Posted: Tue Mar 01, 2011 7:40 am Post subject: Re: Operation: Monty's Gamble - Mod for LSA
Not a lot has happened in the last 3 months. Work has consumed a lot of time and energy. Things seem to have settled down this month - thank christ - and I actually have time to think now, so I should hopefully get back into it soon. The German units list is the big hurdle at the moment. I might have to steer around that one for the time being.
"I have come here to kick ass and chew bubblegum... and I'm all out of bubblegum." - They Live
Great job Hoogley, you're our hope in makingLSA's GC playable!
Is there any way to avoid XXX from crossing blown up bridges in the strat map?
I thought making one-way maps could work, but as long as the full map falls on allied hands once it explodes, they'll have the exit VL to keep moving forward...
I'm a bit confused. How is the current GC unplayable? I'm not having any troubles playing it verses the Human, or the AI?
If you are unable to play the GC there is something wrong on your end.
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!