Posted: Sun Jan 14, 2007 8:19 pm Post subject: POSSIBLE Grain elevator map bug coding.
OK, so I'm now on the Grain elevator map after much anticipation... And it certainly didn't let down!!. An enourmous russian attack with like 10 t34 and assault infantry entered this map defended by a motorized Kampfgruppe with only PaK 38's and 2 captured T-34. The fighting was intense on the Silo as the russians approched first at one entrance and were repeled so they tried the other one and almost break through!.
Anyways... I moved an infantry unit INSIDE the grain elevator to near the stairs that walk you from the grain silos to the Silo elevator (near the number '3') and they suddenly got in LOS of 5 tanks 300 meters away that started firing on them. The tanks where parked on the village that is on the North-east corner of the map. I mean, the infantry unit was NOT near the walls, they where in the MIDDLE of the structure yet they were fired upon. I had to move them back letting russian infantry capture the grain Silos.
I noticed also that the 'Factory wall' element is 1 level only, while most of the grain elevator stands at or above 3 levels. Maybe this has to do with the fact that at upper levels, the infantry inside the building is not getting protection from the walls.
Just to let you guys know.
PS By the way, I don't want you to think I'm being annoying or whatnot for posting all this observations, is just that I like this mod so much that I want it to be as flawless as posibble.
One thing I saw is that the panzer IV ausf G says it has a 75mm L/43, the ausf G-J models all came with the L/48 cannon with 80mm of armour. The only version of the panzer IV to come with the L/43 gun was the F2 model.
not really.
In August 1942 all the F2 were renamed to G. Btw only very late G had 50+30mm.
I shall resurect an old issue brushed off as "not an issue".
The infantry flame throwers will not, ever, under any circumstances use the FT against armour. I read this issue a long time ago and it was put down to supression or blah blah bah. It is none of the above. The reason they don't use the FT is a mystery, but I have played GJS and they do it there fine. In a recent PBEM in Stalingrad, I had two concealed FT teams, one in a building another in a woods, both in command range, only a couple of KV's as targets, no enemy infantry for 3 to 400 metres and they just sat there for ever doing squat, regardless if I gave them an attack order of not. Minutes passed by with nothing happening with them. Its not a game stopper, I just know now to never use FT's against armour, but it would be nice if there is another patch for Stalingrad that this an be fixed.
I had two concealed FT teams, one in a building another in a woods, both in command range, only a couple of KV's as targets,
coz KV's armor is far beyond kill rating of FTs.
Quote:
I just know now to never use FT's against armour, but it would be nice if there is another patch for Stalingrad that this an be fixed.
FT is anti soft target weapon.
It was virtually impossible to KO medium tank with FT or Molotov.
flame-based weapons were more psychological thread to tanx than real one. Coz when f.e. molotov hits the tank and crew sees that tank's caught fire in most cases crew would bail out. But unlike in real life, in CC5 crew won't go inside the tank again after they've seen that it was just a molotov...
IMO FTs r represented pretty realistic as they still can KO lite tanx and r good vs infantry.
Joined: Feb 09, 2007 Posts: 5 Location: Szczecin, Poland
Status: Offline
Posted: Sat Mar 10, 2007 12:09 am Post subject:
Hello
I had some strange problems playing h2h North Sector campaign, I played as the RKKA, and my killed tanks were each time back to the forcepool, i am not sure about other units, but it sure happened with tanks, any ideas??
I do not know if somebody have discovered it but on Dolgy Gully map there is a btd error, south position to map 26 is bad, it is a 100 points position and it should be one 50 points position.
I do not know if somebody have discovered it but on Dolgy Gully map there is a btd error, south position to map 26 is bad, it is a 100 points position and it should be one 50 points position.
Good catch Firefox.
I checked the other maps and found TWoods.btd has an entry VL in the southwest corner that was set as 100 instead of 50 points. Here are the updated .btd files for both maps....
I installed stalingrad 1.2 yesterday and works great except a single thing.
In the city map(campaign map) all the BG do not appear over the city they all appear offset to east ( on an amount that is pretty much exactly the width of the city). In fact all appears at east bank of the river. The real city map itself is a devoid of any usefulness area.
The Woods map was always a problem to me, but your update appears to have cured it........However I find it best never to use any sort of support on this map as that tended to cause the game to crash as well.
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