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Do incapacitations count as a soldier's kills?

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schrecken

Rep: 195
votes: 15


PostPosted: Fri Jul 09, 2010 11:27 am Post subject: Re: Last stand Arnhem Reply with quote

use a download manager
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pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Fri Jul 09, 2010 12:27 pm Post subject: Re: Last stand Arnhem Reply with quote

schrecken wrote (View Post):
use a download manager

It came through no problem  Laughing

First impressions - the strat map looks very old fashioned, but is easy to use. The keyhole effect of the post CC5 style interface suits this type of map. The maps are great as expected, I played the first map with the 2 stacked battle groups, I found it very simple to understand using the tabs to select the units.

I havent played many battles but by looking at the quality of the German teams on the map this will be a cake walk!...  Twisted Evil
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Priapus

Rep: 18.6
votes: 1


PostPosted: Fri Jul 09, 2010 1:57 pm Post subject: Re: Last stand Arnhem Reply with quote

dj wrote (View Post):
I thought CC2 would have the best chance for AI performance with the strongest in the series.  Are the maps the same scale or are they big like CC5 style?


Maps are large, like TLD style. I have no intention of playing the AI anyway, so it isn't an issue for me. One niggling problem I've spotted so far is AT guns firing at infantry, giving their position away. GC anyone?
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Priapus

Rep: 18.6
votes: 1


PostPosted: Fri Jul 09, 2010 2:22 pm Post subject: Re: Last stand Arnhem Reply with quote

Also, I don't like the fixed AA guns. Some of their positioning is extremely poor. On Sons an 88mm located inside an emplacement surrounded by sandbags is positioned too far back to have an LOS in the direction of the incoming allied troopers. Why lock the guns positions? It takes away the freedom to determine the deployment of your own forces.
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vonB

Rep: 32.6
votes: 5


PostPosted: Fri Jul 09, 2010 2:40 pm Post subject: Re: Last stand Arnhem Reply with quote

Quote:
an 88mm located inside an emplacement


Could be there for AA purposes?  As was the primary role of the FLAK18/36...
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Mafi

Rep: 2.7
votes: 17


PostPosted: Fri Jul 09, 2010 3:02 pm Post subject: Re: Last stand Arnhem Reply with quote

Priapus wrote (View Post):
Why lock the guns positions? It takes away the freedom to determine the deployment of your own forces.


like it was there in Sept. 1944... The Luftwaffe in that (and other areas) had no vehicles to tow their 88 around. There exists an photo of the 88 near the school of Son, blown up inside their sandbag emplacement (the school is north of the map's area).

Cheers
Mafi
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Priapus

Rep: 18.6
votes: 1


PostPosted: Fri Jul 09, 2010 3:17 pm Post subject: Re: Last stand Arnhem Reply with quote

Mafi wrote (View Post):
Priapus wrote (View Post):
Why lock the guns positions? It takes away the freedom to determine the deployment of your own forces.


like it was there in Sept. 1944... The Luftwaffe in that (and other areas) had no vehicles to tow their 88 around. There exists an photo of the 88 near the school of Son, blown up inside their sandbag emplacement (the school is north of the map's area).

Cheers
Mafi


I wasn't aware that the luftwaffe was in such bad shape. Jeepers, not even able to redeploy their equipment!
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7A_Woulf

Rep: 22.1
votes: 2


PostPosted: Fri Jul 09, 2010 3:58 pm Post subject: Re: Last stand Arnhem Reply with quote

FJ Regiment von Hoffmann (near the XXX Corps kick-off point) had eight fabric new 76mm AT-guns, but no mean to transport them, so they had to place them along the highway; -They lost EVERY ONE during the initial bombardment on September 17!! At Arnhem 9th SS Panzer Div were offered an entire artillery Regiment at September 20; -But they had to move the guns themselves, since the artillery Regiment had no vehicles!  Shocked

Same old story, over and over again...


"When the tough gets going, I run to live to run another day..."

"Is this trip really necessary?"
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karlmortar

Rep: 16.7
votes: 2


PostPosted: Fri Jul 09, 2010 8:00 pm Post subject: Re: Last stand Arnhem Reply with quote

I can't believe my eyes!
It can only be one thing: The staff car and body of General Kussin, Stadtkommendant of Arnhem.

ou are correct about the guns Woulf. However there has been some discussion about Hoffamn's guns if they were 76mm guns or an other type of PaK guns, but I stick with 76mm guns Wink



Last Stand Arnhem.JPG
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Last Stand Arnhem.JPG




"CC for ever"
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schrecken

Rep: 195
votes: 15


PostPosted: Fri Jul 09, 2010 9:03 pm Post subject: Re: Last stand Arnhem Reply with quote

is that a body hanging out the door?
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7A_Woulf

Rep: 22.1
votes: 2


PostPosted: Fri Jul 09, 2010 11:50 pm Post subject: Re: Last stand Arnhem Reply with quote

Here's the 'classic' picture of Kussin:

http://www.defendingarnhem.com/Feldkommandantur642.html

So Karl can be right, that's the driver hanging out of the door, but where is Kussin on the left side?!?  Confused

Anyway, great game! Have nothing to complain about, hours of fun action and a beating heart while I'm storming the bridges!  Very Happy
("Never mind the bullets; -Go, go, go!!!)


"When the tough gets going, I run to live to run another day..."

"Is this trip really necessary?"
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diggin.robat

Rep: 39.7
votes: 2


PostPosted: Fri Jul 09, 2010 11:57 pm Post subject: Re: Last stand Arnhem Reply with quote

It should be Kussin on the map, but the situation looked a bit different:





From Axishistory Forum

Interessting map detail.


GW modding team
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Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Sat Jul 10, 2010 2:18 am Post subject: Re: Last stand Arnhem Reply with quote

Well this should show us that a general is not too important for to win a great battle. Rolling Eyes


"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site).
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golani_2

Rep: 5.6


PostPosted: Sat Jul 10, 2010 4:14 am Post subject: Re: Last stand Arnhem Reply with quote

karlmortar wrote (View Post):
I can't believe my eyes!I


He must be driving a hummer, I had a jeep on the bridge and it was 1\3 the size of his car...

The game is awesome, I just don't like the points system...
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schrecken

Rep: 195
votes: 15


PostPosted: Sat Jul 10, 2010 6:40 am Post subject: Re: Last stand Arnhem Reply with quote

Quote:
I just don't like the points system...


really...why not?
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golani_2

Rep: 5.6


PostPosted: Sat Jul 10, 2010 6:56 am Post subject: Re: Last stand Arnhem Reply with quote

schrecken wrote (View Post):


really...why not?


Don't know, it's less realistic and less fun (for me).

Still haven't figured out when I get more points, how many DO I get, how to refit a unit etc.

Why should "selling" a unit bring me only half it's worth? especially if that unit got "upgraded" under my command (i.e earned morale and experience).

All these things are probably much better for the H2H players- enables to balance the sides, but I'm an AI player, I'd prefer the game to be as historically accurate and realistic as possible.

I wished Matrix would have (or maybe they can still do it with a patch) released it with two possibilities-

1.Point system for those who are looking for more balance.

2. Force pool for those looking for realism.  

Having a force pool of pre-designated units and amounts is the best in my eyes.
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schrecken

Rep: 195
votes: 15


PostPosted: Sat Jul 10, 2010 8:18 am Post subject: Re: Last stand Arnhem Reply with quote

it's a game... it's not realistic at all.
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golani_2

Rep: 5.6


PostPosted: Sat Jul 10, 2010 8:36 am Post subject: Re: Last stand Arnhem Reply with quote

In that case I vote for having giant fire spewing robots.

C'mon, the devs didn't research and worked their arses off to dismiss it with "it's just a game, it's not supposed to be accurate"
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schrecken

Rep: 195
votes: 15


PostPosted: Sat Jul 10, 2010 8:46 am Post subject: Re: Last stand Arnhem Reply with quote

points is a mechanic of the game...  no more or less realistic than a forcepool mechanic.
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golani_2

Rep: 5.6


PostPosted: Sat Jul 10, 2010 8:51 am Post subject: Re: Last stand Arnhem Reply with quote

I don't see it that way.
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