Posted: Wed Mar 26, 2008 6:52 am Post subject: Armour vs. Infantry?
I'm curious how other players feel about the balance between infantry and armour. I know the "Armour Heads" like having a lot of AFVs, but IMHO it can spoil the battle having too much armour. My personal preference would be to never have more than 1/3 of the Battlegroup comprised of armour. If you think of CC as representing a Division or Regiment at a Company scale, having too much armour is not really accurate.
I agree with you. CC is more suited to infantry combat...AFVs should just provide infantry with some support. The presence of strong/effective AT infantry or AT guns are great...so you can't just deploy tanks...deploy enough infantry to protect the tanks also.
Also since CC is a top-down perspective game...graphically, tank to tank duels in open country are represented poorly. Tanks engage each other at long ranges...most of the time you have to scroll the map to see the enemy and scroll back to view your own unit...or choose between viewing the enemy target or watching your own tank firing. With a 3D engine...adjustable viewing angles and camera panning would solve this.
With a top down game...an inset window showing the enemy target would be cool...but there's none in CC
So CC is best for...umm...Close Combat...lots of infantry and the occasional urban tank battles.
Brandflasche and HHL kills are the real challenge defending agaínst tanks. Same for flamethrower and pzfasut 30. ---> I prefer 75%-85% of BG to be inf...
2/3 tanks and 2/3 other vehicles i think is a good mix,sometimes u need more, sometimes less depending if attacking, defending,or if depreciat type of attacking or ur trying to save ur recourses.
I usually play without vehicles. It eliminates a major source of frustration with CC for me, and still seems a reasonable simulation of "tyipcal" WW2 ground combat engagements.
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