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Are abandoned vehicles and guns lost or captured?

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AcesWild5050

Rep: 0.1


PostPosted: Wed Jan 27, 2021 2:53 am Post subject: Changing the mortar values in Last Stand Arnhem Reply with quote

My brother and I are playing through the Grand Campaign and have noticed that mortars are incredibly overpowered, so much so that they ruin the game.

Matrixgames advised that I go here: http://www.closecombatseries.net/CCS/index.php in order to modify the game mechanics.

I have done so and gotten a handle on all the charts and tables and spreadsheets. How do I make the desired changes in the game? Thanks!
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Jatke

Rep: 64
votes: 7


PostPosted: Thu Jan 28, 2021 12:05 am Post subject: Re: Changing the mortar values in Last Stand Arnhem Reply with quote

DL the LSA workbook
Backup the original Data/Base/Weapons.txt file
Open same in a spreadsheet app (Open Office etc)
Locate the rows in Weapons.txt for the various mortars in the game
Refer to the workbook for the different column header definitions
Nerf yourself some tubes
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Pete

Rep: 109.1
votes: 12


PostPosted: Fri Jan 29, 2021 7:18 pm Post subject: Re: Changing the mortar values in Last Stand Arnhem Reply with quote

And please remember that you won't be able to play multiplayer unless your opponent is using the same files.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
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