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Do incapacitations count as a soldier's kills?

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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Dec 20, 2009 3:40 am Post subject: Meuse v3.4 Patch C Reply with quote

This will probably be the last update for CC5 as I have ported Meuse to TLD to take advantage of the new features. But while testing on TLD I noticed some graphical errors which were also in the CC5 version and the fixed files will work for both. Attached is Meuse v3.4 Patch C (I will also upload a complete new plugin);


CHANGES IN V3.4 Patch C (includes patch A & B changes) - November 2009:

14) Fixed stone fence crushed image and winter trees on some maps (Terrain, TerrainA.stm and some map txt files)

CHANGES IN V3.4 Patch B (includes patch A changes) - January 2008:

9) Changed/recalculated all gun penetration data (Weapons.adb)
10) Changed French vehicle #65 FCM 36 gun from 37mm SA38 to 37mm SA18 L21 (Vehicles.adb)
11) Changed French vehicle #65 FCM 36 lowering armour thickness (Vehicles.adb)
12) Changed French vehicle #63 D-2 lowering armour thickness (Vehicles.adb)
13) Changed Install and Uninstall scripts copy commands to include destination filenames (Install.txt and uninstal.txt)

CHANGES IN V3.4 Patch A - November 2007:

1) Changed French weapon #90 37mm SA38 L/33 name to 37mm L/21 Mle1916 TR and primary target from vehicles to infantry (Weapons.adb)
2) Changed German weapon #95 7.5cm L/24 lowering HEAT penetration from 96mm to 56mm (Weapons.adb)
3) Changed German vehicles PzIV and StugIII best kill to 56mm and reduced the quantitiy of HEAT shells (Vehicles.adb)
4) Changed German vehicle #23 7.5cm IG18 removing HEAT ammo (Vehicles.adb)
5) Changed French vehicles #98, 99, 100 & 101 which are all AMR 35's from type Recon Vehicle to Vehicle Lt Tank (GETeams.adb)
6) Changed French vehicle #97 AMC 35 type from Recon Vehicle to Vehicle Lt Tank (GETeams.adb)
7) Changed French vehicle #67 P-16 adding 37mm SA18 L/21 as gun 1, made MG gun 2 (Vehicles.adb)
Cool Changed French team #7 and #112 name from P-16 MG to AMC P-16 and adjusted ammo count (GETeams.adb)



Meuse_v34_PatchC_2009_11_15.zip
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GS_Schimpf

Rep: 3.3


PostPosted: Sun Dec 20, 2009 11:42 am Post subject: Re: Meuse v3.4 Patch C Reply with quote

Good to hear Meuse will get ported to TLD. Can't wait for that! THX


Visit the famous German Soldiers

WW2 Gaming since 1999
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Sun Dec 20, 2009 10:38 pm Post subject: Re: Meuse v3.4 Patch C Reply with quote

Will it be possible for those of us who dont havetLD to play Meuse on WAR?
Or is that just an absurd question?
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Dec 21, 2009 12:02 am Post subject: Re: Meuse v3.4 Patch C Reply with quote

Meuse could be playable on WAR if the next WAR patch does what has been hinted at and includes TLD features....
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Dec 06, 2010 6:17 am Post subject: Re: Meuse v3.4 Patch C Reply with quote

With the last patch from Matrix for WAR applied, TLD mods can run on WAR....

http://www.matrixgames.com/forums/tm.asp?m=2499513

Note: both TLD and WAR are to get another patch adding in the updated path finding from LSA which is great but does mean a bit more delay to WAR/TLD mods....
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schrecken

Rep: 195
votes: 15


PostPosted: Mon Dec 06, 2010 8:50 am Post subject: Re: Meuse v3.4 Patch C Reply with quote

see Omaha Dual release Mod and Ground tactics Dual release.
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QM

Rep: 49.4


PostPosted: Mon Dec 06, 2010 9:34 am Post subject: Re: Meuse v3.4 Patch C Reply with quote

Thanks Tejszd, great stuff!


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Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Dec 24, 2012 5:07 am Post subject: Re: Meuse v3.4 Patch C Reply with quote

Some have reported that the CC5 Meuse v3.4C version crashes on the Nouzon map.

Here is an updated file (nouzon.txt) that should help....



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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Meuse Mod


 
   
 


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