Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1214
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
Therion

Rep: 27.4
votes: 4


PostPosted: Mon May 09, 2011 12:05 pm Post subject: Close Combat isn't a RTS game. Reply with quote

Ok, I see that some people here call CC "the only RTS that they like" and stuff like that. Let's settle it once and for all. Close Combat isn't a RTS.

Why?

Because "Strategy" in Real Time Strategy is for a "strategic-level game".

Why?

Because RTS games are basically dumbed-down strategic-level games with a lot of abstract gimmicks added and a skirmish wargame looks to make them look more attractive to the unwashed masses.


Basically you take a strategic game that has some kind of a production base and economy, big units like divisions and the other country that also has its production base and economy.

At some level of abstraction you replace cities that have certain production power with bases where you have factories, barracks and stuff.

At some level of abstraction you replace reinforcing units with produced stuff with simple creation of new units.

At some level of abstraction you replace divisions with abstract infantry units, tank units, etc.

You give them nice soldier and tank graphics to make it more attractive.

Then you compress the time and space - turns become abstract units of time, not specific time like a day or a week, maps stop being in-scale maps of countries but become small with cute little houses, lakes, cute little trees, etc.

To dumb stuff down for retards and to make programming easier, you remove supply chains, make units completely monolithic so they don't lose effectiveness when losing strength, etc.

Then you make it real time with music, lots of animations, explosions, and stuff like that.

Congratulations, you just created the RTS genre!


Then let's make Close Combat. So, you have Squad Leader which is a tactical level wargame.
So, initially you want to make a typical tactical level wargame.
Then you decide to ditch the Squad Leader on computer idea and make it a very realistic wargame.
You make it real time, you create detailed maps with a detailed spotting model, detailed weapons, damage model, you even make each soldier an individual with a psychological model.

What you have created is not just a wargame but a Simulation.

I was doing some research about this genre before to learn what's the English name for it (in Poland they are called real time wargames).
My study of game catalogues from 80s and early 90s and real time wargame manuals concluded that these games were called Real Time Simulation games by professionals - which is a very good description of what they are. It could be abbreviated to RTSim.

Amusingly, the genre of Close Combat wasn't even named on the box and in the manual. On the other hand, Firefight's description on its website uses the old real time simulation name.


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> The Mess -> Site Info


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!