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 Author
Message
 
Pzt_Mac

Rep: 3.4


PostPosted: Thu Apr 19, 2007 9:57 pm Post subject: Reply with quote

Which one of the new maps overwrites the Azeville map?
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Fri Apr 20, 2007 4:29 am Post subject: Reply with quote

Pzt_Mac,

As per my previous post:

In the newest version of the install.txt and uninstal.txt the * wild card characters have been removed. There is no longer a *.btd in either file.
Please downloaded the newest version from http://www.wargamer.com/Hosted/CCJimmyD/Meuse.htm.

Uninstall the 5.01 patch and CC5
Reinstall CC5 and the 5.01 patch
Delete Meuse from within the plugin manager
Delete Meuse_v34_Full.pln from \CC5 Configuation Manager\Plugins\
unzip the .pln files into \CC5 Configuation Manager\Plugins\
unzip the maps into the \CC5\maps\ directory
create a video directory under \CC5\
start the configuration manager and install Meuse
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Pzt_Mac

Rep: 3.4


PostPosted: Fri Apr 20, 2007 6:34 pm Post subject: Reply with quote

Yes, I have done all of this, to the letter. But I am still getting those same errors.

*could there possibly be a problem with one of the maps in the mapspack?


Last edited by Pzt_Mac on Fri Apr 20, 2007 6:49 pm; edited 2 times in total
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mooxe

Rep: 221.7
votes: 25


PostPosted: Fri Apr 20, 2007 6:48 pm Post subject: Reply with quote

Mac lets do remote admin through MSN tonite. We'll get this fixed.


Join Discord for technical support and online games.
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Pzt_Mac

Rep: 3.4


PostPosted: Fri Apr 20, 2007 6:50 pm Post subject: Reply with quote

Ok, cool, thx MOOXE. Though I'm gone tonight and tomorrow, maybe on Sunday we can tackel it.
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sat Apr 21, 2007 2:34 am Post subject: Reply with quote

I don't know why Pzt_Mac that your getting the same problem as I downloaded the mod again from CCS and the Meuse site the install.txt and uninstal.txt do not have a *.btd in them....

Thanks Mooxe. Let me know what you find....
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mooxe

Rep: 221.7
votes: 25


PostPosted: Tue Apr 24, 2007 12:20 am Post subject: Reply with quote

Ok after an hour and 15 minutes we could not install Meuse 3.4.

Error Code 3 anything that was being copied to or from the Maps folder.

What I suggest is this..

Code:
copy   $CC\Maps\Amfrevll.btd   $ORG\


change to

Code:
copy   $CC\Maps\Amfrevll.btd   $ORG\Amfrevll.bak


and

Code:
copy   $THIS\Amfrevll.btd   $CC\Maps\


to

Code:
copy   $THIS\Amfrevll.btd   $CC\Maps\Amfrevll.btd



...for every entry for the Maps folder, both scripts. Also making sure upper/loser case is right just to cover all bases.

The plugin script works fine on my PC, but not Macs, and Chewy is saying he got the same error. I found someone with the same error reported in 2003 over on CSO forums to with Meuse.


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Pzt_Mac

Rep: 3.4


PostPosted: Wed Apr 25, 2007 9:48 pm Post subject: Reply with quote

Alright, I deleted all mods and all maps, deleted the SSI folder, and did a complete reinstall.

But still I get the same error 3 code. Damn that code!

I did install GJS first though, so maybe that was a mistake. I might try to do this all over again, and install Meuse first to see if that makes a difference.

Anyway, thanks for your help MOOXE and Tejszd, I know we'll be able to figure this one out. :Cool
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Wed May 09, 2007 4:55 am Post subject: Reply with quote

Pzt_Mac/Mooxe,

Thanks for following up and doing some additional testing.

Based on your feedback try this install.txt as it adds the destination filename for every copy command.... If that works for you I will do the same with uninstal.txt.

Out of interest what OS are you running? And what version of CC5 Configuration manager?

For me under Windows XP Pro and CC5 CfgV13 the install.txt and uninstal.txt works fine without requiring the filename to be repeated.



Pzt_Mac_install.zip
 Description:

Download
 Filename:  Pzt_Mac_install.zip
 Filesize:  2.43 KB
 Downloaded:  466 Time(s)

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Volksjager_cn

Rep: 47.5


PostPosted: Thu Jun 21, 2007 2:18 am Post subject: Reply with quote

Thank you Tejszd and all who helped to make this mod work. This is one of my favorite mod.

Btw, is there anyone who is interested in playing this mod as German?
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Jun 24, 2007 8:56 pm Post subject: Reply with quote

Thank you Volksjager_cn...
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Volksjager_cn

Rep: 47.5


PostPosted: Mon Oct 01, 2007 8:00 pm Post subject: Reply with quote

Hi Tejszd,

I have posted a similar post on closecombat.org's Meuse forum. Currently, I am on playing a GC with Jumbotx and we have great fun in it. However, I noticed some issues.

A) CharB and CharB bis tanks are much much weaker than I have expected. At long distance (150m +), PanzerIV and StugIII can easily damage or destroy Char B with green dot but CharB can only damage them with yellow dot. At short distance, it is even worse. From what I have read, it should be the strongest tank in 1940 but so far, it is much weaker than I have thought. Some online reference:
http://forum.axishistory.com/viewtopic.php?t=45336
http://www.militaryphotos.net/forums...p/t-43178.html

B) CharB are too easily to be immobilized, usually only one hit by any German ATG or tank will lead to immobilize. Making them to likely be removed from forcepool in the next round. I know it has exposed tracks but it is too easy to be immobilized.

C) CharB's gun (47mm and 75mm) tend to only damage their target. It usually kill one or two of the target's crew per round instead of destroying the target. Not like the effect of Fr/Ge ATG or German 75mm which tend to destroy the target in one hit.

D) French 1914 HMG gunner always has the problem with "Can't see" even it has prefect LOS.

E) French 37mm inf gun never fire at any target. Its crew will use their rifle but the gun never fire.

I really like this mod and the important of CharB should be crucial in this mod in order to achieve some partial balance.
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Oct 01, 2007 11:32 pm Post subject: Reply with quote

Thank you for the feedback!

Quick question for you, what version are you using for the GC?

In my testing the Char B tanks are tough with thick armour and the .75 gun for infantry and .47 for vehicles.... I'll double check that data tonight along with the other items mentioned....
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ronson

Rep: 36.7
votes: 5


PostPosted: Tue Oct 02, 2007 10:38 am Post subject: Reply with quote

I'm no expert on this but maybe its because the French 75mm fitted to the Char was intended for use against infantry targets, while the 47mm was the primary AT weapon.........Did the 75mm have AP rounds?

However I do have some sympathy for your views, the Char B1 bis had 60mm frontal armour (hull and turret) and not much less on the sides, while the 47mm L53 gun, using AP rounds would have been able to penetrate all the German tanks it encountered at around 800 mtrs. I think it was the same gun used on the Somua, which was considered by some to be one of the best French tanks of the time.

At the 800mtrs range the guns of the main German battle tanks would not have penerated the Char B1 bis. Most were using the 37mm, the PzIV was armed like the Stug with a short 75mm L24, which was again intended for infantry support rather than fighting other tanks.

The earlier Char B1 had reduced armour thickness (40mm frontal) and a much smaller 37mm gun, the SA 18 L/21 which would have struggled to achieve much against the German armour. The hull mounted 75mm was the same as on the bis, but I believe with no traverse at all.

Possible a greater differental could be made between the 2 types of CharB1's.

Cheers
Ronson


GR member Ronson1  ac 4247033
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Volksjager_cn

Rep: 47.5


PostPosted: Tue Oct 02, 2007 3:17 pm Post subject: Reply with quote

Hi Ronson,

Tejszd has answered at the closecombat.org forum regarding CharB issue. http://www.closecombat.org/forums/showthread.php?t=13734

Basicially, the data for CharB or CharB bis are correct but the issue is the German 75mm/L24 HEAT round. It is very powerful in term of penetration. However, the penetration value is incorrect as it is derived from a later version of HEAT round which it is not available until after the Meuse crossing period.

If you read the second link I have provided. Under "5.4 Armor and turret rotation speed", PzIV's 75mm cannot do any damage to CharB bis unless it is < 100 m.

Also, from the first link I have provided about Battle of Stonne, a PzIV fired 20 hits on a CharB without damaging it. Another CharB engaged 11 PzIII and 2 PzIV and destroyed them all while itself sustained 140 hits without being damaged.
[edit] The HEAT round available at that period is not strong enough to knock out CharB1bis's front armor.

The S35 and CharB bis has the same 47mm gun. The 75mm gun does have AP round but the real killer is the 47mm.
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mikwarleo

Rep: 38.5
votes: 2


PostPosted: Sat Oct 13, 2007 6:06 am Post subject: Reply with quote

Any news on a fix for this? I'm looking forward to tearing up the german advance with my B1s!!

IMHO This is one of the best mods around, thanks to Tejszd and those who put it together and keep it updated.

Also can I suggest to the powers that be that meuse mod should have it's own sub-forum in the mods section?


20min games | Replace Commander | Disband Rule | CC5 Strat Guide


Last edited by mikwarleo on Sat Oct 13, 2007 6:40 am; edited 6 times in total
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Volksjager_cn

Rep: 47.5


PostPosted: Sat Oct 13, 2007 6:29 am Post subject: Reply with quote

Tejszd posted the fix at the above mentioned CSO thread. Only two files are changed, weapons.adb and vehicles.adb.
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mikwarleo

Rep: 38.5
votes: 2


PostPosted: Sat Oct 13, 2007 6:41 am Post subject: Reply with quote

EDIT 30Nov07:
I'll try and keep this post up to date with latest 3.4 update.

Thanks Volks. Uploaded fix file here from
http://www.closecombat.org/forums/showthread.php?t=13734

Fix install instructions:

EDIT .... as per Tejszd's instruction below

1. Copy files into your Cfgv13>System>Packages>Meuse_v34_Full folder.

Thanks to Volksjager and Tejszd for working on this patch.

Any chance of having it incorporated into a 3.41 (for example) pln file to make it brainless for people?

EDIT see instructions below to put in in your own pln file.



Meuse_v34_patch_2007_11_04.zip
 Description:
Latest Meuse 3.4 update as at 30 Nov 2007

Download
 Filename:  Meuse_v34_patch_2007_11_04.zip
 Filesize:  19.48 KB
 Downloaded:  396 Time(s)



20min games | Replace Commander | Disband Rule | CC5 Strat Guide


Last edited by mikwarleo on Fri Nov 30, 2007 6:50 pm; edited 2 times in total
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Oct 15, 2007 12:41 am Post subject: Reply with quote

Thanks mikwarleo!

CHANGES IN V3.4 Patch - September 2007:

1) Changed French weapon #90 37mm SA38 L/33 primary target from vehicles to infantry (Weapons.adb)
2) Changed German weapon #95 7.5cm L/24 lowering HEAT penetration from 96mm to 56mm (Weapons.adb)
3) Changed German vehicle #23 7.5cm IG18 removing HEAT ammo (Vehicles.adb)
4) Changed German vehicles PzIV and StugIII lowering amount HEAT ammo available (Vehicles.adb)

Note to save you having to add these in every time you reinstall Meuse you can;

- Copy the files into the plugin manager sub folder for Meuse so they will automatically be installed when you install Meuse again.

- Rename Meuse_v34_Full.pln to Meuse_v34_Full.zip and add the new files in and then rename the file back to Meuse_v34_Full.pln so you have the changes permanently.
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mikwarleo

Rep: 38.5
votes: 2


PostPosted: Mon Oct 15, 2007 3:13 am Post subject: Reply with quote

Very Happy

One question: do both players need to have update in order for changes to apply or only host?


20min games | Replace Commander | Disband Rule | CC5 Strat Guide
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