davidssfx
Rep: 16.8 votes: 8
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Posted: Wed Dec 16, 2009 9:57 pm Post subject: Should next generation CC use photorealistic maps? |
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Should high resolution aerial photographs of actual battlefield sites be used in the next generation of CC, and use similar realistic textures to update the map to resemble it historically?
A high resolution aerial was used in the recently released D-Day Brecourt mod for CC3. The aerial was taken from a helicopter from about 1000 feet overhead, and imported to CC3 with several minor photoshop changes. Although some things weren't able to be realized to completion ... it does give you a base from which to establish an opinion.
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emifisa
Rep: 7.6
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Posted: Wed Dec 16, 2009 10:13 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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WOOW is fantastic this map even the dark is good
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Bungarra
Rep: 137.6 votes: 5
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Posted: Thu Dec 17, 2009 2:42 am Post subject: Re: Should next generation CC use photorealistic maps? |
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No offence to the map makers who do a fantastic job through hours of dedication
But she does look pretty damn good
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You know if you don't live it.... You can't give it. |
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Pzt_Crackwise
Rep: 64.9 votes: 1
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Posted: Thu Dec 17, 2009 2:42 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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A great idea!! But in this case we would want the tanks and infantry graphics to look more realistic also
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CptCurt
Rep: 8.3
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Posted: Thu Dec 17, 2009 7:55 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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Yes! I wish that someone would do a remake of a mod or a mod with these type of maps. I'm hooked on cc 2-5, but with these maps oh my goodness!
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Thu Dec 17, 2009 10:57 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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very nice;)
I want to learn to make realistic maps ....
could provide some pointers to make maps?
a quick guide
map size
where you can get these photos,etc,etc
more more thanks
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heia Safari!! |
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emifisa
Rep: 7.6
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Posted: Thu Dec 17, 2009 11:27 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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But is a Google Earth photo, for create the map.??
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Dec 18, 2009 8:37 am Post subject: Re: Should next generation CC use photorealistic maps? |
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DAK_Legion wrote (View Post):
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very nice;)
I want to learn to make realistic maps ....
could provide some pointers to make maps?
a quick guide
map size
where you can get these photos,etc,etc
more more thanks
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I contracted an aerial photography company to photograph this specific area. They used a helicopter with a stabilizing unit for their high end camera. Without getting into all the details ... the aerial ended up costing me nearly $2000.00 U.S. by the time it (CD) got delivered to my door. As you may probably guess ... I'm not about to do it again any time soon
Also, there was a lot that needed to be done to make it work with CC3:
1) change the shadow direction of soldiers, and vehicles (to match the aerial photo) ... and adjust their hot-points.
2) make new tree canopy graphics
3) resize the image to best match CC3
4) add historical features ... in this case a trench system
5) create interiors, code and roof the map
6) figure out how to do the above ...
7) beg for help ... and thank those who did
One thing that I didn't resolve was the under tree canopy graphics ... due to the amount of time it would take for a novice photoshop person like myself, as well as the lack of extra needed textures, money, etc. Doesn't bother me though since I leave the trees showing anyway (always have).
But it could be done. Another possible solution would be to have no option of removing the "in game" tree canopy graphics ... but have the soldier/vehicle become outline highlighted (highlight seen above tree canopy) while under the canopy, so you can still know exactly where they are.
There are many options available to a company (or person with a lot of money). Also, these high end cameras have nearly doubled their resolution since this was taken in 2005 ... And with modern GPS info, it would probably be possible to code elevation values of the map to the exact real world heights. The list goes on.
Anyhow, it was an idea I had in 2004 ... and this is as far as it went.
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Dec 18, 2009 9:09 am Post subject: Re: Should next generation CC use photorealistic maps? |
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forgot #8 on that above list ... emotions while under construction
8)
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Bungarra
Rep: 137.6 votes: 5
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Posted: Fri Dec 18, 2009 3:08 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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Mate you deserve a medal for all of the above
$2000.00 man I dips my lid
But one things for sure "YOU" by sheer perserverance and forward thinking have proved it can be done!
We can only hope that perhaps "someone" will take up where you left off
Don't stop dabbling with this Davo you may have reached the depth of your pocket, but not your potential.
Thankyou
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You know if you don't live it.... You can't give it. |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Fri Dec 18, 2009 6:08 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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hi!
I understand the dedication that is leading to these maps realistic .....
watch this old post of CSO by If it's any help ...
http://www.closecombat.org/forums/showthread.php?t=11260
I have not yet learned to make realistic maps:(
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heia Safari!! |
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Buck_Compton
Rep: 64.6 votes: 9
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Posted: Fri Dec 18, 2009 7:38 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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Hey guys,
I was just going around the forums when I read this... It is ofcourse and intresting idea to produce maps quickly and highly detailed... but I believe this type of map making has 2 down sides.
1) The photo is taken in modern time's... wich means that some battlefields aren't the same as they where in ww2 and ofcourse you would see modern day details like cars etc etc
2) There is no space for manouvring with a map... its nearly impossible to redo a map or move a road or a tree line in order to create cover or more manouvre abillity...
So I still prefer the good old hand made maps. But I won't withhold good intentions ;)
Keep up the good work
Cheers Buck
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If you are short of everything but enemy, you are in the combat zone. |
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US_Brake
Rep: 24.2 votes: 22
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davidssfx
Rep: 16.8 votes: 8
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Posted: Sat Aug 28, 2010 2:52 am Post subject: Re: Should next generation CC use photorealistic maps? |
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US_Brake wrote (View Post):
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Creating a large minature of the battlefield then taking a photo from an elevated height above might work?
The most qualified for this job? some super diarama builder out there I guess ?
I would't recommend testing this in your back yard, you would end up with a divorce and scene out of Close Encounters.
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US_Brake
Rep: 24.2 votes: 22
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Posted: Sat Aug 28, 2010 3:10 am Post subject: Re: Should next generation CC use photorealistic maps? |
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I hope your efforts in photorealism pays off davidssfx. For you and all wargamers waiting on that game to be made.
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Close Combat's most infamous SOB |
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davidssfx
Rep: 16.8 votes: 8
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Posted: Sat Aug 28, 2010 3:43 am Post subject: Re: Should next generation CC use photorealistic maps? |
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US_Brake wrote (View Post):
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I hope your efforts in photorealism pays off davidssfx. For you and all wargamers waiting on that game to be made.
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Thanks ... but that was it for me. It would take some big money to get any further
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CSO_Talorgan
Rep: 72.5 votes: 1
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Posted: Sun Aug 29, 2010 9:01 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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US_Brake wrote (View Post):
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Creating a large minature of the battlefield then taking a photo from an elevated height above might work?
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... or creating a scene using 3D software and then taking a plan-view screenshot.
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DAK_Legion
Rep: 86.3 votes: 20
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Manoi
Rep: 89.5 votes: 7
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Posted: Mon Oct 17, 2011 6:58 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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No aerial picture will ever replace the art of the modders!
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Oct 17, 2011 7:34 pm Post subject: Re: Should next generation CC use photorealistic maps? |
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That pic looks like crap regardless of the resolution.
The realistic photo for maps is a horrible idea.
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