I made some mistakes by withdrawing a couple of units and by exchanging
units in Red Square the first couple of movement phases. It has left a couple
of units out of supply, others had to fight hard to regain supply roads (meeting engagements) and the Russian MG Battalion in Red Square somehow moved from Red Square to Stalingradsky even though they were
out of supply and being hammered. Now I have been fighting them (with
their Heavy Arty too) in Stalingradsky with the 1st Romanian Cavalry. Maybe
I can knock them out of there but I have decided not to do those moves the next game of SOC I play. Next time = No retreat/No surrender .
The cold, the Russian Hordes, the pain, the sickness- no ammo, no food,
little hope, the COLD............. I love it : .
Posted: Fri Feb 01, 2008 4:41 am Post subject: almost same,
I have a BG in top right of map, russians where cut from supply, i was systematically destroying KV's,T34's and rocket trucks by the dozen...then massive mistake, allowed russian inf to secure bottom VL to supply!
i lost 2 stugs, 1 mk2 76mm,pak 40,2 atr units,3 heavy inf,i damaged 1 kv, 1 t34(no main guns!!! ARGGGG) but lost all armour of mine available. disaster...
I'm having big problems with the Russian Tank Brigade at the Grain Silo. All I
have is 2 Pak40s in the 71st Div unit to hold them back. Infantry is very tough too winning ALL the head to head battles with my units. Barely holding there .
Dang it, I might not use anymore flamethrower units- I just can't get them
to perform very well. I'm used to CC2 where the flamermen are some tough
hombres and can turn a battle around on their own. Anybody got any ideas
on how to use them best? I try to get them in range to shoot their flames,
but right before they do they usually get smacked by the Russian defenders
and loose their willpower .
I'we push away russian from Novo Rogatschik but i've problem with extreme maps. Setting hero for me, recruit for Ai. First day second time. rate kill is 1:2 for tank and men.
Finally a great mod.
ps: think that in some maps russian entrance need to fix
yes i have Elite germans, recruite russians, 15 minutes, IF i picked best units day 1,attacked with full force, i might push russians off 50% of maps, but thats insane!
ps: think that in some maps russian entrance need to fix
Hi,
For the 1000000000000000000000000000000000000000000th time:
1) CC5 has been made for Utah Beach Op
2) In Utah Beach, AI was attacking from the EAST (right) to the west (LEFT)
3) The developpers of CC5 have put in the CC5 engine something like a scan which goes from the East/right to the West/left and, prior of a new battle, orders to the AI group to attack from the FIRST entry VL available. So, from the RIGHT of the stratmap.
4) I don't have the code opf CC5, So I can't do anything.
5) THe only way of going out of this is to FORCE the AI to attack from the RIGHT/UP or RIGHT/DOWN. THat's what I did.
6) Sallhexe, you are not a moder. Before doing this kind of criticism which has been 10000000000000000000 times discusssed on all the CC forums, please just try to understand how CC5 works (CC is NOT just in the base files. Forget QClone, and TT's work, which is currently old-fashioend)
Cheers,anyway
P.S. I WILL NOT ANSWER TO THIS CC5 ISSUE ANY LONGER. IF SOMEONE KNOWS HOW TO AVOID THE AI TEAMS TO ATTACK FROM THE EAST/RIGHT, CONTACT ME. AND GOOD LUCK!!!!
6) Sallhexe, you are not a moder. Before doing this kind of criticism which has been 10000000000000000000 times discusssed on all the CC forums, please just try to understand how CC5 works (CC is NOT just in the base files. Forget QClone, and TT's work, which is currently old-fashioend)
PJ
Yes i'm not modder, for the 100th time (i've tried with my limited competence to have a better mod to play) i prefer play CC, but remember that in your sdk have fixed russian entry(probably was right up or down)
[quote="salhexe] remember that in your sdk have fixed russian entry(probably was right up or down)
greetings
ABSOLUTELY FALSE! The issue is exactly the same in SDK. Unresolved. Half-fixed exactly the same way.
Cheers
PJ[/quote]
I don't want polemize maybe problem with transation from our language, i know about this (from readme Sdk):
- Modified the Vertiachy VL's in order to force the Russians to attack from the north-east of the map and the Germans to defend from the south (Vertiac.btd).
- Modified the Kletskaïa VL's in order to force the Russians to attack from the north of the map and the Romanians to defend from the south (Kletsk.btd).
etc. from your explanation think was the only possibility to fix
1 bg is out of ammo,some how dumb AI sent all inf to middle, so i retook my exits,got fuel now,maybe ammo, its just holding on. down to last 12 units(all inf and 1 rocket truck whufen)very grim still, against ai should hold a few more turns. hiding is the key! they cant find, dont attack!
Posted: Mon Feb 25, 2008 11:26 am Post subject: 5k
ruskies up to 5000kia.
i got a reinforcement! think its 104th,with 2cm AA weapons!
i thought i would open a un challenged supply dump, it made up for the other BG disbanded south yesterday.
putomic airport is a hassell, 2 hmgs and support weapons(120mm(8rds)105mm indirect(10 rds)wharf rocket truck(6 rds,12/13 minute reload),fore support(4 rds 155mm), a H2H would overun it in 5 minutes...i held it 4 turns,AI hay...
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