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Wacht Am Rhein Patch v4.50.10b Available

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mooxe
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Joined: Aug 21, 2004
Posts: 2641
Location: Pembroke, Ontario
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PostPosted: Mon Jul 05, 2010 2:51 pm Post subject: Wacht Am Rhein Patch v4.50.10b Available Reply with quote

Download Patch v4.50.10b.

Have your serial number ready when you install this patch. Please report any bugs to the WAR Bug Thread. Please use the beta patch as the latest official patch to avoid any confusion online. Grand Campaigns or Operations started with the previous version of WAR should be restarted.

5/12/2010 – 4.50.10b
Do to the changes in this version it is recommended you start a new game, as the data files in previous
saves are not compatable.

• Fixes

o Fixed a bug that could cause incorrect message post-BG screen about who was
attacker / defender on the first turn of an operation or campaign.
o Fixed crash when airstrike bombs or rockets going off the bottom map edge.
o Fixed potential memory corruption bug with mini-map painting out of bounds
o Fixed a memory corruption bug that could occur just post-battle
o Fixed spelling error in message about being unable to move due to strategic
surprise.
o Fixed crash when AI can not find a valid setup location for a team.
o Fixed post-battle crash condition after flamethrower(s) were used.
o Changed "Slush" elements explode effect from "Water" to "crater".
o A few new aircraft graphics added.

• AI

o Fixed a bug where the AI player could fail to move battle groups on the strategic
map when not in contact with the enemy.
o The overall force strength ratio (ratio of the overall strength of AI player's side to
the known or estimated strength of the playerís side) is now given more weight in
the AI player's decision making when considering moves on the strategic map.
o The AI player will favor more aggressive moves on the strategic map when the AI
player's side has strategic surprise (i.e. when the player's side can not move).

• Map

o Setup zone now guaranteed to include the squares adjacent to a controlled Victory
Location.
o All maps checked for general coding errors.
o Bridges coded as "bridge" as opposed to the variety of road type elements
previously coded.
o Bridge map coding improved to support better vehicle pathing.
o Maps checked for usage of interior walls
o Maps checked for usage of "double wide" exterior walls coding method.
o Reported map coding and map graphic errors fixed.
o Added missing interior on Liefrange.
o Added trees for painted in shadows on Liefrange.
o Fixed bright outline on Krinkelt-Rocherath building interiors.
o Removed Alled entry VL on Sibret BTD.


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