Posted: Tue Jan 12, 2010 11:39 pm Post subject: CC Strategy help required
Hi all,
I've been a long time lurker on this great site and have a couple of questions regarding the use of the strat map and BGs in a campaign.
I'm currently playing CC5 vs the AI, experimenting with some of the excellent mods from this site.
First, how do you determine which of the 44 maps are the strategically important maps to occupy, both as the attacker and the defender? It seems to me that the campaigns can be won without neccessarily taking major towns, maps with obvious high ground, gun emplacements etc. Am I missing something here?
Secondly, how do you decide which BGs to send to the front line and which to leave in reserve? When to swap BGs in and out of a battle? When to disband BGs? Whether to send infantry or armour BGs?
Hope someone can help as I've been stuck on this aspect of the game for a while now.
Posted: Thu Jan 14, 2010 5:28 pm Post subject: Re: CC Strategy help required
Maps you do not want to lose are maps with lots of road connections and high point value. Also you don't want to lose maps that are hard to attack into. So for example... you are defending a map as Germans, this map has wide open farm fields on the west, north and south sides where all the road entry/exit points are. If you lose that map, to attack it again you have to come from the east which is hard, or attack. The best example of a map like this is Buron from GJS. Theres actually no ideal entry points, except maybe the south.
For regular CC5 GC, Carentan, Valonges and St. Jores are important to hold onto as Germans.
Maps with Supply Depots are also critical.
When to swap out BG's?
- When its imminent that you will lose the map unless you replace it with a stronger BG
- When you have your opponent is a suitable deploy zone. When you swap a BG out you will lose some ground, the less ground your opponent holds while you swap, the less ground he gains after the swap.
- If you think your opponent is going to swap, and your BG needs to be swapped do it. The map will be a meeting engagement.
What BGs should defend?
- Tanks should defend maps with wide open arcs of sight.
- Infantry should defend more built up areas.
- You should match BGs up though. If fighting a tank BG, have a BG strong in tanks or anti-tank. So this could mean an infantry unit with lots of zooks or shreks... or even dynamite and flamethrowers if its a city map(engineers).
- Send in tank or mechanized to finish off depleted enemy BGs.
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Maps you do not want to lose are maps with lots of road connections and high point value.
Quote:
For regular CC5 GC, Carentan, Valonges and St. Jores are important to hold onto as Germans.
Seems strange to me that these maps hold very little points value' especially Valonges and St. Jores. I guess there value lies more in where you can attack into / defend from rather than their actual worth as an occupied location.
I assume the reverse holds true as well. i.e. if the 3 maps you mentioned are important for the Germans to hold, they are equally important for the Allies to win.
Quote:
Also you don't want to lose maps that are hard to attack into. The best example of a map like this is Buron from GJS.
Is there value for the attacker to deliberately avoid this map and if possible encircle it and cut the defender's supply line, or is it more a case of having to commit your forces and expect high casualties?
Quote:
Maps with Supply Depots are also critical.
Makes sense.
Regarding BGs, all your points seem very logical and again, make perfect sense to me.
Thanks again for your reply. I'll try some of these out in a campaign now I have a better idea of how, where and now also why to deploy my forces.
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