Posted: Sat Apr 28, 2007 11:02 am Post subject: ? for L4W.
Hi L4w,
I am using your patch for GJS, and I like it connectivity etc. I noticed that the German Panther units get extra Panthers (approx 4 each group) over the standard game. Are there any other changes to the battle group compositions for either side you made?
Posted: Sat Apr 28, 2007 11:12 am Post subject: mmm
can u post the files?
i will look at them for you.
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Posted: Sat Apr 28, 2007 3:54 pm Post subject: L4W
Hi L4W,
HHHMMM,
Well we are well into the campaign now, 8 days to go. Not sure what files u mean. I was playing regular version against Stumpy ages ago and he said when facing my Panther group for the first time that it has 11 Panthers in total, and I checked he was correct. He also stated it was my strongest Panther group, I guess in conjunction with its inf support.
However when playing your version, PBEM as well (line setting, same as VS Stumpy) I noticed the same group had 15 Panthers and the next group 17 Panthers. I assumed it was a change u had had made.
But I am not sure which file you are after and besides those BG's have seen battle already and are fairly beaten up. In each mirror GC the first Panther BG has only 1 Panther left for both of us.
As my opponent and I are doing a reverse mirror GC at the same time we agreed not to use the 3rd Panther group coming on as the Germans are really strong without it both GC's.
Pleaselet me know exactly what u would like me to send u.
We will be doing SAS next but I really like GJS (except I can't stand German snipers on beachheads) and your connectivity version except the extra Panthers (and maybe other unknown additions, intentional or otherwise).
Posted: Sat Apr 28, 2007 4:02 pm Post subject: mmm
fpool .adb
it doesnt matter how far thru ur gc u r.
it will read the same to me.
u need name of the german bg as well ur refering to.
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Posted: Sun Apr 29, 2007 1:50 pm Post subject: mmm
just winzip the file than attach it.
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Posted: Mon Apr 30, 2007 12:29 pm Post subject: mmm
the date on that fpool
is before gjs was released.
i only had access to gjs after the release, and I used the std fpool.
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
I uninstalled GJS completely and reinstalled and it comes up with that same dated fpool. If it is incorrect as you say any thoughts on why its appearing in this mod for me? Can you post you fpool for me to download and replace it with please.
I checked all my mods fpools files for dates. Mostly they are 2006 or more, Stalingrad is late 2005. SAS is however a very old file, 2004, so it may also be wrong. Not sure why I am getting these files incorrectly installed in some mods but not in others.
Posted: Mon Apr 30, 2007 11:52 pm Post subject: mmm
ye added the fpool from my original patch which dead stock GJS.
u can open and compare it to ur fpools.
u can see urs has been modified after the date and re saved.
basically most people would just say u gave them to urself.
which would be believeable if u always ask to play as germans.
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Posted: Tue May 01, 2007 2:42 am Post subject: mmm
might be a setting thing ie line recruit
some people look at fpool in create a scenario
which only shows fpools for green setting
if u end up playing on recruit this maybe the cause
cant check coz u didnt nominate the said BG.
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Posted: Tue May 01, 2007 4:20 am Post subject: mmm
p.s also u wont be able to drop that fpool into game
well u can and it will work
but it wont work on a already started GC
its the fpool u have in there when u start the gc.
u can start a new gc thou.
need name of bg to make any comparison
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Posted: Tue May 01, 2007 9:21 am Post subject: mmm
ye ur fpool.adb is not the stock date.
so no need to check anything
how u got it seems a mystery
maybe better idea u re-d/l plugin
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!