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Boggz




PostPosted: Fri Sep 28, 2007 2:26 am Post subject: Poor AI gameplay (fixable?) Reply with quote

Hi,

I really like the Der Kessel Mod, but I'm noticing that no matter how I tinker with the difficulty settings the AI never really goes anywhere.

Just to prove I'm not crazy, I've tried campaigns with myself on Recruit and Elite, with them on Recruit and Elite, and they seem to do better on Elite. The manual doesn't exactly explain the differences between a human on Elite (harder for you) and a computer on Elite (easier for them). As it is the AI might throw a few units in quickly to attack, but leaves at least 3/4 of it's forces in static positions for the entire round, regardless of wether they are attacking or whatever.

Is it the game? The mod? What? I'm curious. I just want it to be harder.



Right now I am German, have theGerman vetMod installed, am playing as Elite against Elite. Anything else that might be makign it stupider?
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pzjager

Rep: 12.3
votes: 1


PostPosted: Fri Sep 28, 2007 7:30 am Post subject: Re: Poor AI gameplay (fixable?) Reply with quote

Boggz wrote:
Hi,

I really like the Der Kessel Mod, but I'm noticing that no matter how I tinker with the difficulty settings the AI never really goes anywhere.

Just to prove I'm not crazy, I've tried campaigns with myself on Recruit and Elite, with them on Recruit and Elite, and they seem to do better on Elite. The manual doesn't exactly explain the differences between a human on Elite (harder for you) and a computer on Elite (easier for them). As it is the AI might throw a few units in quickly to attack, but leaves at least 3/4 of it's forces in static positions for the entire round, regardless of wether they are attacking or whatever.

Is it the game? The mod? What? I'm curious. I just want it to be harder.



Right now I am German, have theGerman vetMod installed, am playing as Elite against Elite. Anything else that might be makign it stupider?


Hi,

The problem of the poor AI of all the CC versions is well known for years and by everybody. We, the moders, can only slightly improve the DIFFICULTY of the game (not the AI, that's different) by several ways, but there is a limitation, which is simply the game itself...

To answer to your question:

1) Changing the settings from Recruit to Veteran does NOT improve the AI at all. It just changes the number of the different units of the battlegroup within a battle, op or campaign. Try to begin a campign in SDK with the Recruit setting and then again with the Hero setting. You will see that you have much more units when playing as a recruit.

2) Der Kessel is generally recognised as one of the toughest mods (with, by instance BoB and, in my opinion, WinterWar). Did you play the stock CC5 before writing your message???? I doubt!

Have fun, however, with the game and, if you really want to be hardly defeated, just wait until january with Operation Circle. You will be happy!

Cheers
PJ
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Boggz




PostPosted: Fri Sep 28, 2007 10:07 pm Post subject: Reply with quote

Thanks for the swift reply!


Ha, yes I've played the CC5 Original through on both sides. It wasn't terribly difficult, as with Germans a map-wide ambush causes 50% casualties at best and then a strong push gives a total victory each time.

I've played Stalingrad 1.2 and found it difficult. Though, as with most mods, I've noticed the most difficult part comes when the enemy has tanks and you simply have no real way of stopping them. Then they just run amok and simultaneously give the most frustrating and exciting battles. However, that is simply because the Sovet tanks in their mod are just too difficult to pierce and frequently do not approach an AT squad's effective range.

I like SDK alot, and have noticed that the one-sidedness of tank superiority is not so prevalent in SDK, but it's really just that if the enemy is on the offensive they never really advance on certain maps.
- Granted, there are a few maps where they can easily throw themselves over 3/4 of the map within a 15 minute battle and just crush me (usually if I'm using the Romanians), but other maps where they just refuse to move from the start. I even hold off the artillery barrages until just before the end to give them a fair chance.
- When the enemy DOES attack then yes, the mod is very difficult, but if they don't then it's almost a cake-walk because it ends up being 3 teams vs. my entire battalion. If they have tanks, they just sit in the starting points and fire from a static position, which makes getting AT teams up there impossible. When that happens I end up just leaving my teams in ambush and making food to come back 15 minutes later to the same situation.

I changed to start as the russians instead so that I'm always on the offensive, meaning they don't really HAVE to move, and that is harder because there are MG nests to flank and AT guns waiting for me, but I'd like to play as both and have a had time. The Russians have the obvious advantage in manpower and resources, so I was hoping to take the hard route.



Anyway. I like the mod alot, I realize the innovations you've made in creating it and enjoy them immensely, I guess I was just hoping to find out if there were ways around problems like AI teams that refuse to move or tanks that just can't figure it out.

Thanks!
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