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Do incapacitations count as a soldier's kills?

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Tejszd

Rep: 133.6
votes: 19


PostPosted: Wed Feb 08, 2012 6:04 am Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

Didn't get the ctrl-click right away... But figured it out, in Windows it is actually the right mouse button.... Updated the labels.... Thank you again Mafi!!!
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Mafi

Rep: 2.7
votes: 17


PostPosted: Wed Feb 08, 2012 2:04 pm Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

Hi Tejszd,

sorry for all these troubles:
- another update is necessary, there was a bug in the "Greyscale image to elevation" calculation.
- Actual version is now v1.17f2

Cheers
Mafi
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Fri Feb 10, 2012 2:51 am Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

Got it, thanks again!!!
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Mar 11, 2012 2:45 am Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

Love the new elevation features Mafi!!!

add -1 to shallow water
add 1 to rail
change a map from 0-255 (built using a grey scale map) to 10-25

Would be possible to add the tree shadow and stump for all coded trees? Some of the maps are being coded in 3C or by people without the tree shadow/stump graphics...
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Tue Mar 20, 2012 7:47 pm Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

Am I missing something in being able to get the text displayed for the Elements?


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thumb

Rep: 5.9
votes: 3


PostPosted: Tue Mar 20, 2012 9:22 pm Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

File > Preferences > Elements File tab > user defined #* button > browse to *\5CC v1.17\TerrainElementsTables\ and select the CCWaRElements.txt file (assuming that frozen wasteland is a WAR map youre trying to code). This will populate the Terrain Elements Table and the Coordinates box will  show the terrain element currently under the cursor.

Its a damn shame Mafi's entire 77 page manual for 5CC was written in an obscure dialect of low Walloon and typeset in an ornately illegible 18th century Gothic font.  Confused  Otherwise you'd find the above info on p.15



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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Tue Mar 20, 2012 11:17 pm Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

Oh
I didn't know that.
I just thought if I did this it would work.

So I tried your way since as you said,any Walloon could do it.

And guess what?
Embarassed



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thumb

Rep: 5.9
votes: 3


PostPosted: Tue Mar 20, 2012 11:45 pm Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

No Michael, you did it your way and selected the \Data\Base\Elements file. I said to select the CCWaRElements.txt file found in the \5CC v1.17\TerrainElementsTables\ folder.

p. 15 - "In addition to these two formats (CC2&3), 5CC can use its own terrain element file format..."
p. 16 - "The 5CC package contains ready-to-use terrain elements files for CC4, CC5, RtB, CCM, CoI, CCMT and CC:WaR in CC3-format, too."
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Sun Jun 24, 2012 2:31 am Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

Is your site gone Mafi?
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zoober

Rep: 1


PostPosted: Mon Jun 25, 2012 1:13 pm Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

Yeah, it looks like Mafi's website is down:( If anyone could upload (for example to sendspace.com)  that latest version of 5CC (v1.17f2). Many thanks in advance:)
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Wed May 01, 2013 1:56 pm Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

After creating a new Elements file for WAR I see that when used it doesn't break down in categories in 5CC anymore.

I really like that feature and would like to continue with that,but how do I do it?

My new Elements are at the end of the existing one for WAR.
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Wed May 01, 2013 5:07 pm Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

Wishful thinking on my part would be to select an element and then be able to select an area and then be able to replace said element in just that selected area with a new element..
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Mafi

Rep: 2.7
votes: 17


PostPosted: Fri May 03, 2013 9:46 am Post subject: 5CC updated to 1.22 (April 2013) Reply with quote

platoon_michael wrote (View Post):
Wishful thinking on my part would be to select an element and then be able to select an area and then be able to replace said element in just that selected area with a new element..


Hello platoon_Michael,

you can do this with the tools already built in:
- select the terrain data element you want to paint with from the window "Terrain",
- select the "Flood-Fill" tool from the window "Tools",
- move the editing pointer on the map to the center of the area you want to change,
- mouse click on the center of the area and the "Flood-Fill" with fill the area below the mouse pointer with the selected data element up to the boundaries of the area.
- voila. All other kinds of "area selection" are not implemented in 5CC. Sorry.

Concerning "Categories" in the Terrain element lists: you must define categories also for those elements you have added to existings lists. Use existing lists as a template. Have you used 5CC istself for editing these files? Then there might be a bug in 5CC... just check the resulting files with MS-Excel.

BTW: actual version is 5CC v1.22, see http://cc2revival.npage.de/

Cheers
Mafi
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Fri May 03, 2013 5:44 pm Post subject: Re: 5CC updated to 1.16 (June 2011) Reply with quote

I'll look again.
Might not be as bad as I originally thought recoding WAR maps.
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