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Do incapacitations count as a soldier's kills?

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 Author
Message
 
bambam887

Rep: 22.3


PostPosted: Sun Mar 13, 2005 9:18 pm Post subject: @ Andima and son ! Reply with quote

THANK YOU

Very Happy

PS also a thank you to l4w to create the plugin Wink
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mooxe

Rep: 221.7
votes: 25


PostPosted: Sun Mar 13, 2005 9:24 pm Post subject: Reply with quote

Very nice mod, thank you. Its been a pleasure playing the 1st official CC5 mod based in Africa!


Join Discord for technical support and online games.
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andima




PostPosted: Sun Mar 13, 2005 9:44 pm Post subject: Reply with quote

Thank you for hosting this mod.
I hope it will be appreciated and played by the community.
Any suggestion will be appreciated.

bye, Andima
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ZAPPI4

Rep: 33.3
votes: 2


PostPosted: Mon Mar 14, 2005 11:27 am Post subject: Reply with quote

Yes, Thx to you Andima and Co.

A fresh bolt in the CCV universe with this first original release of Afrika campaign...

the mod look like really pretty .... will be a hit for sure like GJS was for the cotentin sector ... be proud of your mod .... Razz


Tout est possible ... il faut juste connaitre quand.
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Pzt_XLegione

Rep: 20.1
votes: 1


PostPosted: Mon Mar 14, 2005 2:58 pm Post subject: Reply with quote

Sorry for italian.

Grande lavoro, complimenti Very Happy

Stasera scarico il mod e lo provo subito online con un amico.

Andrea, se hai voglia di giocare il tuo mod online, massima disponibilità da parte mia.

Grazie ancora per il lavoro svolto.

Ciao, Stefano

Luft_XLegione
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bambam887

Rep: 22.3


PostPosted: Mon Mar 14, 2005 4:59 pm Post subject: Reply with quote

Quote:
Sorry for italian.


np, what i can make out if it is that you're thanking and congratulating andima Wink
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Tue Mar 15, 2005 2:58 am Post subject: Reply with quote

Way to go!
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Antifa




PostPosted: Tue Mar 15, 2005 8:46 pm Post subject: Reply with quote

Great JOb on the mod!!! -- Lots of neat features. I like the fact that the gun and vehicle crews still obey commands after their gun or vehicle is destroyed. I love the detail on all of the graphics (espeically the little turbans on the Indian infantry.) THe style and design of the mod are unique and appealling.

It's the first CC 5 Mod for africa and the first CC mod ever with Italin voice cues.

Another great feature is the visibility of supply lines on the strat map. You can clearly see the supply lines in different colors and you see when the are cut -- that's a feature I would love to see in every mod.

Nice job -- there truly a number of innovative firsts in CC in El Alamein and I am sure this mod will be a great influence on Mods to come.
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andima




PostPosted: Wed Mar 16, 2005 11:33 am Post subject: Thanks Reply with quote

Thanks Antifa,
your compliments to my job are very welcome.
In effect I am the first modder that has italian voices.
Regarding vehicles and gun crew, there is an option in data/base,
please read the "readme" file. This option is just a .bat file you must
run when play against AI or another people (in this last case there are
two other options depending from the side (Allied or Axis).
Another new in the mod are the flags in the map: as you can see, they
are not painted, but are elements. I think nobody did this before myself,
I hope the players like it.

bye Andima
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Luft_Hauffman

Rep: 0.1


PostPosted: Thu Mar 17, 2005 11:17 pm Post subject: Reply with quote

Congratulations and thank you for this mod! Very Happy
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Luft_Hauffman

Rep: 0.1


PostPosted: Thu Mar 17, 2005 11:27 pm Post subject: Reply with quote

Congratulations and thank you for this mod! Very Happy
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Antifa




PostPosted: Fri Mar 18, 2005 5:04 pm Post subject: Reply with quote

Yes I noticed that the flags are elements -- anyway of encoding them as flammable -- so that the opposing team can burn them when they capture the flag! Twisted Evil Great Job!
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Mr_Nuke

Rep: 5.7


PostPosted: Fri Mar 18, 2005 7:30 pm Post subject: Reply with quote

Thanks you too!

I really like playing CC5 differently than on the regular game or Normandy maps.


Gott ist tot!
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nikits72

Rep: 41


PostPosted: Fri Mar 18, 2005 10:37 pm Post subject: Reply with quote

Great mod.

It is a really nice change from the usual cc5 theatre.
I like very much the variety of the units (nationalities) and as a subsequence the variety of vechicles and guns.

Great piece of work!

The only (minor) flaw is that the italian voices are not heared well.
Also another flaw is that one of my friends chris is constantly annoying me to continue the Alamein campaign we have started Smile

Thx...


nikits72 with the unexploding grenade...
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Ixe

Rep: 0.6


PostPosted: Sat May 07, 2005 9:12 am Post subject: Reply with quote

This is really a great mod!!!!

Now I have a few questions, but please understand that the mod is good enough on itself. Rolling Eyes

- Is it possible to configure the game in a way that captured equipment gets available to players in their next battle? I like to play some campaigns were I have minimum equipment against a strong ai or player and then every time you see you capture a tank for example you wish you could use it in the next battle. Rolling Eyes Sad The German/Italian force used masses of captured equipment througout the war especially in africa and russia.

-I like the destructivity of the air strikes. Twisted Evil

- This Italian General "Gen B. Brunetti", was there really a gen with this name? Wink

- should these minefields really be that invissible, I know I can scan them with right mouse button but this takes forever in planning.

But again it is a great mod!!!
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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