Hey pzjager, what settings do you recommend? elite-elite/moral/etc?
Hi,
If you are a reasonably veteran player, I suggest that you play as german line against Russian Recruit.
For the settings, I would STRONGLY recommend:
- Always see the enemy: No for both sides. It is the most ridiculous CC setting
- Never act on initiative: Yes for both sides
-Full enemy info: yes for the Russians
- Always obey orders: NO for both sides. This is the essence of CC!!
If you want the russians, then play at least as a hero against german recruit, but... too easy. For historical reasons
Cheers
PJ
Well I'm a crusty veteran for sure. I might have boo-booed, I couldn't wait
to start so I went ahead and had settings:
elite/elite
moral on
15 minutes
yes for full enemy info for Russians
no for both on seeing enemy
no for both on always act on initiative
no for both on always obey orders
I have only played 5 battles, so it will not be so hard to start over if needed.
*Do you think elite/elite will cause problems?
*Do you move the 171/71 ID to Beketovka during first movement?
*Do you disband Arty Rgt3/3Mot ID after 1st round battles? No ammo/fuel.
Much fun, thanks again. Best Regards, Greg
Sports Freak/ CC Commander/ Panzerblitz Commander
Last edited by dgfred on Fri Jan 11, 2008 4:12 pm; edited 1 time in total
Just dll'd can't wait to ply it. Many thanks pzjager !!
Wittmann44 wrote:
@mochoho
why do you like specially the 369th regiment?
Although i'm antifascist, 369th regiment was Croatian regiment attached to 100th jager division of Wermacht, which fought brave despite all odds, and in some most fierced battles, like in Red October factory. 369th was completely destroyed in Stalingrad. Only 12 men surrendered to Russians in februaury 1943, after Stalingrad has fallen. 369th was the only non German unit fighting in Stalingrad. They earned few most distinguished medals from general Sanne - knights cross 1st and 2nd order.
[quote="dgfred
Well I'm a crusty veteran for sure. I might have boo-booed, I couldn't wait
to start so I went ahead and had settings:
elite/elite
moral on
15 minutes
yes for full enemy info for Russians
no for both on seeing enemy
no for both on always act on initiative
no for both on always obey orders
I have only played 5 battles, so it will not be so hard to start over if needed.
*Do you think elite/elite will cause problems?
*Do you move the 171/71 ID to Beketovka during first movement?
*Do you disband Arty Rgt3/3Mot ID after 1st round battles? No ammo/fuel.
Much fun, thanks again. Best Regards, Greg[/quote]
Hi Greg,
Your settings are nice as well. I would suggest you continue your campaign with them. To be honest with you, I personaly play as Recruit/Recruit! It is good as well.
171/71: LEAVE IT in Studonga Jablonotschka. If you go to Beketovka, you will play the battle on a small square against a rough armored russian brigade.... Forget it. Beketovka is just a bridgehead in SOC.
Regarding the 3/3, it is up to you. I have personaly disbanded it the 2nd day afternoon. It was a quite nice idea because my 3/3 reappeared in the center of the Kessel and is now my "Firemen Division". I can't tell you that you need it, in addition to your Flak div and the 79th.... Forget the Rum Cavalry for now....
Happy that you have fun. I have made SOC also for this kind of strategic discussions and choices....
Just dll'd can't wait to ply it. Many thanks pzjager !!
Wittmann44 wrote:
@mochoho
why do you like specially the 369th regiment?
Although i'm antifascist, 369th regiment was Croatian regiment attached to 100th jager division of Wermacht, which fought brave despite all odds, and in some most fierced battles, like in Red October factory. 369th was completely destroyed in Stalingrad. Only 12 men surrendered to Russians in februaury 1943, after Stalingrad has fallen. 369th was the only non German unit fighting in Stalingrad. They earned few most distinguished medals from general Sanne - knights cross 1st and 2nd order.
Respect
M
Hi Fiend,
First of all, I believe that we are all antifascist here! That's not a reason not to be interested by the WW2 by the german side. And to recognise the fantastic bravery of the 6th army after the november 19th. The fought for a bad thing, but, as you say, respect.
Just a comment regarding the croat. rgt 369. The historians do not all agree on this fact, but it is widely accepted that the regiment was disbanded EVEN BEFORE november 19th and Uranus, and the surviving Croatians then split (Split: for Croatians!!) betwen the 212/79 (that's why they are there in SDK and SOC) and the 100 Jäger.
In SOC, you have croatians in both units. Maybe overnumbered in regard to the historical reality, but it is just a mod....
I'll just leave it on elite/elite and may disband the 3/3. Hope they return.
I did move the 171 Regt to Beketovka, but I may surrender the map as soon
as possible. I may try to hold at least 1 turn just because I'm stubborn. I have seldom disbanded units in the past... what exactly happens to the unit
when you do that? Wow, those Russians really move on you... quite surprising especially the first battle. Since I've only played a few of the maps
before and these are my first real trys with snow condition, it will take me a few days to figure out what I want to hold and which maps that may be too tough. It is amazing to me to see that your 'Kurgan' screenshot looks exactly like my results.
I'll just leave it on elite/elite and may disband the 3/3. Hope they return.
I did move the 171 Regt to Beketovka, but I may surrender the map as soon
as possible. I may try to hold at least 1 turn just because I'm stubborn. I have seldom disbanded units in the past... what exactly happens to the unit
when you do that? Wow, those Russians really move on you... quite surprising especially the first battle. Since I've only played a few of the maps
before and these are my first real trys with snow condition, it will take me a few days to figure out what I want to hold and which maps that may be too tough. It is amazing to me to see that your 'Kurgan' screenshot looks exactly like my results.
Regards, Greg
Hi Greg,
Your 3/3 will reappear on the following morning in... Stalingradski I believe, or close to this town, I don't remember. When it will be back on tracks, use it as your firemen division. You will need it.
In Kurgan, we are in the same situation, yes, but I am already on the 14th on my curent GC.... YEAH
Have fun and don't desperate. CC has been looking for a tough game for a time.. Maybe CC has it now.
I installed the h2h submod, but I don't see a difference. I thought perhaps it would give the Germans full supply so as to even up the playing field h2h?
Hey PJ, great job. I've fought several battles now vs AI and Pzt_Mac and I are ramping up to fight h2h. Have you developed a strat map yet that shows the movement paths between maps yet? I was hoping to have one available for my fight vs Pzt_Mac and if its not available then I'll work on creating a basic one..
Simply awesome! This will keep me occupied for months!
I'ma also busy 'studying' what you've done with the data and map coding...the AI is tough!! We need to find the secret ingredients to make all mods this challenging for single player games...
We need more East Front mods from you, PJ...don't just stop after SDK and SOC...how about 3rd Kharkov maybe? Please, please...
3rd Kharkov is OBVIOUSLY a potential killer mod to do.
Two problems, however:
- Since it would be totally new, it is an other 2 years work
- The battle of Kharkov 3 is separated in two very different phases: the russian initial assault, then the SS Panzer Corps counterattack. Both can not be figured in the same 25 days mod and 44 maps. Too large. I believe the Manstein's counterattack might be the best to do. With Tigers!
Hey PJ, great job. I've fought several battles now vs AI and Pzt_Mac and I are ramping up to fight h2h. Have you developed a strat map yet that shows the movement paths between maps yet? I was hoping to have one available for my fight vs Pzt_Mac and if its not available then I'll work on creating a basic one..
Hi,
Unfortunately no. But as you say you can create a basic one quite fast and easily.
I installed the h2h submod, but I don't see a difference. I thought perhaps it would give the Germans full supply so as to even up the playing field h2h?
Hi,
THere are a lot of differences! In H2H, the russian teams are much smaller (max.7 or 8 instead of 10), the teams are coded differently (russian Maxims go in buildings for instance) etc...
Giving more ammo to the Germans? NO. This would be totally incorrect historically. This poor ammo situation of the germans is the base of the mod.
- Some buildings leave lines on a map when going in and out of them. Mafi's 5CC has a menu choice to fix the problem which is due to a bug in Groof2.exe.
Thanks again!
Fantastic, Tejszd, can you be a little more precise? In what menu?
Many thanks for the feedback
PJ
In 5CC you will need to open a map that is leaving lines beside a building after the entering and exiting building. Then go to the menu "Actions" / "Roof Actions" / "Shift All Roof Vertices One Pixel To The Left" then you can go to "File" / "Save". Start CC to test the map and then copy the updated .rfm file into your map archive directory or zip file.
- Some buildings leave lines on a map when going in and out of them. Mafi's 5CC has a menu choice to fix the problem which is due to a bug in Groof2.exe.
Thanks again!
Fantastic, Tejszd, can you be a little more precise? In what menu?
Many thanks for the feedback
PJ
In 5CC you will need to open a map that is leaving lines beside a building after the entering and exiting building. Then go to the menu "Actions" / "Roof Actions" / "Shift All Roof Vertices One Pixel To The Left" then you can go to "File" / "Save". Start CC to test the map and then copy the updated .rfm file into your map archive directory or zip file.
MANY MANY thanks! That's a bug which made me nervous for such a long time!
3rd Kharkov is OBVIOUSLY a potential killer mod to do.
Two problems, however:
- Since it would be totally new, it is an other 2 years work
- The battle of Kharkov 3 is separated in two very different phases: the russian initial assault, then the SS Panzer Corps counterattack. Both can not be figured in the same 25 days mod and 44 maps. Too large. I believe the Manstein's counterattack might be the best to do. With Tigers!
Cheers and have fun
PJ
Was the mod 3rd Battle of Kharkov a lot of month in work and now canceled?
You can use the data from this projekt if it is possible or?
But the counterattack is a great part too! TIGERS on the ostfront! I think it will be the first easternfront mod with tigers for CC5 right?
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