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Message
 
Buffalo_6

Rep: 42.8


PostPosted: Wed Jun 04, 2008 11:34 pm Post subject: Changing Force Pool Limits and/or Composition in CC5 Reply with quote

Hi folks,

I am new here, but a long-time CC-series player who has done some limited mods in the past with CC3-CC5. I stress the word "limited."

I recently downloaded the "Stalingrad, der Kessel" mod and I really like it. In fact, I like it so much that I will no doubt play it several times.

My question relates to the topic -- how do I go about altering the force pool composition and/or unit limits in this mod? I am thinking about making some "what if?" scenarios for myself based on this mod.

Is this feasible, or is this in the "too hard to do box" for a relative novice.

Thanks for the help.

Regards,

Edge Gibbons
COL, Infantry
US Army
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Wed Jun 04, 2008 11:58 pm Post subject: Reply with quote

It's not that hard.
Download BGEdit and try it out yourself:
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&d_op=getit&lid=558

For elite vs elite settings...it's simple. For the other settings, you have to edit the FPools.adb manually...not fun Smile
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Buffalo_6

Rep: 42.8


PostPosted: Thu Jun 05, 2008 12:05 am Post subject: Reply with quote

Thanks. I'll download that, but I think that what I am after is more like adding vehicle types and numbers of vehicles available. So, I think that means the actual FPools.adb files. I am not interested in changing vehicle characteristics or performance, or the composition, for example, of a particular vehicle or squad, just want to add or subtract unit types to the force pools for the individual BGs.

I did this for CC4 using QClone back in what seems like the dawn of time, but have no idea what this would be like for a Mod in CC5.

Edge
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Thu Jun 05, 2008 1:11 am Post subject: Reply with quote

Buffalo_6 wrote:
Thanks. I'll download that, but I think that what I am after is more like adding vehicle types and numbers of vehicles available. So, I think that means the actual FPools.adb files. I am not interested in changing vehicle characteristics or performance, or the composition, for example, of a particular vehicle or squad, just want to add or subtract unit types to the force pools for the individual BGs.

I did this for CC4 using QClone back in what seems like the dawn of time, but have no idea what this would be like for a Mod in CC5.

Edge


Exactly! BGEdit is the tool you're looking for.
BGEdit is the editor for FPools.adb and BGroups.adb.
It's a lot harder to edit them using QClone.

To edit individual vehicles/squads/teams...you need to use Qclone to edit Alsteam, GETeams, Soldiers.adb.



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Buffalo_6

Rep: 42.8


PostPosted: Thu Jun 05, 2008 2:11 am Post subject: Reply with quote

Outstanding!!!

This looks like exactly what I want to do!

Thanks so much, Brother.

Edge
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Buffalo_6

Rep: 42.8


PostPosted: Thu Jun 05, 2008 10:16 am Post subject: Reply with quote

Squad Leader,

I went to the MS site to download MSJVM, and it states that as of 31 Dec 2007 it is no longer available.

Any other place I might be able to download it?

Thanks
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Buffalo_6

Rep: 42.8


PostPosted: Thu Jun 05, 2008 10:45 am Post subject: Reply with quote

Never mind -- I found it here on the site (doh!).

Edge
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pzjager

Rep: 1.3


PostPosted: Thu Jun 05, 2008 2:54 pm Post subject: Re: Changing Force Pool Limits and/or Composition in CC5 Reply with quote

Buffalo_6 wrote:
Hi folks,

I am new here, but a long-time CC-series player who has done some limited mods in the past with CC3-CC5. I stress the word "limited."

I recently downloaded the "Stalingrad, der Kessel" mod and I really like it. In fact, I like it so much that I will no doubt play it several times.

My question relates to the topic -- how do I go about altering the force pool composition and/or unit limits in this mod? I am thinking about making some "what if?" scenarios for myself based on this mod.

Is this feasible, or is this in the "too hard to do box" for a relative novice.

Thanks for the help.

Regards,

Edge Gibbons
COL, Infantry
US Army


Hi,

Squadleader is right, even if -personaly- I prefer to use QClone.

Be just careful that ifg you change anything either in BGroups or FPools, you will be obliged to begin a new campaign to "see" your changes.

Happy to see that you like SDK. THe v2.0 version, VERY MUCH IMPROVED, will be available in 3 or 4 weeks.

Cheers
Panzerjäger
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