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TRIVIA: Are soldiers credited for killing surrendered troops?

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GS_Schimpf

Rep: 3.3


PostPosted: Mon Feb 16, 2009 7:14 pm Post subject: Kreta compatible with Wacht am Rhein? Reply with quote

Just a little question: is Kreta Mod compatible with the CC4 re-release Wacht am Rhein? Or would it be possible to make it compatible?
There is the old version of cc4 integrated in WaR, but I dunno if it is compatible with the old modswitcher.
Any help or info is appreciated!


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squadleader_id

Rep: 53.1
votes: 7


PostPosted: Mon Feb 16, 2009 11:08 pm Post subject: Reply with quote

"Out of the box"...nope.
The CC4 Kreta Mod would have to be converted to CCWAR format (and not anytime soon without a nice modder friendly StratMap editing tool).
CCWAR is based on a modified CC5 Engine...and the original CC4 that's included with CCWAR is in fact a CCWAR mod (ie: CC4 conversion to CCWAR format).
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platoon_michael

Rep: 41.8
votes: 25


PostPosted: Tue Feb 17, 2009 1:28 am Post subject: Reply with quote

I dont see anyone ever playing the original CCIV that was included in WAR.
The Best the original game could ever get now is some new modding information and even then I doubt that because as you mentioned it's a new CCV engine.
So I doubt those who can will ever spend the time to go back and look for the stuff we need,and then make a tool for it.

Oh well,
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GS_Schimpf

Rep: 3.3


PostPosted: Wed Feb 18, 2009 10:01 pm Post subject: Reply with quote

So you mean it would be too difficult to port Kreta over to WaR?


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squadleader_id

Rep: 53.1
votes: 7


PostPosted: Wed Feb 18, 2009 11:26 pm Post subject: Reply with quote

Porting the data and graphics is doable. But porting the stratmap? Doable but very tedious without a new StratEdit tool.
BTW, I don't think there's too much advantage in porting Kreta to CCWAR...since the AI is already very good in Aetius' CC4 mod.
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Aetius

Rep: 45.5


PostPosted: Thu Feb 19, 2009 6:12 pm Post subject: Reply with quote

Hi,

I haven't purchased WAR yet, so i don't know how it plays, but the only advantage i see in converting CC4 Crete to WAR would be the larger stratmap and more battlegroups, one could then expand the mod to cover the 3 sectors Maleme-Chania, Rhethytmon and Heraklion.
This mod only covers the Maleme-Chania sector.

But this will be "a bridge too far" for me, i don't have much spare time to put into modding anymore.

Aetius
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platoon_michael

Rep: 41.8
votes: 25


PostPosted: Sat Feb 21, 2009 12:00 am Post subject: Reply with quote

Interestingly enough if you took the Classic version of CCIV and then WAR itself it would be possible to have one Massive mod.
Yes you could only play one GC at a time but if your mod was time/date sensitive
you could then include more maps,BG’s,Data etc etc etc

Ofcourse the amount of work would be overwhelming.
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squadleader_id

Rep: 53.1
votes: 7


PostPosted: Sat Feb 21, 2009 12:46 am Post subject: Reply with quote

Hmm...modders struggle with 44 maps for full-blown CC5 mods as is.
So IMHO the best use for CCWAR's expanded features are for "joining" multiple projects...like say PJ's SDK and SOC...the 3 Normandy mods (Utah, Omaha, GJS)
Either that or expanding completed mods...like in the case of CC4 Kreta, Maleme-Chania sector by adding the rest of the Battle of Crete sectors like Aetius mentioned.

But to start from scratch a full-blown CCWAR mod with max maps and max BGs...huge work indeed!
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