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Are abandoned vehicles and guns lost or captured?

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 Author
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ScnelleMeyer

Rep: 155.8
votes: 13


PostPosted: Tue Oct 13, 2020 5:28 pm Post subject: LSA Steam version has been updated Reply with quote

Just got a Steam update for LSA.
exe, .dll, the Dutch name file and the vehicle data file is updated.

The flickering team names is fixed they say - and it works for me on my W10 rig.

Matrix posted this:
https://www.matrixgames.com/forums/tm.asp?m=4897690
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GameRat

Rep: 38.5
votes: 2


PostPosted: Tue Oct 13, 2020 5:53 pm Post subject: Re: LSA Steam version has been updated Reply with quote

Thanks for the heads up about the new version ScnelleMeyer
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Tejszd

Rep: 126.4
votes: 19


PostPosted: Wed Oct 14, 2020 3:43 am Post subject: Re: LSA Steam version has been updated Reply with quote

its also available on the Matrix/Slitherine My Page. The same fix/update was also released for WAR and TLD.
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Tejszd

Rep: 126.4
votes: 19


PostPosted: Wed Oct 14, 2020 4:43 am Post subject: Re: LSA Steam version has been updated Reply with quote

This was the change log posted in Steam for LSA v6.00.02;
• The name of the unit currently under the cursor now pulses at a slow and fixed rate
• Better game performance when flares are employed at night.
• Fixed painting issue with transition graphic (i.e. ‘Allies Attack’) going into a tactical battle

I noticed the user scenarios (\Battles)and saved games (\Save) locations have changed slightly too;
was = C:\Users\Darren\Documents\My Games\CloseCombatLastStandArnhem\Mod_Meuse\Games\Battles or Save
now = C:\Users[Name]\Documents\My Games\CloseCombatLastStandArnhem\Mods\Mod_Meuse\Games\Battles or Save
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat Last Stand Arnhem


 
   
 


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