Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1213
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
Jatke

Rep: 69.7
votes: 7


PostPosted: Sun Mar 14, 2021 3:23 pm Post subject: Temp fpools Reply with quote

A custom scenario seldom needs the large quantities of teams usually assigned to the participating BGs. Even the reduced quanties later in a campaign are often excessive. Having lots of units in reserve encourages sloppy play. "KIA? So what, more of them in my fpool"

One solution is to create a temporary fpools for the BGs used, choosing only the teams and quantities desired. Then start the custom Op and back out to Command at the Movement screen. Those temporary types and quantities are then recorded in the Save file. Using the original fpools file doesnt change them.

This method only records the temp fpools for the 2 opposing BGs in the first battle of an Op. BGs in single Battle scenarios always use the current fpools file, as do any reserve or reinforcing BGs in a custom Op. However, designing a custom Op to start 'one turn early' then using the SaveGameEditor to have a 10 second timer for all the battles in that 'early turn', records temp fpools in the Save file for all BGs in those 10 sec battles. At which point the game timer can be reset, deployment setups can be customized on all those maps, and the original fpools can be restored.



tempFP1.jpg
 Description:
original fpool left, temp fpool right
 Filesize:  255.61 KB
 Viewed:  2999 Time(s)

tempFP1.jpg


Back to top
View user's profile Send private message
 
YAMATO

Rep: 11.4


PostPosted: Sun Mar 14, 2021 4:45 pm Post subject: Re: Temp fpools Reply with quote

Great thing, BG with 25 unit options to add to the CC 5.
Back to top
View user's profile Send private message
 
Jatke

Rep: 69.7
votes: 7


PostPosted: Sun Mar 14, 2021 8:11 pm Post subject: Re: Temp fpools Reply with quote

A quantity of one of each of 25 unit types, should be sufficient for ~5 battles vs an AI BG that has 3-5 of each unit.
Back to top
View user's profile Send private message
 
Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Fri Jul 28, 2023 3:21 pm Post subject: Re: Temp fpools Reply with quote

Very interesting.

basically CCreq but manually editing the save game file? how could I do this? where is this SaveGameEditor utility?
Back to top
View user's profile Send private message GameRanger Account
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Modding Workshop


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!