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Do incapacitations count as a soldier's kills?

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general_solomon

Rep: 22.7
votes: 1


PostPosted: Sat Mar 03, 2007 8:26 pm Post subject: whats the difference between to RTB and CCM Reply with quote

Are these games the game engine or is RTB alot better.
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bambam887

Rep: 22.3


PostPosted: Sun Mar 04, 2007 8:51 pm Post subject: Reply with quote

RTB was shortly on the shelves in US, but very quickly taken off again.
CCM is not for sale as a regualr game.
It used to come with a marines magazine that you could order but these are not availibale any more. Sad
CSO Simtek for CCM Wink
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Senior_Drill

Rep: 9.7
votes: 2


PostPosted: Mon Mar 05, 2007 4:05 am Post subject: Reply with quote

RtB is the redheaded, bastard stepchild of CCM. In RtB, you can only play as the Americans, and then only against one other player, where as with CCM, you can play either side with up to five other players.

Both games are single battles only. There are no multi battle Opeations and no multi operation Campaigns, nor can any be made for it. CCM was not designed to be a game, but as a military training simulation.


C'est magnifique, mais ce n'est pas la guerre.
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general_solomon

Rep: 22.7
votes: 1


PostPosted: Thu Mar 08, 2007 10:38 pm Post subject: Reply with quote

So when are gonna get a good modern close combat game?

do you guys have any ideas???
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Fri Mar 09, 2007 2:02 am Post subject: Reply with quote

The thing is...there's hardly any close combat in modern warfare Wink
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bambam887

Rep: 22.3


PostPosted: Fri Mar 09, 2007 2:52 pm Post subject: Reply with quote

Solomon

have your tried theRSR mod ?
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general_solomon

Rep: 22.7
votes: 1


PostPosted: Fri Mar 09, 2007 6:10 pm Post subject: rsr Reply with quote

thanks bambam,

i will try it. it seems to me that ccm was built on cc5. alot of the icons look familiar.

I wil try rsr, I think this game will be more balanced and fun to play. because in the ccm the opfors do not have alot weapons.

while on the subject, how do i add more maps to ccm demo. any ideas???

thanks
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Senior_Drill

Rep: 9.7
votes: 2


PostPosted: Fri Mar 09, 2007 11:15 pm Post subject: Reply with quote

Actually, CCM was built on the CC3 engine and adapted to use CC4-CC5 style graphics and files.

The thought of what sort of a mess this "CCM Demo" might be is troubling. It was not made by Atomic Games and definately without access to the source code.

You can't add maps too easily to CCM v3.1 without messing things up. Plus, there is a hardcoded 20 map limit. All you can really do is swap maps in and out by renaming the maps files. And they all have to be 4200 x 4200 pixels (960 x 960 meters).


C'est magnifique, mais ce n'est pas la guerre.
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AudieMurphy




PostPosted: Sun Mar 25, 2007 11:07 am Post subject: Reply with quote

The main thing that RtB misses in comparison with CCM is a function for switching sides.

With that function provided, RtB could be used for CC3 scenario conversions, using graphics from CC5. The scenarios can be arranged in sequence that makes "pseudo campaigns" like in the original RtB, finish one scenario and go over to the next one. Soldiers will not have experience and skill development, but real soldiers do not turn into terminators after a year of real war.

The number of teams in RtB is slightly smaller than but can be raised to 16 vehicles and 21 infantry teams for the player's side and double that amount for the AI side.
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