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schrecken

Rep: 195
votes: 15


PostPosted: Tue Sep 21, 2010 6:08 am Post subject: New mod - tLD Ground Tactics for WaR Reply with quote

The Ground Tactics mod for WaR is an attempt to better simulate military tactics used by ground forces in Normandy. The team of AT_Stalky, Dima, Pzt_Kanov, squadleader_id and davidssfx have worked a miracle and brought Normandy fighting to CC:WaR. Using the Vehicle graphics from the Gold-Juno-Sword mod and parts of tLD they have reworked the data, Graphics and maps to bring WaR users a heightened CC experience.

See the Readme for more details.




Please report any errors/bugs/problems in this thread.


Get it here:   http://closecombat.matrixgames.com/WaR/WaRmods.html


Thanks for the great effort guys!


Last edited by schrecken on Tue Sep 28, 2010 8:19 am; edited 1 time in total
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Tue Sep 21, 2010 7:18 am Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

Hi schrecken,
Thanks for converting it to WaR Smile
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Tue Sep 21, 2010 11:59 pm Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

Nice, Shreckie!
BTW, with the latest (beta) patches installed...data and graphics are now basically the same for both WAR and TLD, right?
Too bad converting mods will a bit more complicated for LSA Sad
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schrecken

Rep: 195
votes: 15


PostPosted: Wed Sep 22, 2010 12:10 am Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

From original retail release of WaR to Patch 10b and tLD

1. just extend the fpools.txt out to 25 place holders.


2. open tLD CCImages/gamegadgerts/screengadgets and copy WaR gadgets over the top.

3. A very little graphic work needed on BG screen to finish off.

4. expand campaign.txt with required options from tLD
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Wed Sep 22, 2010 4:51 pm Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

Could there be in theory a mod for TLD that used the features of LSA? I think it would be a matter of swapping executables and accommodating the files accordingly, that way all version could benefit from the same features.


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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Wed Sep 22, 2010 5:59 pm Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

Pzt_Kanov wrote (View Post):
Could there be in theory a mod for TLD that used the features of LSA? I think it would be a matter of swapping executables and accommodating the files accordingly, that way all version could benefit from the same features.


LSA is a different beast AFAIK.
The FP table is still a mystery...then there's the recalculated values in the elements file.
The promised LSA workbook is also still hidden away in the Dev's locker Smile
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Wed Sep 22, 2010 6:11 pm Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

but they're still .txt files right? they could be accommodated with some work I think


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schrecken

Rep: 195
votes: 15


PostPosted: Wed Sep 22, 2010 9:29 pm Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

Quote:
think it would be a matter of swapping executables


Then you're talking about a mod of LSA
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schrecken

Rep: 195
votes: 15


PostPosted: Wed Sep 22, 2010 10:13 pm Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

xe5 has explained most of fpools.txt over at matrix forums
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Wed Sep 22, 2010 11:14 pm Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

yeah but what if I don't buy LSA but download a tLD mod using the LSA exe? I think that's wrong but I don't know.


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schrecken

Rep: 195
votes: 15


PostPosted: Wed Sep 22, 2010 11:36 pm Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

you need an LSA serial to activate your game.

tLD serials won't work for a LSA exe
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schrecken

Rep: 195
votes: 15


PostPosted: Wed Sep 22, 2010 11:38 pm Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

US AB 60mm mortar has Artillery sound?
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Thu Sep 23, 2010 12:01 am Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

schrecken wrote (View Post):
US AB 60mm mortar has Artillery sound?


What do you mean?
In battle...or in the BG screens (when you click the weapon icons)?
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schrecken

Rep: 195
votes: 15


PostPosted: Thu Sep 23, 2010 12:05 am Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

In battle... you hear the shot passing overhead.

BG screen sounds fine.


Same in tLD for tLD
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Thu Sep 23, 2010 12:42 am Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

OK...noted, Shreck...
Sounds in GT is David's department...but he's taking time off modding for a bit.
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Thu Sep 23, 2010 12:45 am Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

squadleader_id wrote (View Post):

then there's the recalculated values in the elements file.


Ya the calculations that were changed that made it a requirement to edit the element data will cause a problem....
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Thu Sep 23, 2010 12:50 am Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

Tejszd wrote (View Post):
squadleader_id wrote (View Post):

then there's the recalculated values in the elements file.


Ya the calculations that were changed that made it a requirement to edit the element data will cause a problem....


Unless S3T releases a workbook with formulas for the new values...or better yet...release a template elements file with all the element types needed for mod conversions (and new mods).
IIRC...weapons values and ranges are also slightly tweaked for LSA?


Last edited by squadleader_id on Thu Sep 23, 2010 2:38 am; edited 1 time in total
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mooxe

Rep: 221.1
votes: 25


PostPosted: Thu Sep 23, 2010 2:12 am Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

David are you going to be updating the GT version for WaR?


Join Discord for technical support and online games.
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Thu Sep 23, 2010 2:31 am Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

schrecken wrote (View Post):
In battle... you hear the shot passing overhead.

BG screen sounds fine.


Same in tLD for tLD


Hi,
60mm and above mortars (including mortar barrage), use a certain size explosion/crater graphic ... which has one specific sound associated to it.
The sound you hear is a real life mortar round ... a split second before it hits and then the explosion/impact.
So, basically ... the sound an incoming shell makes just before impact and its related explosion on impact.

Other Gun HE shells use the same impact/explosion sound too, but it's less noticeable when following the Gun firing sound.
note: a good ear can tell the difference between AP and HE rounds

I like the sound, but it can be changed sometime in the future if some don't like it.


Last edited by davidssfx on Thu Sep 23, 2010 3:17 am; edited 2 times in total
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Thu Sep 23, 2010 2:34 am Post subject: Re: New mod - tLD Ground Tactics for WaR Reply with quote

mooxe wrote (View Post):
David are you going to be updating the GT version for WaR?


Hi,
Ground Tactics 1.6 (latest version) was converted for use with WaR by schrecken ... any future version would be applicable to both CC versions (TLD, WaR).
I'm not sure if this is what your question is referring to ... unless there is something wrong with the way it works now in WaR. I don't own WaR ... so am unable to comment on its conversion results.
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