Posted: Wed Jun 06, 2012 7:27 am Post subject: Re: CC5 Battle of Berlin German S vetmod 3.5
Hi
in 3.6 there are not bgoups locked cc5 is not possible, but I suggest to play as if they were, reflects more the reality, playing with the survivors of the previous battle.
Bring BoB in war/tld is desirable, you could do a lot more things, maybe someone is preparing(I hope).
I am finishing the gc, missing 2 days and I still have 3 maps, I'll post the finish result.
Posted: Wed Jun 06, 2012 8:59 pm Post subject: Re: CC5 Battle of Berlin German S vetmod 3.5
ok
I have noticed something the other day
I was fighting in the suburbs area of Berlin and i had this mortar team stationed in a street between high buildings 3 of 4 stories high.
On the map Dalham and some of the mortars i couldnt get over the buildings, thank god it were smoke grenades or otherwise they would be dead.
After that when I was aiming at further away targets and a slightly different angle I could get the grenades there.
Did not know the grenades could bounce of high buildings.
Does this go in all cc5 or other cc games, I wonder?
Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!