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Do incapacitations count as a soldier's kills?

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 Author
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Sapa

Rep: 76.3
votes: 8


PostPosted: Sun Jul 24, 2011 5:10 am Post subject: Re: Historical Grand Campaign Reply with quote

Not anything planned at the moment....Teams, forcepools, static BGs, map BTDs (reworked map by Schrecken) and some graphics.

I have plans for Voicies and weapon sounds too, music allready changed to CC2 theme ;)



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stiener

Rep: 46.4
votes: 3


PostPosted: Tue Jul 26, 2011 8:07 am Post subject: Re: Historical Grand Campaign Reply with quote

any idea when the mod will be ready Sapa?
IMHO to make it more historical, i would have only added maybe 4 tiger 1's to knaust..not 15, and added 5 or 6 mk 4's and a couple of 75mm paks to Euling instead of panthers.  Smile  just my opinon tho  Cool


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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0202243

Rep: 60.6


PostPosted: Sun Jul 31, 2011 8:26 am Post subject: Re: Historical Grand Campaign Reply with quote

Very Happy  looks nice
can't wait to try this one out

thx sapa


We are the pilgrims, master. We shall go
 always a little further, it may be
beyond that last blue mountain barred with snow,
 across that angry or that glimmering sea.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Tue Aug 02, 2011 6:02 am Post subject: Re: Historical Grand Campaign Reply with quote

Removed allmost every mortar in the game, couldnt stand getting massacred all the time with hits eeevveeeryyy time :(

Now you can actually play the game and its fun! :)

....posts about the armor, have you red the book "A bridge to faar"?  Maybe this is totally wrong but there are a lot more Tigers and Panthers in that one than i have putted into the game...would really be nice to have an accurate source about the Geman armor strength in Market-Garden because every source i have seen shows different datas and facts...hmmm..
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Sapa

Rep: 76.3
votes: 8


PostPosted: Tue Aug 02, 2011 6:27 am Post subject: Re: Historical Grand Campaign Reply with quote

Removed 50% of the Tiger I force for Kampfgruppe Knaust ;)
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buuface

Rep: 56.4
votes: 1


PostPosted: Tue Aug 02, 2011 9:12 am Post subject: Re: Historical Grand Campaign Reply with quote

Sapa rather than removing motars why not edit the data files to reduce thier deadliness??

Removing them utterly is taking away an important tactical element from the game (mortar smoke and surpression)
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Sapa

Rep: 76.3
votes: 8


PostPosted: Tue Aug 02, 2011 11:45 am Post subject: Re: Historical Grand Campaign Reply with quote

Because i hate them and the girlie soldiers runs anyway in the wrong direction when they got under surpression from one bullet...and the smoke..i cant really say i miss it...

Its rather nice to see a "88" survive a 15 minute battle ;)
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pagskier

Rep: 25


PostPosted: Tue Aug 02, 2011 3:10 pm Post subject: Re: Historical Grand Campaign Reply with quote

But mortar are iomportant to supress ennemy in open no?
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Sapa

Rep: 76.3
votes: 8


PostPosted: Tue Aug 02, 2011 4:24 pm Post subject: Re: Historical Grand Campaign Reply with quote

Yes in Last Stand Arnhem they kill 50% of the enemy troops and 99% of the AT-guns, thats why i removed a lot of them...

thats my opinion Wink
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pagskier

Rep: 25


PostPosted: Wed Aug 03, 2011 1:43 am Post subject: Re: Historical Grand Campaign Reply with quote

yeah I agree with you
TBH I'm looking forward to this mod to start to play again LSA! I found it quite dissapointing campaing wise...

But having mortar in battlegroup is usually quite important to ground your ennemy, could it be possible to reduce their effectiveness instead?
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buuface

Rep: 56.4
votes: 1


PostPosted: Wed Aug 03, 2011 3:19 am Post subject: Re: Historical Grand Campaign Reply with quote

yes Sapa its easy enough to reduce thier blast radius or kill rating to make them more similar to mortars in cc5. Without having to remove them entirely from the game
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Sapa

Rep: 76.3
votes: 8


PostPosted: Thu Aug 04, 2011 5:32 am Post subject: Re: Historical Grand Campaign Reply with quote

-Herr Kapten! The Americans are attacking! 10 to 1 !!!

-Dont worry soldier..we have a mortar  Very Happy



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pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Thu Aug 04, 2011 8:34 am Post subject: Re: Historical Grand Campaign Reply with quote

Sapa I'm not sure where you stand, do you like LSA mortars or not? Please make your feelings more clear.  Razz
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Sapa

Rep: 76.3
votes: 8


PostPosted: Thu Aug 04, 2011 9:34 am Post subject: Re: Historical Grand Campaign Reply with quote

Hehe  Cool
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Sapa

Rep: 76.3
votes: 8


PostPosted: Sat Aug 20, 2011 1:58 am Post subject: Re: Historical Grand Campaign Reply with quote

some more changes


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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Sat Aug 20, 2011 2:05 am Post subject: Re: Historical Grand Campaign Reply with quote

Those flags look very Nice.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Tue Aug 23, 2011 4:51 pm Post subject: Re: Historical Grand Campaign Reply with quote

Thankyou :)

Battlegroup names on flags



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Tejszd

Rep: 133.6
votes: 19


PostPosted: Wed Aug 24, 2011 1:15 am Post subject: Re: Historical Grand Campaign Reply with quote

Looks good Sapa!
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Therion

Rep: 27.4
votes: 4


PostPosted: Wed Aug 24, 2011 2:19 pm Post subject: Re: Historical Grand Campaign Reply with quote

Sapa wrote (View Post):
-Herr Kapten! The Americans are attacking! 10 to 1 !!!

-Dont worry soldier..we have a mortar  Very Happy

CC mortars are a joke - instant communications, instant aiming and instant projectile impact.


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Fri Aug 26, 2011 2:08 am Post subject: Re: Historical Grand Campaign Reply with quote

May I suggest putting the text under the flags within a colored box that provides better contrast?

I can't read what currently is displayed
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