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davidssfx

Rep: 16.8
votes: 8


PostPosted: Sat Feb 20, 2010 11:38 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

hOsTyLe (TITI) joined the Campaign as the German defenders at Tare Green, Utah Beach.

The battle began with an instant immobilizing AT round to one of the DD's. For some reason the Allied 81mm mortar wouldn't set up to fire smoke or HE rounds ... but the other DD was able to fire at the AT position. All infantry units moved towards the sea wall in three groups. MG bunker fire kept some back while others gained ground and cover.
The other DD was  targeted by the AT gun, after knocking out the first. The exchange of fire between the AT gun and DD, ended with another knocked out Sherman, but finally the 81mm mortar lobbed some heavy stuff at the AT position and knocked it out within minutes.

Two infantry groups pushed ahead to engage MG's and units of German defenders woven into the hedges, at the two near beach VL's. Suppression fire and combined assaults from different angles were unable to remove these two groups, and both sides counted mounting casualties ... higher Allied.

Meanwhile the third Allied group (without a command unit) found a seam in the defenses, and exhausted themselves moving across map length distance to capture the inland VL's. They gathered themselves together and moved into a rear attack on one of the surrounded German pockets, but the battle ended close to the 30 minute time limit, due to both sides becoming too exhausted.
Very interesting, and hard found battle.  
Welcome to the Campaign hOsTyLe.



TLD Public GC 1 save 8 debrief.JPG
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save 8 debrief
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TLD Public GC 1 save 8 debrief.JPG



TLD Public GC 1 save 8.zip
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Allied save 8

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davidssfx

Rep: 16.8
votes: 8


PostPosted: Mon Feb 22, 2010 7:57 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

Hooked up with 7A_ Priapus at St. Germain De Varreville for a continuation of this map's battle.
A real tough grind for both sides ... very interesting and extremely hard fought battle.
Welcome to the Campaign 7A_ Priapus.



TLD Public GC 1 save 9 debrief.JPG
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TLD Public GC 1 save 9.zip
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Allied save 9

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davidssfx

Rep: 16.8
votes: 8


PostPosted: Mon Feb 22, 2010 3:53 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

Hooked up with cOMRADvZAD (t_tartarean) at St Marie Du Mont for a continuation of that map's battle.
A hard fought battle
Welcome to the Campaign cOMRADvZAD  :)

also ... Campaign Results Strategic map (in first post) updated to save 10



TLD Public GC 1 save 10 debrief.JPG
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TLD Public GC save 10.zip
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Allied save 10

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namztukxam

Rep: 3.3


PostPosted: Mon Feb 22, 2010 11:08 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

I got manhandled by hOsTyLe..........


Save 11.jpg
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namztukxam

Rep: 3.3


PostPosted: Mon Feb 22, 2010 11:53 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

Add me to Allies please!?
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Tue Feb 23, 2010 12:58 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

namztukxam wrote (View Post):
Add me to Allies please!?


Will do ... welcome to the Campaign  Smile
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Tue Feb 23, 2010 4:27 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

The invasion continues, as the 116/29 ID came ashore at Dog Green Omaha.
cOMRADvZAD (_tartarean) commanded the shore defences.
Another hard fought battle ... major Allied victory, ended near time out with both sides exhausted.



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TLD Public GC1 save 12.zip
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Allied save 12

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davidssfx

Rep: 16.8
votes: 8


PostPosted: Wed Feb 24, 2010 4:12 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

added a printable starter checklist ... to help get you started.

See bottom of first post in this topic.
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RD_DeathDealer

Rep: 4.3
votes: 3


PostPosted: Wed Feb 24, 2010 4:41 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

Versus hOsTyLe at Dog Red

We hit the beaches and immediately our 2 Shermans were engaged by PaK fire from a bunker on the hill. We hit that bunker with Artillery, MG suppressive fire, Sherman 75mm gun fire and a pair of 60mm mortars blasting away...but could not stop it. After losing our tanks, it was easy for the Germans to pick our men off on the beach.



Versus hOsTyLe at Easy Red

None of our DD tanks were able to participate in this bloodbath on the beach. Another battle that cost us dearly for ground.



A fine defense by hOsTyLe.

Here's the link to the Allied save:

Allied save #14
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Wed Feb 24, 2010 6:36 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

Continued the Omaha landings with hOsTyLe ... Fox Green and then over to Pointe Du Hoc.
Both were brutal defeats for the Allies ... very well defended by hOsTyLe.
Don't know how we're ever going to get off these Omaha beaches. Shocked



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TLD Public GC1 save 16.zip
 Description:
Allied save 16

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davidssfx

Rep: 16.8
votes: 8


PostPosted: Wed Feb 24, 2010 9:06 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

Yikes, should have quit while I was a bit behind.  Smile
Took a last look at Hamanchi and saw lorman ... so off we went to continue the battle at Merville Battery.
I made a big mistake of putting 5 or 6 units in the houses shared or near German held VL's. Of course lorman stacked the area with his troops and lined up MG fire on the buildings from further out. Was some serious fighting going on.
The other side of the map near the Pegasus Bridge exit ... laid some serious suppression on an AT gun and troops, and then rushed and overtook the position.
Meanwhile back at the houses ... things weren't going too well, and the Germans smoked and rushed one of the buildings and the Allies units were lost. The Allies called for a Naval barrage that did some damage to those advancing soldiers, but there was enough to take out the rest of the Allied units.
The units on the other side could have just moved back to the Pegasus Bridge VL and been happy to have gained the high ground VL with trenches and gun pit ... but I tried moving a few units to the back of the battery, and after taking some fire, decided to move back to Peg Bridge VL. I had also sent a MG team to aid the failing units at the houses, but it was too late, and they got picked off in the field.
At that time Allied moral broke and two VL's under my control were conceded by the game, and was left only the high ground VL.
Got to greedy ... and panicked trying to save the other group. Sorry Allied team for the lost ground.
Lorman defended well.
I'm about to have a morale break myself ... lol  Smile



TLD Public GC 1 save 17 debrief.JPG
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TLD Public GC1 save 17.zip
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Allied save 17

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RD_DeathDealer

Rep: 4.3
votes: 3


PostPosted: Wed Feb 24, 2010 9:11 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

QUESTION: Are we using the "VL" rule in regards to deployment?

VL Rule: A player may only deploy forces in setup areas that are solidly (or 'block') connected to a VL under friendly control. Areas touching by corner only are not considered to be connected. Example of what would be allowed in a German deploy (Green=yes, Red=no):

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davidssfx

Rep: 16.8
votes: 8


PostPosted: Wed Feb 24, 2010 9:23 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

RD_DeathDealer wrote (View Post):
QUESTION: Are we using the "VL" rule in regards to deployment?

VL Rule: A player may only deploy forces in setup areas that are solidly (or 'block') connected to a VL under friendly control. Areas touching by corner only are not considered to be connected. Example of what would be allowed in a German deploy (Green=yes, Red=no):



Hi,
Please excuse my newbie mistake ... lorman asked me about this, but I didn't know what he was talking about.
By the looks of your image explanation ... I could have saved myself a lot of loss using those rules.

Let's use the rules as you have stated. Thanks for the explanation RD_DD.

Here is the map before our battle:
I should not have deployed anything in the houses ... if I knew about those rules.

Added your VL rule explanation to the first post  ... number 11)



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namztukxam

Rep: 3.3


PostPosted: Wed Feb 24, 2010 8:23 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

hOsTyLe vs. namztukxam

Met with hOsTyLe at Ouistreham.  After being all but routed in our last battle and seeing some of the recent allied results, I decided to be very patient and just gain a good foothold for next turn.  Great defense by hOsTyLe!



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TLD Public GC 1 Save 18.zip
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Thu Feb 25, 2010 12:30 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

namztukxam wrote (View Post):
hOsTyLe vs. namztukxam

After being all but routed in our last battle and seeing some of the recent allied results, I decided to be very patient and just gain a good foothold for next turn.


Good strategy namztukxam ... I was thinking of doing the same myself, next time in. It's not worth taking the chance of having a morale failure, resulting in the loss of hard fought VL's.
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RD_DeathDealer

Rep: 4.3
votes: 3


PostPosted: Fri Feb 26, 2010 5:25 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

To keep things moving, fought 2 battles as Axis - did my best...

Versus Davidssfx at Sword Beach

Tough fight for beachfront property on this famous beach.
Allies broke morale when their AVRE struck an anti-tank mine and went up in flames.



Versus Davidssfx at Pegasus Bridge

Ost was outgunned but put up a heroic defense. Davidssfx used a combined arms approach to secure the bridges and a classic bayonet charge to wipe out Osttruppen in the hedgerows.



Here is the AXIS save:

Axis save #20

Twisted Evil  Twisted Evil  Twisted Evil  Twisted Evil  Twisted Evil  Twisted Evil  Twisted Evil  Twisted Evil
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Fri Feb 26, 2010 7:53 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

Still haven't learned how to survive a beach attack ... lol.
Excellent defender though ... RD_DD.
Very tough and interesting battles.



TLD Public GC1 save 20.zip
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namztukxam

Rep: 3.3


PostPosted: Sat Feb 27, 2010 7:48 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

namztukxam vs lorman

Juno Beach:  
lorman defended the Chateau brilliantly!  established valuable beach head.

Gold Beach:
Great placement by lorman of AT guns!  pushed allied line to hedgerow.



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TLD Public GC 1 save 21 (Allied).zip
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Sat Feb 27, 2010 9:21 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

lorman and I continued the Campaign at the beach of Arromanches.
Some shore-side real estate was gained by cautious Allied movement, due to an eerie silence from German controlled buildings closest to the beach. Next Allied turn here beware, cause I think there is still a sizable German presence lurking.



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Last edited by davidssfx on Sun Feb 28, 2010 12:30 am; edited 1 time in total
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Sun Feb 28, 2010 12:28 am Post subject: Re: TLD Multiplayer Grand Campaign proposal Reply with quote

The second Strategic turn was administered by hOsTyLe (Axis side) and myself.
After movement and support was decided upon ... the first of second wave Allied forces battled to secure the Uncle Red beach.



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