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Do incapacitations count as a soldier's kills?

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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sat Jul 17, 2010 3:57 am Post subject: Re: Battle editor Reply with quote

True, increasing the amount of points does not change the number of open spots a BG has.

Also true, above a certain amount of points there is no point in going higher due to their being limited quantities of the higher cost units.

I tested giving one of the Allied BG's 1200 points and if you add the Strength points of the selected units to the Battlegroup Point pool (still available points) it did add up to 1200 as entered. Again I used line vs line so that it would not add or subtract a percentage of points to make it easier to see what I entered was indeed being used.
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7A_Woulf

Rep: 22.1
votes: 2


PostPosted: Sat Jul 17, 2010 7:27 am Post subject: Re: Battle editor Reply with quote

zon wrote (View Post):
The points you can allocate appear to max out. Say you put 1,200 into the field (just to test the program), you don't necessarily get those points, even on recruit. Secondly, there are often team slots that are unavailable, so you can't get a full battlegroup and spend your points.

I think single battles should be editable so you can have a full slate of teams and the exact points you enter in the scenario editor. Sorry if I am being obtuse but maybe we are looking for different results.


Guess you have to edit the BGroups.txt to change the number of available slots? In-game it depends on the size of the battlegroup, but I think the data is in BGroup.txt (But tbh, it's 6 months since I looked into modding of tLD, so I'm sure someone else have more accurate info on that...  Rolling Eyes  )


"When the tough gets going, I run to live to run another day..."

"Is this trip really necessary?"
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Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Sat Jul 17, 2010 9:41 am Post subject: Re: Battle editor Reply with quote

zon wrote (View Post):

Good find on the shift key. Can't say I can locate that in the manual. I've added a gazillion points to a test scenario but can't seem to buy anything extra from the forcepool.

I found it on the game manual but only because I knew what I needed to look for. A pdf manual is not a good manual, you can not read it at same time than you play the game.


"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site).
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zon

Rep: 17.5
votes: 2


PostPosted: Sat Jul 17, 2010 9:43 pm Post subject: Re: Battle editor Reply with quote

Nomada_Firefox wrote (View Post):
zon wrote (View Post):

Good find on the shift key. Can't say I can locate that in the manual. I've added a gazillion points to a test scenario but can't seem to buy anything extra from the forcepool.

I found it on the game manual but only because I knew what I needed to look for. A pdf manual is not a good manual, you can not read it at same time than you play the game.


Got a page number, Nomada?

Anyway, it looks like the point system is adding up on line vs line. I was also thrown off by BGs with limited slots. If we could get more and detailed control of deploy zones, we'd be almost there!
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Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Sat Jul 17, 2010 10:08 pm Post subject: Re: Battle editor Reply with quote

Sorry Zon, I lied a little, I discovered it on the wargamer review, the game manual does not tell anything about it. But it runs, I have played it at game.
http://www.wargamer.com/article/2905/close-combat:-last-stand-arnhem


"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site).
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zon

Rep: 17.5
votes: 2


PostPosted: Sun Jul 18, 2010 2:16 am Post subject: Re: Battle editor Reply with quote

Nomada_Firefox wrote (View Post):
Sorry Zon, I lied a little, I discovered it on the wargamer review, the game manual does not tell anything about it. But it runs, I have played it at game.
http://www.wargamer.com/article/2905/close-combat:-last-stand-arnhem  


No problem. Thanks for the heads-up on the feature.
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MF_Church

Rep: 26


PostPosted: Sun Jul 18, 2010 2:28 am Post subject: Re: Battle editor Reply with quote

Errr & Ummm.

Soooo Zon ~ can one edit a single Map for a single Battle as inclusively as the original cc2?

Etc.  locking in deploy TILES as Ally or German or Neutral ?

And assigning Requision Points for Both sides ?  Which Then can be used to get ANY unit in the ENTIRE pool ?

Btw.  great questioning Zon and to ALL great answers!  :D

TU zon!  Smile !
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Jul 18, 2010 4:50 am Post subject: Re: Battle editor Reply with quote

Quote:
locking in deploy TILES as Ally or German or Neutral ?


You can only set entry VL's for each side not map out deployment areas as CoI or CCMT can.
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