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Do incapacitations count as a soldier's kills?

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 Author
Message
 
GameRat

Rep: 44.8
votes: 2


PostPosted: Mon Dec 27, 2021 4:16 pm Post subject: LSA GJS 9.9 Reply with quote

New for version 9.9

Corrected Weapons text related to sounds for two German guns. Thanks Argilas for comments about this error.

Added Allied Strategic notes to the Help files.


Last edited by GameRat on Mon Jan 03, 2022 9:16 pm; edited 1 time in total
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ke_mechial

Rep: 89.1
votes: 2


PostPosted: Mon Dec 27, 2021 5:56 pm Post subject: Re: LSA GJS 9.9 Reply with quote

it is great to see that this fantastic mod is still being updated. Thanks guys...
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Tue Dec 28, 2021 12:37 am Post subject: Re: LSA GJS 9.9 Reply with quote

Thank you GameRat!
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salhexe

Rep: 70.1
votes: 6


PostPosted: Tue Dec 28, 2021 12:57 pm Post subject: Re: LSA GJS 9.9 Reply with quote

Thank you  Very Happy
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Hasky

Rep: 2.4


PostPosted: Tue Dec 28, 2021 9:53 pm Post subject: Re: LSA GJS 9.9 Reply with quote

Great mod. Perhaps the best ... the best in the CC line. I like the good graphics of the tanks, the design of the interface, the sounds.

By the way, do you have any tank graphics in any other, not azp, archive?
I would like to apply this graphics in other games of the CC series))
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mooxe

Rep: 221.1
votes: 25


PostPosted: Mon Jan 03, 2022 6:28 pm Post subject: Re: LSA GJS 9.9 Reply with quote

Updated on CCS.

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4247
 
Installer source http://www.closecombatseries.net/downloads/LSA/mods/


Join Discord for technical support and online games.
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GameRat

Rep: 44.8
votes: 2


PostPosted: Mon Jan 03, 2022 8:20 pm Post subject: Re: LSA GJS 9.9 Reply with quote

Thanks Mooxe!.
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Hasky

Rep: 2.4


PostPosted: Sun Jan 16, 2022 11:08 pm Post subject: Re: LSA GJS 9.9 Reply with quote

Hi all!)
Question - is it possible to place tanks on the maps as static objects? For example, like guns on some maps, where are the static battle groups of the 716th Infantry Division? If so, how can I see the coordinates on the map, where can I put a static tank?
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Mon Jan 17, 2022 5:02 pm Post subject: Re: LSA GJS 9.9 Reply with quote

Yes, you need to copy an existing tank to create a new tank in the data that has speed and acceleration of zero (Vehicles.txt and Axstms.txt. Then edit the StaticBG.txt to include this new tank in the FP of the 716ID and edit the coordinates for it. If you dont have it - DL the workbook for LSA and get at it:)
To help you with the coordinates see the workbook and open the map in 5CC where it is possible to obtain the coordinate information you need.
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Hasky

Rep: 2.4


PostPosted: Mon Jan 17, 2022 10:17 pm Post subject: Re: LSA GJS 9.9 Reply with quote

to ScnelleMeyer

Thanks for the answer!

Pretty much what I thought Smile
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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