A couple of monts ago i asked about the txt files in WaR? Yes?
I mentioned the bug in the forcepool, you included others, told me there was no problem to change the force pool with the txt files insted of the BGEditprogram, Yes?
You sad to would convert your Bridge to far mod to WaR in a couple of weeks, Yes? Where is it??
Now you have completely changed your point of view of a game you event have played, Yes? I suppose the the longest day has the same stupid txt files as WaR, Yes?
I am sure of that i will buy the Longest Day in a couple of months and i still hate the txt files
You sad to would convert your Bridge to far mod to WaR in a couple of weeks, Yes? Where is it??
Are you telling me that I have not ended my ABTF mod because I can not make it? can you make some like this? it is complete 3D model from one Strident Star Defender (one SW model)
And I have more of 200 models like this running on two different mods.
If I had 4 hands, perhaps I would end the ABTF mod tomorrow.
Quote:
Now you have completely changed your point of view of a game you event have played, Yes? I suppose the the longest day has the same stupid txt files as WaR, Yes?
Stupid to you, to me they are txt files many better than the old CC5 adb files. But if you can not or you do not know how mod them, it is not my problem.
Quote:
I am sure of that i will buy the Longest Day in a couple of months and i still hate the txt files
Life is not perfect but I do not go to speak bad from the TLD mod capabilities because they are so bigger than on WAR.
On few words, SAPA, you thought that I was negative for all and I only have critized the bad things for me on TLD.
Its great that you are an expert on changing datas in the forcepool, why should i ever bother about it??
I do not see me like a expert but I´m not repeating all times that they are bad, specially when I have not problems editing them. I have seen on other games things worse and people edited them.
Quote:
Just asking how you could have opinions about a game you havent played!!
I repeat again, because god gave me eyes and because people tell me their own opinions. Of course all we know that TLD is only one WAR with a little changes.
After having played several battles, ops and the first round of a GC (the latter h2h) I am really impressed by the atmosphere this games conveys. The night battles, the strategic map, the numerous strategic options, the features like different sizes of BGs and some more arre very nice... To me the best wargame I have ever played. And you may rest assured, I have played a lot of wargames and "so called" wargames. I have to thank everybody helping to keep the CC series alive as they once again turn out to be my fav computer games. Tough I have to agree that WaR was a somewhat unfinished product when released. I hope there will be a patch for this game that irons out the last issues (coding etc.). However, back to TLD. I am really looking forward to the first mods of this game...
Ah, one thing...there is an issue with Airborne groups not moving from contested maps during first two turns. Is this a bug or a feature?
After having played several battles, ops and the first round of a GC (the latter h2h) I am really impressed by the atmosphere this games conveys. The night battles, the strategic map, the numerous strategic options, the features like different sizes of BGs and some more arre very nice... To me the best wargame I have ever played. And you may rest assured, I have played a lot of wargames and "so called" wargames. I have to thank everybody helping to keep the CC series alive as they once again turn out to be my fav computer games. Tough I have to agree that WaR was a somewhat unfinished product when released. I hope there will be a patch for this game that irons out the last issues (coding etc.). However, back to TLD. I am really looking forward to the first mods of this game...
Ah, one thing...there is an issue with Airborne groups not moving from contested maps during first two turns. Is this a bug or a feature?
ChrisC (Korsun)
At the start of an Op or GC it is a feature as the AI or Player could advance off a contested map without fighting at all (was a fix for WAR in a patch). Now with Night being added to TLD it happens at night but is still happening on turn 1 which is a bug. I believe I saw post on the Matrix forum acknowledging the bug and that it would be fixed in a patch....
Even if he cant spot a unit?
I am saying about situation when you are under fire, you can see "green or red lines" flying towards you, but no flashes.
My question was regarding this issue. And I confirm there are no flashes (but it would be right if BOTH sides CANNOT see them while not seeing a unit)
I have not played the game but on my home the muzzle flash is always the light that you see exiting from weapons when you fire. I suppose that on night TLD battles, it is a little different, specially when all the night was made with a black layer.
i played the first three close combats when they were new and loved them; i downloaded the longest day last night and have played a few scenarios and am having fun with them.........
one thing that bugs me though is being unable to custom control my zooming; am i missing something, or are there only two zoom levels? i remember being able to zoom with the mouse scroll, so that i could have a view of how my forces were spread out, without all the clicking back and forth........if i am not missing something, i would hope that it is something that could be patched, as it makes gameplay for any strategic simulation, move more fluidly.
the other nitpick that i would have is no smooth scrolling, i believe that i remember that on cc3 as well.
that said, i did buy the game and know that i will enjoy it overall......i was also hoping that if the game's sales are decent, that more good games will come our way.
EXACLY schrecken!
Well Host can see the FLASHES even when not see a unit.
Client/Guest cannot. So i think it can be considered a bug And it is not equal. I will even tell more - its extra not equal especially when you are landing with your shermans on the beach, facing enemy AT guns and... you opponent who is hosting knows everything and you have no idea where to shot.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!