Posted: Mon Mar 14, 2011 4:03 pm Post subject: Re: CC: LSA - is it worth purchasing
quote "Dundradal"; If LSA, TLD, WAR, and COI are crap than shouldn't that cause them to fall off the radar because they are poor products. You say that's what you are afraid of, but that's exactly what you are trying to do through these idiotic posts. I'm pretty sure I get it very well. I'm just not sure what "it" you are chasing after./quote
Yer logic is a bit wrapped there.
The new games are of poor quality on there own merits.
:roll:
I have many times in grate detail addressed the quality issues in the new CC-games.
The current developer is unable even to replicate the quality of the original Atomic games.
With that low standard, how can they ever take CC to the next level. And it’s not about money, or resources… It don’t take any longer or cost more money to get codes right if they know what they are doing.
It’s a matter of competence.. If one is silent about this, or blindly supporting the developer, how we ever expect to get a better CC..
If u wants to I can post some links to the quality issue post I made.
Last edited by AT_Stalky on Mon Mar 14, 2011 4:10 pm; edited 1 time in total
Posted: Mon Mar 14, 2011 4:04 pm Post subject: Re: CC: LSA - is it worth purchasing
LSA is it worth purchasing?
Definately, this is a very nice game and if you are a newcomer here then by all means go out and buy it.
Its really the best re-make so far, and I can see that in the future there's a strong possibility of people being able to make some great mods with it.
Its no perfect by any means, I have found very little in life that is, your paying what $40 for it? so don't expect it to fulfill your every dream....but whats $40 nowdays? it costs me that to fill up the car.
There are people commenting on here that say its not worth it, well everyone to his own view, however all I can say to newcomers is that when you read a post with a title of this kind, by all means take on board the views of all posters, but look at the posters profile too at the same time. There you will find out how long they have been a member, which I always use to judge just how much experience of CC type games they have.
I myself have been playing the CC series for a number of years, and been a member of this site for almost as long.
I can remember that when CC5 first came out, the same sort of views were expressed on other forums about how it would NEVER replace CC3 as the most popular version of the game....however look at today, CC5 is the most popular version played online...I wonder what tomorrow will bring?
Posted: Mon Mar 14, 2011 4:54 pm Post subject: Re: CC: LSA - is it worth purchasing
No not hacking at all. Its called campaign.txt located in the folder C:\Matrix Games\Close Combat Wacht am Rhein\Data\Base. I just checked mine and retreat is enabled, I don't know if I changed it or not, I installed it quite awhile ago.
Look for this line...
#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1
# Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams
0
# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
1
Posted: Mon Mar 14, 2011 4:59 pm Post subject: Re: CC: LSA - is it worth purchasing
here is mine, exactly as it was during the test....Perhaps this isnt working.
Im on an older patch at the moment, ill have to patch it later and see if it works after that.
4.50.07b Is my current patch.
#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1
# Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams
0
# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
1
==========
Additional Note, TLD has same line but its set to 0. Ill have to change that and see if I get better results. Is this in the original CC5? disband always made play camps a pain.
=========
Checking some other files....
TLD has setting but its default at 0
TLD - under the original settings has setting too but its default is 1 (have to check that if it works)
WAR - has settings set to default at 1 (retreat no route) but it does not work for me.
LSA - has settings set to default at 1 and does work for me.
The current developer is unable even to replicate the quality of the original Atomic games.
What do you mean by quality? All the bugs the games shipped with or were discovered later? Or the mistakes they never fixed?
Quote:
With that low standard, how can they ever take CC to the next level. And it’s not about money, or resources… It don’t take any longer or cost more money to get codes right if they know what they are doing.
It’s a matter of competence.. If one is silent about this, or blindly supporting the developer, how we ever expect to get a better CC..
If u wants to I can post some links to the quality issue post I made.
If you have all these abilities then do it yourself. All I hear from here is how no one at matrix knows what they are doing...well if you seem to know what to do then get off the pot and do it!
If there was any sense left one would think that people like you would then want to help the devs in creating a game of the highest quality. Instead there are a few who want to bash anything coming out and give nothing in return (either money or skill sets).
I guess just keep pirating CC5 and all your problems will be for naught. If you don't care about the new releases then ignore them entirely. Instead there is an active campaign to slander them...to what ends only you guys know.
I enjoy the new games. They have issues, sure, but I'll continue to enjoy playing them for years to come.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity
Posted: Mon Mar 14, 2011 6:52 pm Post subject: Re: CC: LSA - is it worth purchasing
quote Dundradal::
What do you mean by quality? All the bugs the games shipped with or were discovered later? Or the mistakes they never fixed?
If you have all these abilities then do it yourself. All I hear from here is how no one at matrix knows what they are doing...well if you seem to know what to do then get off the pot and do it
If there was any sense left one would think that people like you would then want to help the devs in creating a game of the highest quality.!Instead there are a few who want to bash anything coming out and give nothing in return
/end Qoute
Notice how we get promises after promises from the developer saying that they will fix em issues. I can post some more links to issues in CCMT, but u can fined em your self. Still today, 4-5? years later CCMT is sold in the same state.
WaR:
Here is an interesting thing, you see the dev team never understood how to code houses in CC.
PPL complained about poor LOS in WaR, yet 3 patches down the road they still had not figured it out....
Here in this link I tried to help em, I should have known what often happen to the messenger..
U recognise the developers names there, southernland, shrecky, QM, TJ, and oddball..
In the end they sort of got it, atleast a part of it...
Posted: Mon Mar 14, 2011 7:05 pm Post subject: Re: CC: LSA - is it worth purchasing
stalky
Haven't the map coding concerns in WaR been addressed in the patches?
It says they have in the readme.
The issues you post about so long ago were known before the first map was coded... there was even a map coding how to guide distributed, just not followed.
Haven't the map coding concerns in WaR been addressed in the patches?
It says they have in the readme.
Schreky, yes your right.
But see, Dundradale asked for 2 things.
My first half of the post was about things the dev team have still not fixed, that was CCMT.
In the second part of my post i answer Dundradale, as he implied that I have not done anything and just sit on my pot, that part was about WaR...
So not to missread my post, I make my self clear:
The house code in WaR is now rather fine.
The issues you post about so long ago were known before the first map was coded... there was even a map coding how to guide distributed, just not followed.
Yeh, sure.
Thats why you and the dev team dint get what ppl complained about for half a year, and 3 patches.
And thats why I had to draw all them small pictures and it took you and the developer team 5 pages to understand that the houses was wrong coded in WaR (at that link)...
Was this updated in a patch? I have WAR too but I recall the BG's disappearing. But I could have remembered it wrong. Ill patch it and check, if thats the case Ill consider it good news.
War was the first to have the retreat feature, though BG's can still be disbanded when they do not own an exit VL at morale break or have no open map to move onto.
TLD did not use the feature as the strat map has little depth thus BG's are disbanded in all instances. Which is the same as CC5 but it is hard coded in the exe and can not be easily changed in a text file like the re-releases.
When a BG is forced to retreat it does receive an additional penalty in that it can not move the following turn.
WillKnott,
Based on what you posted it isn't work right for your installation or was broken at some point. It does work correctly on the latest patch at least. What OS are running? If Windows 7 double check that there isn't a 2nd copy of the campaign.txt in the virtual store;
C:\Users\[NAME]\AppData\Local\VirtualStore\Program Files (x86)\Matrix Games\Close Combat Wacht am Rhein\Data\Base
If there isn't and you are not in the middle of GC, unfortunately it usually best to not patch and continue a GC, then it probably is best to apply the latest WAR patch.
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