astalon

Rep: 1.2


PostPosted: Mon Jul 27, 2020 4:28 pm Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

mooxe wrote (View Post):
Battle pack added;

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4283  


This is excellent - makes accessing the GJS content much easier. Thank you!
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Astalon

Rep: 1.2


PostPosted: Wed Jul 29, 2020 9:47 am Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Thanks very much for working on this mod, but I've noticed some bugs on Win 10 with the 6.00.00 version of LSA. When GJS is installed, I'm unable to open some of the original battles (the game crashes), nor view the map from the main screen. This includes these battles:
Arnhem Heights
Arnhem Bridge
Johanna Hoeve Farm

I haven't tried to open every battle yet, but these are one that I've so far found that have a problem. Also, Boot Camp cannot open either (not that this issue bothers me).
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Pzt_Crackwise

Rep: 62.6
votes: 1


PostPosted: Wed Jul 29, 2020 7:27 pm Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Astalon wrote (View Post):
Thanks very much for working on this mod, but I've noticed some bugs on Win 10 with the 6.00.00 version of LSA. When GJS is installed, I'm unable to open some of the original battles (the game crashes), nor view the map from the main screen. This includes these battles:
Arnhem Heights
Arnhem Bridge
Johanna Hoeve Farm

I haven't tried to open every battle yet, but these are one that I've so far found that have a problem. Also, Boot Camp cannot open either (not that this issue bothers me).


The game crashes because those battles are not GJS maps, they are stock LSA battles. This is not a bug, it is as expected.

Get the newest version of GJS (9.1) and then also get the battle pack that mooxe has posted above. With the battle pack you can run any battle or Op that starts with GJS_... without crashing.
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GameRat

Rep: 31.8
votes: 2


PostPosted: Wed Jul 29, 2020 11:21 pm Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Yes, thanks for explaining that Pzt_Crackwise.

Don't play any stock LSA stuff ... or it will crash to desktop, and you will need to relaunch the game.

After you install GJS 9.1 there is available to play:
the Grand Campaign. It's in the Campaigns tab ... DDay Historic H2H

There is also two Operations ... Fighting the 12SS and Operation Perch
And one Battle ... Villers Bocage

The is also a new BattlePack1 available, as mentioned above.

And lastly ... you need  LSA patch version: v6.00.01
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Astalon

Rep: 1.2


PostPosted: Thu Jul 30, 2020 9:01 am Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

GameRat wrote (View Post):
Yes, thanks for explaining that Pzt_Crackwise.

Don't play any stock LSA stuff ... or it will crash to desktop, and you will need to relaunch the game.

After you install GJS 9.1 there is available to play:
the Grand Campaign. It's in the Campaigns tab ... DDay Historic H2H

There is also two Operations ... Fighting the 12SS and Operation Perch
And one Battle ... Villers Bocage

The is also a new BattlePack1 available, as mentioned above.

And lastly ... you need  LSA patch version: v6.00.01


Everything works fine with GJS 9.1 and BattlePack1 - understand one either plays the original games or GJS. I don't have 6.00.01 installed anymore, only 6.00.00 as the latest version crashes every time.  Thanks for your response and your work on this mod - it's great!
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Astalon

Rep: 1.2


PostPosted: Thu Jul 30, 2020 9:10 am Post subject: Re: LSA GJS 9.1 Game Ranger version Reply with quote

Quote:
The game crashes because those battles are not GJS maps, they are stock LSA battles. This is not a bug, it is as expected.

Get the newest version of GJS (9.1) and then also get the battle pack that mooxe has posted above. With the battle pack you can run any battle or Op that starts with GJS_... without crashing.


Thanks for the information - very useful.
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