Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1220
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
Priapus

Rep: 18.6
votes: 1


PostPosted: Mon Jul 26, 2010 5:40 am Post subject: Editing AT gun team data Reply with quote

Can anyone help me edit the said data to increase crew and gun logevity i.e. their susceptibility to mortar attacks. I feel it's the biggest flaw in the game. I want the crew to abandon the gun during a mortar attack and return after the attack has ceased, which can be best represented by the teams being suppressed rather than dying. Any help would be much appreciated (I really have no idea what file to tamper with or what data to change).
Back to top
View user's profile Send private message
 
diggin.robat

Rep: 39.7
votes: 2


PostPosted: Mon Jul 26, 2010 6:32 pm Post subject: Re: Editing AT gun team data Reply with quote

Well, I´m sure it´s not possible to mod the drew to desert the gun hen under attack and return when it´s over. But you can try to change the gun´s characteristics in weapons.txt to make it less "volatile" and have it smaller to make it harder to hit. As far as I can remember you can change in the coloumn "Integrity" the value to something more then shown and I think there was something like "size" in square meters which can be reduced. With a higher integry the gun shouldn´t brew up that easily. I think I did it for CC3 GW and was quite satisfied with the outcome.


cheers

diggin


GW modding team
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
Dima

Rep: 87.3
votes: 16


PostPosted: Mon Jul 26, 2010 10:20 pm Post subject: Re: Editing AT gun team data Reply with quote

Check your PM.
Back to top
View user's profile Send private message
 
graves101

Rep: 8.3
votes: 1


PostPosted: Tue Jul 27, 2010 11:50 pm Post subject: Re: Editing AT gun team data Reply with quote

Thanks, you guys, Priapus does a good job positioning his guns to aid in his attacks/defense. And they do their job well. But even with a single mortar, I can routinely pop them again and again, sometimes I even hold off doing so as I feel bad for the poor ATGs, so vulnerable as they are. It seems a shame that they blow up so easily. I assume the crews' vulnerability is because they're probably considered to be in a "standing" position, as they are kneeling and operating the gun. Maybe it would be better to put them as "prone", so more than half the crew won't die in a single mortar blast. Also, it seems the gun itself is knocked out pretty easily, seems a bit strange that a metal reinforced cannon is ruined from just an HE shell. I'm guessing it's the ammo pile that gets hit and erupts, making the cannon useless?

Even with British 2" mortars, which usually contains only 18 rounds, I can knock out a gun at 200m almost every time.


Back to top
View user's profile Send private message
 
vonB

Rep: 32.6
votes: 5


PostPosted: Wed Jul 28, 2010 12:12 am Post subject: Re: Editing AT gun team data Reply with quote

Yes, the homing mortars are an issue, and you can emulate that with vehicles and open topped armour.

A bit too deadly, particularly when firing indirect.  No reason why you shouldn't expect the odd direct hit, but in balance it seems to effective.  Suppress by all means, but then I think the kill factor is a bit too high in the game generally (especially tanks .v. Infantry) unless it is really at close quarters when you would expect higher strike rates.

As the Crew and Gun are 'unified' until the gun is destroyed or the crew flee if their morale breaks, you can't command the crew seperately.  It would be a good option to have, but I think the Code issues will likely prevent that happening with the current CC engine, though CCM (CCMT etc) does have mount dismount, but then the vehicle crew are still welded to the vehicle and behave the same as any other CC.
Back to top
View user's profile Send private message Visit poster's website
 
Priapus

Rep: 18.6
votes: 1


PostPosted: Wed Jul 28, 2010 9:25 am Post subject: Re: Editing AT gun team data Reply with quote

Yeah, I often find my poor Marders blown to pieces by mortar fire. Same goes for my halftracks. An infantry support vehicle that is completely unable to resist mortar fire. Dima has kindly offered to remedy this problem and edit the ATG data so it's akin to that of TRSM. I'd be happy to upload the files if anyone else interested. Thanks Dima!
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat The Longest Day


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!