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Do incapacitations count as a soldier's kills?

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jemcasdagli




PostPosted: Thu Mar 13, 2008 1:23 pm Post subject: CCV Vetmod Reply with quote

How do I find the original CCV vetmod ? was a fantastic challenge - played it 4 years ago. cannot find anywhere now
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tripwire

Rep: 37.5
votes: 2


PostPosted: Thu Mar 13, 2008 2:41 pm Post subject: Reply with quote

I was going through and organizing the CC5 sub-mods on my PC just last night! I have it in non-plugin form.

I am at the office now, but can either email the stock CC5 VetMod to you or upload it here... which ever mooxe would prefer.
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jemcasdagli




PostPosted: Thu Mar 13, 2008 2:47 pm Post subject: Reply with quote

many thanks. can you email it to me - stirlingplc [at] hot [dot] ee
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kweniston

Rep: 57.9
votes: 1


PostPosted: Thu Mar 13, 2008 7:03 pm Post subject: Reply with quote

why not upload it so that others can enjoy it too Smile
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jemcasdagli




PostPosted: Thu Mar 13, 2008 7:32 pm Post subject: Reply with quote

sure no problem I can upload it from this site also.whatever is easiest for tripwire
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flick

Rep: 17.6


PostPosted: Fri Mar 14, 2008 12:18 am Post subject: Reply with quote

Does a vetmod just give you less men and material for a greater challenge?
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Fri Mar 14, 2008 12:47 am Post subject: Reply with quote

The basic VetMod changes:
- Increase the number of men in infantry teams for the AI (mostly 10 men squads).
- Changes in SAI to make the attacking AI more aggressive (infantry coded as vehicles)...Infantry will run/rush when moving instead of 'the crawl of death'.
- Changes in the FPools (more units for AI, less for player).
- Changes in BGroups (more aggressive Commander settings).
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flick

Rep: 17.6


PostPosted: Fri Mar 14, 2008 2:33 am Post subject: Reply with quote

1. So your squads don't get the number increase as well? Fair enough

2. If the AI is based on vehicles, how do they get into buildings?

Cheers for answering.
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jemcasdagli




PostPosted: Fri Mar 14, 2008 6:23 am Post subject: Reply with quote

hi tripwire did you get any luck locating the CCV vetmod. no problem if it is not the plugin version as I seem to remember it was pretty easy to install. cheers
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Fri Mar 14, 2008 8:31 am Post subject: Reply with quote

flick wrote:
1. So your squads don't get the number increase as well? Fair enough

2. If the AI is based on vehicles, how do they get into buildings?

Cheers for answering.


I believe some VetMods feature reduced numbers for the human controlled squads.

Vehicle coded Infantry cannot enter large buildings (only small buildings), so it works best for non urban battles.
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tripwire

Rep: 37.5
votes: 2


PostPosted: Fri Mar 14, 2008 3:07 pm Post subject: Reply with quote

jemcasdagli wrote:
hi tripwire did you get any luck locating the CCV vetmod. no problem if it is not the plugin version as I seem to remember it was pretty easy to install. cheers


Hi,

Had to work "overtime" yesterday evening. Too tired to even logon when I got home last night. Will email CC5 VetMod to you this evening.

Will also contact mooxe about having him upload it to the Downloads section.

Have a good one!
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jemcasdagli




PostPosted: Fri Mar 14, 2008 4:07 pm Post subject: Reply with quote

many thanks - well weekend is coming up - so good time to relax or "warmonger" !
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tripwire

Rep: 37.5
votes: 2


PostPosted: Sat Mar 15, 2008 12:25 am Post subject: Uploading CC5 VetMod v2 Reply with quote

Fall in!

I am presently uploading the 10MB file of CC5 VetMod v2 to the CCS ftp site. I had not realized that the ftp site was available to us for uploads... the info is at the very bottom of the Home page screen. My understanding is that you can download from there, but that the listing of the file in the Downloads area is done after screening by the admins.

So.... if you'd like the file now, the zip file is on the ftp site (soon) in a folder named CC5_VetMod_v2

Oh, it is the original plugin version, by the way.

That is all. Smile
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jemcasdagli




PostPosted: Sat Mar 15, 2008 10:17 am Post subject: Reply with quote

many thanks tripwire - I will let you know when I have managed to download it
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jemcasdagli




PostPosted: Sun Mar 16, 2008 10:19 am Post subject: CCV vehicle graphics Reply with quote

I am also trying to find mod for CCV vehicle graphics. there used to be a very good one - this worked with original CCV game - downloaded it around 5 years ago.-I am just coming back to close combat series after trying many new WW@2 games that do not come close to involved campaigns of CC . However cannot locate old vehicle graphic mod anywhere now. Can anyone help ?
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sun Mar 16, 2008 10:40 am Post subject: Reply with quote

AFAIK the CC5Uniforms Mod also contains those improved vehicle graphics you're talking about.
If you're playing the original CC5...the CC5uniforms Mod is a must!
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jemcasdagli




PostPosted: Sun Mar 16, 2008 11:01 am Post subject: Reply with quote

i have the CC5uniforms mod and it does not have the vehicles graphic change. I remember it being a seperate mod also
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sun Mar 16, 2008 11:14 am Post subject: Reply with quote

Sorry about that...the uniformsmod only changes the exe.
I believe the vehicles are inside the CC5Vetmodv2 that you asked for in this thread.
Also a different (IMHO better) set of sounds.



CC5VetmodV2.jpg
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CC5VetmodV2.jpg


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jemcasdagli




PostPosted: Sun Mar 16, 2008 12:50 pm Post subject: Reply with quote

thanks for info - how can I down load this thread ?
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jemcasdagli




PostPosted: Sun Mar 16, 2008 7:03 pm Post subject: CC5VetmodV2.jpg Reply with quote

Hi squad leader how did you get the CC5VetmodV2.jpg thread. anywhere I can down load it ?
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